Hi!
I am having heavy texture problems with my Quake III Arena BSP maps!
I have posted this report in the original US DBPro forum but no one seems to reply since maybe no one has a solution, and therefore no one has been able to correctly import a Quake III Arena BSP map into a DBPro project without having any texture problems.
Basically, I have custom textures taken via print screens and then the section I want is cut out from the original print screen and is saved as a JPEG for a Quake III Arena map texture (I used Paint Shop Pro 7). When I had all my textures, I made my map with Q3Radiant 1.2.9 and when done, I packed it all up in a PK3 file with the correct paths. This post shows you an example of my problems!
The following is one of my custom textures:
URL = http://mapping.jediknightii.net/texture.jpg
This is how that texture looks in a brush in Quake III Arena when the map is compiled, packed up and run in the game through its console:
URL = http://mapping.jediknightii.net/quake3.jpg
And now, here is how the SAME map looks in a DBPro project:
URL = http://mapping.jediknightii.net/problem.jpg
So, what do you guys think?
Anybody have any tips?
The curious thing is that one of my textures (the main one for the walls) and the one used on the floor and ceiling are displayed correctly in DBPro too, and they were obtained in the same way!
I've even created another test map with another test DBPro project using two other custom textures I got, and the same damm thing happens! >:/
This kills all my plans for a good DBPro based game that uses Quake III Arena BSP maps...
And DBS said that DBPro fully supports Quake III Arena BSP maps with no problems! >:/
What now?
Kayron James Mercieca - kayronjm@gibnet.gi