I'm amazed. Am I the only person who is truly getting problems using BSP. I've winged about this before.
Whatever game format BSP I use something goes wrong.
Quake 2-the program freezes
quake 3-will not compile using radiant tools.
Half life-if the level is of typical size any 3d objects flicker badly, including sky objects. I mean shadow/light flickers.
MOHAA-Will not even give out valid message.
On the cover of Dark Basic it says ' BSP '
It implies any BSP file can be loaded but this clearly is not the case. Does anyone else have any similar problems with their BSP maps.
What improvements can we expect in the future. I don't mind making HL maps if I know the issue will be resolved.