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Work in Progress / Goldeneye

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Goldeneye Nemesis
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Posted: 10th Dec 2004 08:37 Edited at: 20th Apr 2005 06:28
---Edit--- Most Recent Demo's can be found here: -----
Demo1: Goldeneye Nemesis - Runway demo - http://www.enigmatekuk.com/goldeneye/downloads/DemoBuild.exe

Demo2: Goldeneye Nemesis - Main Menu - http://www.enigmatekuk.com/goldeneye/downloads/menu.exe
-------------------------------------------------------

I've had a flurry of emails recently from people googling out my site, wanting me to release a demo of this, so I thought I'd post it here first to ask you guys your thoughts before hand.

Ever since I bought DBC (all those years ago) I've been working on this. It's eveolved into DBPro, now on its 3rd engine rebuild using Nuclear Glory Collision (who needs FPSC ). Its a hell of a lot of fun. A few of the old timers might remember it...

I'm thinking of putting out a team request, to see if any one is interested in helping out some more. I know a few already have, but its always nice to get fresh ideas and talent on the job.

Here's where the beast lives:
http://www.enigmatekuk.com/goldeneye/

Below are a few thumbnails, go to the site if you want to see the full size ones.





Benjamin
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Posted: 10th Dec 2004 09:04 Edited at: 10th Dec 2004 09:05
Wow, looks nice, downloading now.

EDIT: No download?

CURRENT PROJECT: Chaos Hizzle Demo
Professor
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Posted: 10th Dec 2004 09:40
Looks good, are the levels recreated or did you make them up?
hexGEAR
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Posted: 10th Dec 2004 10:05
The DD4 Destoveii, my definitive Goldeneye weapon... give me two of those bad boys and i'm unstoppable!

Looks pretty good, would be great if it was online multiplayer!

David T
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Posted: 10th Dec 2004 15:46
I think I remember this from years ago - is this the same one? Looks great

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Shadow Robert
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Posted: 10th Dec 2004 18:51
Same game, different DarkBASIC
Andy.. was wondering alot of the summer if you'd get back to it, cause I was looking forward to lending a hand. Guess you were busy and didn't need the hand, heh

Look forward to the new demo.
Was playing Perfect Dark again a few days back... still stuns me how good the graphics are in that game, considering the technology it uses


Goldeneye Nemesis
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Posted: 10th Dec 2004 19:24
Wow 5 new posts! Only put this up at midnight.

@Benjamin: Demo coming soon, I want to finish the dam level first, it wont be long, but I need something to show the engine off watch this space.

@Professor: The Dam level is recreated, or in the process of being recreated. The MI6 level is a brand new one, it’s gonna be an inter-level menu kind of level like the Carrington institute n Perfect Dark. It has a shooting range, gadget bench (for gadget training missions). M's office for briefings and Q will be there too .

@Hexgear: DD44's are already there, along with their kick-ass sound! Look out for one on the DAM level. Multiplayer is always a possibility, but not something I've ever played with so if you have Multiplayer-Programming experience - get in touch!!

@David T: Same game, same programmer, different DB. It's been evolving since the beginning. I can't wait to show you all a demo so you can see how good it looks.

@Raven: Always nice to hear from you, I did do a bit over the summer, but didn’t really want to post unless I had something to show. I know I would have been laughed out of court if my post just said "I'm remaking Goldeneye". I still really need a hand on the modelling front. Actually I really need a hand...to put round the PPK and other guns. And I absolutely suck at character models, always have, so if you still have that bond model lying around? I know you have one of the busiest schedules around but if you ever found yourself with nothing to do then there's a spot on the credits waiting for you

Same goes for anyone who wants to lend a hand. I need a couple of Goldeneye nuts to help with textures and levels, from design on scraps of paper to 3d modelling. So if anyone wants to be a part of this then email me or post.

Thanks for the positive feedback!
Shadow Robert
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Posted: 10th Dec 2004 20:10
Heh, Alrighty.. well I know my original model is now long and lost in the archives.
Will look into making a new one for you though, and I could probably put together the guns too if you want; Let me know if you want them Realistic or Goldeneye Style.

Got time this weekend free to do some stuff while people are making Christmas arrangments. (i'm stuck at home due to previous engagements.. damn Christmas meetings)


Goldeneye Nemesis
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Posted: 10th Dec 2004 21:26
Raven you are a diamond. A bond model would really help. If you want to do the guns then that’s a real bonus. I think as far as styling goes, I don’t really want to bring things bang up to date, I think a compromise is the best bet. I know this can never hope to match the quality and graphics of modern day FPS games, so the focus has to be on game play. I've done a few models (although they aren’t very good). If you want me to email you the guns and textures I have then let me know, but don’t worry if you don't have time to help.

I was thinking of having a more Perfect Dark weapon system. I think what they have done is have an animation for reloading and one for shooting. For most of the Goldeneye guns I was going to add a (very basic) reload animation to tip the gun down and up again, as it looks in the original. Probably the simplest way to do it, rather than the model rotation method I have. Then the shoot animation would handle recoil and top slide movement. Then eventually I could add better reload animations as I get the chance so that you can see magazines dropping out and cocking actions etc.

I’m gonna finish this part of dam and work on bullet collision so you can actually shoot and see where you’ve shot. Then if all that’s done, expect a demo up on the site tonight!


I thought I'd add a quick few screens of the dam level that I've been working on this morning:





David T
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Posted: 10th Dec 2004 21:50
Quote: "@David T: Same game, same programmer, different DB. It's been evolving since the beginning. I can't wait to show you all a demo so you can see how good it looks."


I have your original demo It had a version of Dam - with some dodgy collision

This new version looks excellent. It looks a very very faithful recreation, and NG adds brilliant flexibility for constructing your levels.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Goldeneye Nemesis
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Posted: 11th Dec 2004 07:12 Edited at: 11th Dec 2004 07:13
I really hope I don't end up regretting this, but I have uploaded a demo. It is not finished in the slightest. It's little more than a hashed together version of the incomplete dam level, but I had to get something online to prove that I am doing what I say I am.

The controls are listed on my site. Have a go at changing weapon with the mouse scroll; select the sniper rifle and press 'z' to try out the zoom.

Here's the link:
http://www.enigmatekuk.com/goldeneye/download.htm

Please bear in mind that this is a (very) cut down version, and not a lot is in the dam level yet. I just wanted to show you the basics. I will add the MI6 mission to the demo ASAP so you can play with doors and switches and other cool stuff.

The weapons included do not have the correct stats set (fire rate etc), I need to edit the INI files to sort that out...unless any of you manage to do it first (inisguns.ini)

Hope you like the little demo.
Goldeneye Nemesis
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Posted: 13th Dec 2004 01:18 Edited at: 13th Dec 2004 01:19
Well I've spent a little of today tarting up the engine. It now includes bullet holes, and related debris (needs texturing though). Also all the guns have their own sound (except the RCP90, I can't find that file for some reason). I have fixed the following bits:

*collision shearing - you can’t stick your head through walls anymore (I think)
*starting outside the level
*a few guns and effects related bits that I wont bore you with.

I have replaced the existing (rather embarrassingly feeble) demo file with the new one, and it’s a Meg lighter, weighing in at 7.01mb - Bonus! Check it out and give me any feedback if you can.

http://www.enigmatekuk.com/goldeneye
Dom
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Posted: 13th Dec 2004 01:37
The first demo didnt work for me but im downloading the new one as i type!

DRAGONFIRE STUDIOS
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Goldeneye Nemesis
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Posted: 13th Dec 2004 01:38
let me know if it works mate, and if it doesn't any error messages you get would be very helpful.
David T
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Posted: 13th Dec 2004 02:02
I really like this

Level is as faithful a recreation as you'll get.

Love the gun scroller

Perhaps some smoother going up stairs movement? Maybe using curvevalue() to smoothly position the camera's height from what NG gives back?

The particles coming off when you shoot would look great with a nice dirt texture

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Goldeneye Nemesis
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Posted: 13th Dec 2004 02:12
Now that’s what I like, some constructive criticism and a bit of praise Thanks mate.
I am gonna expand the effects system (creates the particles on the bullet-wall collision amongst other things) to include a set of random textures, so some will be sparks, some dirt etc. I might even do it tonight. You don’t happen to have any textures do you?
I will try the curvevalue() thing, but I have a feeling it will play havoc when falling off high things, as gravity will speed things up, but Curvevalue will slow things down. You’ve certainly given me something to think about anyway.
David T
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Posted: 13th Dec 2004 02:31
I don't think curvevalue will slow it down, it'll just mean that the camera smoothly changes height instead of doing it all at once. If you set teh curvevalue speed to something high it may onmly take a few extra frames to change height fully - but it'll make steps look very smooth.

As for dirt particle textures - I prefer good old MS paint and the spraycan

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Goldeneye Nemesis
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Posted: 13th Dec 2004 02:46
Well I've written in the Curevalue() thing, and...you were right! it does look a lot more human, and true to the original, and with the curve speed value right down it doesn't make much of a difference at all to falling of high up surfaces. Wow, you can play the game now and every time you go up some stairs, you will remember thats your doing lol.
David T
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Posted: 13th Dec 2004 02:52


Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Kentaree
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Posted: 13th Dec 2004 03:09
Ooh, I remember this, looks very good

I'll download the demo as soon as I have time

Desktop: AMD Athlon XP2800+,GeForce FX5200 128MB, 1.25GB DDR RAM
Laptop: AMD Athlon 64M 3000+,Mobility Radeon 9700 128MB, 512MB DDR RAM
Goldeneye Nemesis
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Posted: 13th Dec 2004 05:16
Wow, another old timer!

I've just put in a team request, to try and drum up some help.

http://forum.thegamecreators.com/?m=forum_view&t=44181&b=9

Check it out if anyone wants to help.
Osiris
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Posted: 13th Dec 2004 06:04 Edited at: 13th Dec 2004 06:05
it seems to crash alot when im scrolling weapons, mostly when im trying to select the auto shotgun.


Quote: "runtime error on line 2713"

also

and what is that white sphere there for?

i like the game tho!


Goldeneye Nemesis
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Posted: 13th Dec 2004 06:11
Yea, the models need fixing. It's only cos you selected a weapon that doesn't exist. I'ts made it to my little book of bug fixes and I'll sortit ASAP, thanks for the heads up.

The white sphere has now been removed. It was there to help me know where the player was in 3rd person mode. Hit Ctrl, you'll see what I mean.

Thanks for the feedback, keep it coming!
Cian Rice
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Posted: 13th Dec 2004 06:54
Downloading the demo now, this looks like a great game.

Have a heart and join my message board.
Osiris
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Posted: 13th Dec 2004 07:54
Quote: "The white sphere has now been removed. It was there to help me know where the player was in 3rd person mode. Hit Ctrl, you'll see what I mean."


why not just put a simple model there instead?


Goldeneye Nemesis
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Posted: 13th Dec 2004 08:07
@Anime Blood: Thanks!

@Osiris: What is simpler than an untextured, unmodified sphere? Eventually 3rd person mode will be removed (cos it is for debug purposes) so it wont matter to anyone
Cian Rice
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Posted: 13th Dec 2004 08:10
Okay, I'm going to have to try again, the download got to about 66% and stopped.

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Goldeneye Nemesis
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Posted: 13th Dec 2004 08:12
Very strange... I know a lot of people have managed it sucessfully. I'll send it by email if you need it. Just email me and let me know.
Shadow Robert
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Posted: 13th Dec 2004 08:30
Andy i'll download in a lil while, currently i'm uploading a rather large file to my server. (260mb, gonna take a while heh)

I actually stumbled across my original bond model earlier today, which was weird. Still going to recreate him cause I think he looks primative at best

.Osiris, you have been warned about your signature. I think you should either shrink it or take it down. Seems annoying how when I had one a lil to large everyone bitched like hell and I have 3 mods email me threatening bans over it; you've had the discussion with the mods and you've still not had to change it.
kinda pisses me off that.


Goldeneye Nemesis
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Posted: 13th Dec 2004 08:42
That's fantastic news Raven, even a primitive one is better than none but if you get the time to recreate him then I'm really grateful. I daren't even ask what you've done thats 260mb big!

I'm at a decision point now. I'm not sure weather to work on ladders, explosion and smoke effects or perfect the gun system. I think I might finish the guns, get them working perfectly to save Osiris crashing it so much. Then ladders should be easy enough. I think explosions are gonna pose an almighty problem. I haven’t seen any really good ones done in DB so it's gonna be a hard task making one from scratch.
Cian Rice
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Posted: 13th Dec 2004 08:45
I got it to download fully the second time trhu, it's a very nice game!

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Osiris
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Posted: 13th Dec 2004 09:51
@Raven
is this better?

@Andy198
lol thanks nice game by the way

Shadow Robert
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Posted: 13th Dec 2004 10:04
closer but still a tad to tall... you know because of how egyptian hyroglyphs are, you could have a better result having it longer than taller.

if you want I could work on something, cause I'm working on some semi-egyptian theme worlds currently for a contract.

.Andy, i'll upload the model in a lil bit. Decided to play some Tomb Raider ^_^ I'm calling it research heh

As for the file being uploaded, don't worry you'll see what I'm tinkering with pretty soon. I have a Christmas Present planned for the community.


Osiris
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Posted: 13th Dec 2004 11:56
@Raven thanks id love to see what you could wip up for me, and i cant wait to see what you have in store for us it must be big

BearCDPOLD
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Posted: 13th Dec 2004 12:42
I remember this,
downloading...can't wait!

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
Shadow Robert
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Posted: 13th Dec 2004 13:10
Anyone have any good sites on Goldeneye, specifically with any images. I did a quick search just now but couldn't really find anything worth-while.

The old model was limbed and looked very Tomb Raider-ish, guess I was still doing that style of modeling at the time. Going to be working on the models now-ish, unfortunately my Goldeneye Cart has gone walkabouts (i'm gonna kill my lil bro when he comes back for Christmas, cause my 4MB ExpansionPak is missing too! )

What I think I'll do is create the template (unanimated) mesh, of Bond, Guards, Guns (for the Dam Level), and Truck. Then I'll talk to you about the levels, because design wise I think it might be better to use Netwon Physics. As it wouldn't be hard for me to create quick custom animations that are purely keyframes and let newton take care of the physics and interpolation, would also mean I wouldn't have to do many animations, just
Run / Walk / Duck / Shoot.. and you could then tie them together as needs be.

Collision would be quick and easy if the world was created, then the collision areas & collision materials were sorted out via an editor. That way you could worry about the visual culling of the models as an entirely seperate entity because the world would be something specifically for Newton to sort out.

I'll run down this in more detail with you, because I've been doing this all myself the past few days rewriting my Resident Engine.


Cian Rice
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Posted: 13th Dec 2004 19:56
I played the game some more and one thing I noticed is that sometimes I'd havea FPS of 65-70 but then suddendly my FPS would drop to about 2. Any explanation?

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Goldeneye Nemesis
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Posted: 14th Dec 2004 04:06
Raven, you are a legend. I’ll take a look at Newton right away and try and add it in. I’ve been thinking about adding physics in some form or another for a while, but didn’t realise it would be so key in characters. We will have to have a chat and talk about it some time, and anyway, I’d love to hear more about your resident engine.
Your bro sounds a lot like mine, can’t find the cart, so I’m on emulators at the mo unfortunately, although it has brought a few unexpected benefits.
Any models you can help with would be fantastic, I don’t mind if they are tomb raider-ish to be honest, because some models are better than none.

@Anime Blood: This is a problem I am aware of. Let me guess…you’re running an Intel machine? Every AMD I’ve tested it on has worked perfectly, while the AMD’s don’t like it at all. I’m wondering if it’s a bug in the latest DB upgrade. I’ll play around as the game evolves and try and prune it out.
I also noticed a speed problem when generating the bullet-hit debris on lower spec machines; I’ll lower the amount of detail and sort that too.
Cian Rice
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Posted: 14th Dec 2004 04:14
Yes, I'm running an intel machine.

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Goldeneye Nemesis
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Posted: 14th Dec 2004 04:20
Wow! that was quick Anime Blood! Well it has stumped me for sure, I'll try and get it sorted. I wish step through mode worked so I could try and see what's causing the FPS drop. It seems very random, unless it's something to do with NGC? I'll check out their forums and try and get to the bottom of it.
Cian Rice
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Posted: 14th Dec 2004 05:23
Okay.

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Shadow Robert
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Posted: 14th Dec 2004 06:28
Andy your capping the FPS arn't you? Because I oddly get slow downs to but generally i sticks around 65fps, and i'm an AMD.

The main speed dip comes from the bullet particles. Oddly slow, and I wouldn't expect that from a 2600+

If anyone can find me a good goldeneye site though, it'll really help with the models, given the N64 versions are ... primative heh
Downloading the Goldeneye movie atm, but had to stop again to continue the upload.

I was looking through the models, noticed the Walter PPK was my original crappy model i sent heh, totally unfinished from like my first solo texture attempt using MSPaint heh
thank god my texturing skills have improved


Goldeneye Nemesis
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Posted: 14th Dec 2004 07:15
A few Goldeneye Sites for you Raven:

http://goldeneye.detstar.com/
http://goldeneye.downclan.com/
http://www.geocities.com/neo_egyptian/

The top one is easily the best on the web. If I can help with anything then let me know.

I'd forgotten that the PPK was yours, I still think it kicks ass mate so if you can do better I'll be amazed.

I will have to make a lot of speed improvements. I've fixed the speed dip on the bullet particle generation. I was generating stupid amounts of particles, now it’s toned down and still looks ok. Believe it or not, I'm not capping FPS. I get around 120fps. I'll look at putting a timer based fps thing so it runs right for everyone.

I have also added a settings.ini file to hold various in-game settings. It currently only holds the mouse sensitivity (which is all sorted), but I will add more as I need too.

I have fixed the two shotguns and changing weapons should now never cause an error (let me know if you can break it Osiris). I have also added a basic silver PPK and Gold PPK. I wanted to sphere map them so that they really looked gold and silver but it doesn’t seem to work with locked objects (DARN!) so I'll have to work round that. It will be easier once I've added reload animations to all the guns.

My little To-Do list is getting a bit full now so I'm gonna get back to coding.
Osiris
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Posted: 14th Dec 2004 08:35 Edited at: 14th Dec 2004 08:48
did you upload the new one? becuase it still crashes on the shotgun

laso check this out if you want to see what it looks like when you fall into nothingness:

goto one of the open parts of the game like in the begining where you can see the endless expanse and go down it, then look up at the map for a while and kep looking untill it all goes black

Goldeneye Nemesis
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Posted: 14th Dec 2004 09:27
Ooops! How stupid of me! Thanks Osiris. It is uploaded now. There isn't a lot to see on the surface, although you have to try out the two shotguns. Have a go with the sniper rifle's zoom. I have tweaed it so that once you are zoomed, the mouse is less sensitive. I think it makes it much better but I'm eager to hear your thoughts on the matter.
If you find your mouse isn't sensitive enough/is too sensitive, head into the INI directory and open settings.ini. Change the top value to something between 0 and 1, 0 being not sensitive at all and 1 being super sensitive. Let me know if you change the value because I want to try and set up a general value that suits everybody.

Hope you like the Demo
Osiris
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Posted: 14th Dec 2004 09:40
ok um i think you forgot to put in the shotgun models and some sounds dont load and they crash the game too

Goldeneye Nemesis
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Posted: 14th Dec 2004 18:01
how thick do I feel now? very. I've fixed (and tested) the download. I'm pretty sure it's all there.

It's the last day of uni today (for this yeat at least), I'll try and fit in a menu system on my laptop but due to the celebrations I can pretty much guarantee it won't be up here tonight cos I can't get FTP at uni.
Osiris
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Posted: 15th Dec 2004 07:20
really? because there is no shotgun or auto shotgun in the models folder

Shadow Robert
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Posted: 15th Dec 2004 07:22
I've added you to my MSN, hope you don't mind Andy. If so let me know and i'll take it off

That first site is cool, and a good source of the games information.
Thursday I've got to go into town, so I'll grab a tenner and get the Cart from GameStation.. (possibly an extra controller or two so I can whoop my brother and step dad at it )

Looking for sites with shots from the movie though if that's possible. I'll work on the weapons and 'original' models in the mean time.. Decided a cool idea might be to add a cheat to play it with original graphics.
So the player once completeing can get that nostalgic feel as a cheat-bonus... Also been checking up on some of the original missions, which reminds me I'll ask for the beta copy from Dave on Monday (when I'm next up at Rareware) see if I can't see what some of those original missions were like.
Never realised they'd changed so much, again might be a cool cheat for 00 Agent mode

If you want I can give you access to my FTP, I've found the problem is actually it times out. You only get 30minutes to upload within, so if your at Uni that means you should have a nice 10Mbit or something connection, so you should be able to get quite a bit uploaded in 30mins (meaning your not stuck to the same 23mb limit I am with my 300Kbit connection heh)


Professor
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Posted: 15th Dec 2004 10:37
I downloaded it and got an error:



Any help?
The game looks good though.

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