I'm willing to make a journal, which will closely involve storing what's been said. If you want to work with art, you should make an action window (can be used for conversations) which can be for conversations, inventory, and journ al, you just paste different sprites. It would save a lot of loading. And Lukas, I don't mean to be a scavanger, but I stink at writing movement code, so do you mind if I use your movement code for the demo? And I'll even try to encorporate the talk system, maybe work on a way so that you can recieve items. Would the received items be just for quests, or would there be other ways to get them? if only for quests, then it'd be easy, but otherwise, it might take a while to check the whole items array (unless when you load a level, you delete it, then just copy over what 's in the inventory and the new items from the next level) Sorry, I just keep rambling on, but that's what falling asleep at school is like. O well, got a flash project to work on.
O, ya, could I have the download link to those models, seppuku? I might try to make a bigger scene so you can see what it looks like.
Just thought of another rambling comment:
When you save/load a game, for the journal, how about a bunch of encrypted 1's and 0's saying what you've seen and not seen? same could be done for talking topics. Lukas, add another type for the talk-topics, that says if it's been heard or not.
Regards,
Nitrixik
[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker