Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / QuArk 6.3 Textures not matching up when BSP is loaded in with Viewer app created with DBPRO

Author
Message
walt310
21
Years of Service
User Offline
Joined: 18th Dec 2002
Location: United States
Posted: 12th Jan 2003 06:59
When creating a simple level with QuARK and compiling map to BSP and loading into level viewer created with DBPRO, some of the texture show up on the wall and others are just wide lines of colors. What is the problem?

Will not put all the textures on the wall!
Nikkoz
21
Years of Service
User Offline
Joined: 31st Aug 2002
Location: Sweden
Posted: 12th Jan 2003 13:36
http://www.realgametools.net/forums/index.php?board=14;action=display;threadid=9889;start=0

Like this?
Nikkoz
21
Years of Service
User Offline
Joined: 31st Aug 2002
Location: Sweden
Posted: 12th Jan 2003 13:37
It seems like the textures is mapped on the wrong axis. I mailed lee, but im not sure he got it.
walt310
21
Years of Service
User Offline
Joined: 18th Dec 2002
Location: United States
Posted: 12th Jan 2003 18:45
YES, Should you have textures inside a wad file or leave textures outside seperate files. What is the map format string for locating textures example: Is this correct?

"classname" "worldspawn"
"mapversion" "220"
"wad" "\torque\example\fps\data\interiors\evil1\textures.wad;\arts\maps\decals.wad;\arts\maps\halflife.wad;\arts\maps\liquids.wad;\darkbasicprodemo\waterslide\scorch bsp\waterslide2.wad"

Login to post a reply

Server time is: 2024-05-18 18:27:42
Your offset time is: 2024-05-18 18:27:42