Quote: "Yeah, good point. It'd probably be best done through the script system, but it should be possible. It'd be cool to return to an area you've already been in, except intersept the loading so that it loads an alternate level, like with no lights and more monsters for example."
I think in a recent diary Lee wrote that he was working transporters/teleports - I'm hoping that these will let us blip the player around the level and not just drop in monsters.
If so this might also be a way to rapidly chain areas together. I like the idea of returning to an area where the lighting goes out - could be a great way to unnerve players
Wlaks down a long hall candlelit hall with tall windows where you can see a storm raging outside. As you get to the end facing a large oak door theres a crash of thunder and breaking glass - lights go out. Spin around and now your facing a black hallway with broken windows, the roar of wind and rain and the only illumination are beams of moonlight streaming in from outside... and of course something is moving back down there in the shadows towards you. Oh shiz!