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Dark GDK / SDK Update

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Hobbs
14
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Joined: 15th Nov 2004
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Posted: 24th Feb 2005 04:55
Quote: "What the HELL are you talking about ? The Dark SDK uses C++, C++ is OO, you seem very confused. "

Dark SDK is not C++, it is C code. It just so happens that good C++ compilers compile C programs. To make it C++ and OO there need to be classes to instantiate. (spelling??) There are none in all of DarkSDK. There are only function calls.
billy the kid
14
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Joined: 7th Dec 2004
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Posted: 24th Feb 2005 05:11
Dude seriously, why are you arguing with yourself?

Yes yes DGSDK is technically a C library. You already said that didnt you?
dbcoder2006
15
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Joined: 14th Nov 2003
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Posted: 1st Mar 2005 11:29 Edited at: 1st Mar 2005 11:30
I paid for a working product, there are oodles of bugs... give me a patch. It's long overdue.

I just want a few bugs fixed, so I know we all aren't abandoned.

Oh, and I hope we get Devshed support soon.
Hobbs
14
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Joined: 15th Nov 2004
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Posted: 2nd Mar 2005 22:58
While we wait for updates, is there any reason the source code for the sample programs, that the SampleViewer.exe shows, can't be made available?
billy the kid
14
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Joined: 7th Dec 2004
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Posted: 2nd Mar 2005 23:05
The source code is available. It comes with the SDK.
Hobbs
14
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Joined: 15th Nov 2004
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Posted: 2nd Mar 2005 23:44
Thanks, I looked in the wrong spot.
preyx
14
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Joined: 1st Mar 2005
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Posted: 11th Mar 2005 08:07
Just curious, any chance that an OOP variant of the DBSDK would ever come out? That's one of the primary reasons that I opted for the SDK over Pro. That and I'm more comfortable with working in C++.

Many people would probably agree that the use of OO classes would definitely boost the flexibility of the SDK. The use of commands like:
new dbImage bkgImg("media\bkg.bmp");
new dbImage playerImg("media\player.bmp");
new dbSprite playerSpr(playerImg, 32, 32);
bkgImg.paste(0, 0, 0);
playerSpr.animate(1, 10, 0.2);

would definitely make programming a lot easier. Managing sprite and image numbers can tend to get a little tedious...

I don't mind waiting for a more comprehensive update, but if at least they can fix this problem with "unresolved external" errors ASAP it'll allow me to at least compile my programs.

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