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FPSC Classic Product Chat / How hard would it be to import an animated character?

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Major Payn
20
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Joined: 16th Dec 2003
Location: United States of America
Posted: 30th Dec 2004 12:12
What kind of steps are we looking at, for importing animated characters that we create with say a program like milkshape? Is it a difficult process?

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David T
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Joined: 27th Aug 2002
Location: England
Posted: 30th Dec 2004 17:21
Hmm. Not looked at it too in depth yet, but it wouldn't be a case of importing an existing model nadi t working right away.

If it's similar to the way guns work, I'd import an existing character into milkshape, get the dimensions, and model one off there using the same animation frames.

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Noah
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Posted: 30th Dec 2004 22:19
Some Questions:

1.So you'd have characters with exactly the same animations?
2.And you'd do that with guns, too?
3.What would happen if you just imported an animated character to FPSC?
4. Do the models that come with FPSC (WW2/Scifi) have a separate folder in the FPSC directory that you could just pull them out of and edit them for game use?
David T
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Posted: 30th Dec 2004 22:38
1. I think so yes.

2. No idea. I think it needs the same keyframes so fpsc can play the right animations at the right time.

3. Each is in a separate folder.

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Noah
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Posted: 30th Dec 2004 22:49
Quote: "3. Each is in a separate folder."


Do you mean each model in a separate folder (that's quite a few folders)
or

Each model theme is in a separate folder?

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