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Dark GDK / Lua and Dark?

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enablerbr
16
Years of Service
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Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 9th Dec 2004 19:55
has anybody tried LUA with a Dark Game project. if so any tips or problems doing so?
AndyB
14
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Joined: 31st Jul 2004
Location:
Posted: 9th Dec 2004 21:46
Wouldn't you need some Lua bindings to access the internals? Which I'm guessing don't exist.
Jedive
16
Years of Service
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Joined: 24th Jan 2003
Location: Spain
Posted: 9th Dec 2004 22:01
I don't think there will be any issues. I have added Lua support for various engines like IrrLicht and Cipher, I would probably add support for it in just one day.

The problem is that I don't have DGSDK lol

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Mandrake 10
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther
enablerbr
16
Years of Service
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Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 9th Dec 2004 22:31
Jedive well seeing as i'm new to both Lua and C++. could you give me a rough idea what is needed to do this. just that Lua seems a great way to deal with changing or adding game data.
Jedive
16
Years of Service
User Offline
Joined: 24th Jan 2003
Location: Spain
Posted: 9th Dec 2004 23:12
I already posted about this in another thread. Take a look at it: http://forum.thegamecreators.com/?m=forum_view&t=43605&b=22

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, WinXP/DX9, Mandrake 10
iBook G4 1Ghz, 256MB, Radeon9200, Mac OS X Panther

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