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Dark GDK / dbSyncRate questions...

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roujesky
19
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Joined: 4th Jun 2004
Location:
Posted: 8th Dec 2004 11:44
I am not sure how to use dbSyncRate. Some code I looked at used dbSyncRate(60), but higher values give me fater FPS. dbSyncRate(0) which says it allows refresh as fast as the system will allow. Wouldn't I want that? Not sure what the trade-offs are....

thanx
Mattman
20
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 8th Dec 2004 11:49
Sometimes it goes so fast some images are not seen because the human eyes can only see so much

Song of the whenever i feel like updating it....
Whatever Happened, The Strokes
Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 8th Dec 2004 19:36
Mattman that has nothing to do with it.

@roujesky: A higher FPS means it'll go faster because it'll increase the amount of frames per second. 0 means it draws as fast as possible.

Raven: That said, I DO say 'that said' a lot. 'Nuf said.
IanM
Retired Moderator
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 8th Dec 2004 20:18
It also means that it'll run at different speeds on different systems, so you'll need to compensate by moving your objects according to a timer instead.

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roujesky
19
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Joined: 4th Jun 2004
Location:
Posted: 8th Dec 2004 22:51
So, this is kind of a 'your mileage may vary' kind of thing? Start with 60 and adjust carefully realizing that older machines may not be able to keep up?

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