Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Omikronian
22
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 11th Jan 2003 15:57
I was just wondering what types of level editors people prefer or can recommend? Should I just write my own level editor with DarkBasic Pro? Is this possible or worth it? How hard is it to load maps from editors like WorldCraft and does the textures you use in WC appear properly when loaded in DarkBasic Pro?
EdzUp
22
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 11th Jan 2003 17:03
It really depends on the game your writing, usually I would use my own editor because of the games I like to make (mainly space games or the odd occasional FPS).

-EdzUp
Terabyte
22
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 11th Jan 2003 17:06
I tend to use valve hammer editor(worldcraft)
unless it's a car game

n3t3r453r
22
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Russia
Posted: 11th Jan 2003 17:20
I'd better build my own level-editor, and advice all do it.
Hilmi2k
22
Years of Service
User Offline
Joined: 29th Nov 2002
Location:
Posted: 11th Jan 2003 18:04
I never could get started with valve hammer, it does get you lost if you dont know what your doing
Andy Igoe
22
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 11th Jan 2003 22:19
I use DB's own Cartography Shop - it's a simple tool but very effective. I just wish I had more control over textures but this may be a limitation of .bsp /shrug

Pneumatic of Xev@EQ
God made the world in 7 days, but we're still waiting for the patch.
The Wendigo
22
Years of Service
User Offline
Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 13th Jan 2003 22:01
Loading BSPs in DBP is very easy and I have had no problems with textures since patch 2. It also does light maps! One MAJOR downfall (that DBP can't help cuz I did something similar and found that out) is that DBP created lights don't light BSP walls.
The biggest advantage of creating your own editor is that it will be completely customized for your needs! I'd go with that route personally but it would run slower without good optimizations. Since BSP is made to partition rooms by visibility (specifically Z depth) they are VERY optimized for speed ever since the wonderful all time classic Doom (and maybe before)!

1.00 GHZ processor, 256 MB RAM, GeForce 3 64MB, SB Live!, 8 cans of soda per day

Login to post a reply

Server time is: 2025-05-17 00:45:18
Your offset time is: 2025-05-17 00:45:18