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FPSC Classic Product Chat / My questions

Author
Message
French gui
19
Years of Service
User Offline
Joined: 11th May 2004
Location: France
Posted: 5th Jan 2005 03:33
Sorry if some (I hope not all!) ones have been asked before:

- will it be possible to take differents keys on the floor or on tables to open differents doors?
- will there be some 'pushable' items (blocks, tables, chairs...) like in RTCW?
- will it be possible to have some damage zones (like lava or toxic gaz where the player take damage)?
- will there be lifts or moving blocks like in platform games?
- if the player fall from a too high distance will he takes damage or die?
- is the EA version for debugging purposes or will TGC asks people after its release what improves they wish?

Sorry for my English...
Anime civil
20
Years of Service
User Offline
Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 5th Jan 2005 06:01
Everything is yes to your questions as logn as you an program :p

Animecivil
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 5th Jan 2005 06:47
Quote: "- will it be possible to take differents keys on the floor or on tables to open differents doors?"


Keys can be on any surface. They can open any door (you just tell the door which key opens it).

Quote: "- will there be some 'pushable' items (blocks, tables, chairs...) like in RTCW?"


Don't think so.

Quote: "- will it be possible to have some damage zones (like lava or toxic gaz where the player take damage)?"


Yes. Definately.

Quote: "- will there be lifts or moving blocks like in platform games?"


There are lifts.

Quote: "- if the player fall from a too high distance will he takes damage or die?"


Yes - the height at which damage is taken is customisable.

Quote: "- is the EA version for debugging purposes or will TGC asks people after its release what improves they wish?"


There is a bugtrack system, and you will be invited I think to report bugs at all times

Quote: "Everything is yes to your questions as logn as you an program :p"


You're wrong - you don't need to program for all of those questions. I've seen a number of answers by you saying things are possible by doing x y or z - but you haven't even used it yet

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
French gui
19
Years of Service
User Offline
Joined: 11th May 2004
Location: France
Posted: 6th Jan 2005 01:33
Thank you very much David T. Concerning lifts, do you know if they'll be in real time (like jumping on/off it while it's moving up or down, being crushed if we are under etc...) or they'll be just there to reach a new level?

Sorry for my English...
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 6th Jan 2005 01:54
I think that you step on them, they lift you, then you step off - primarily for going up / down. I don't know about being crushed by them.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
French gui
19
Years of Service
User Offline
Joined: 11th May 2004
Location: France
Posted: 6th Jan 2005 05:32
Thanks again for the infos!

Sorry for my English...
Coldnews
19
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Liverpool
Posted: 6th Jan 2005 08:00
Quote: "You're wrong - you don't need to program for all of those questions. I've seen a number of answers by you saying things are possible by doing x y or z - but you haven't even used it yet "



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