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FPSC Classic Product Chat / Whos gonna buy FPSC?

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Coldnews
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Posted: 24th Jan 2005 19:52
Well I can assure you that FPSCreator is nothing like 3dGamemaker as this has the ability to script, import custom models/scenery, multiple weapons, DX9 shaders, lightmapping, multiplayer (v1), trigger zones, multiple levels and loads more! Its just not even comparable!

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www.ColdNews.co.uk - the worlds first solo band.
Cellbloc Studios
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Posted: 24th Jan 2005 22:37
@nvc450

Quote: "but you did come across as though you were belittling the FPSC future users, at least that’s how it came across"


To some extent, I was. As I have mentioned, I think that the FPSC is/will be a great program for creating FPS’ers and those who enjoy such types of games will find a lot of fun in them.

What I was alluring to is that, in my opinion, a great deal of the people who will purchase it because it will be "so easy" to create. This is good and bad.

Good: You don't have to code, hunt bugs, deal with shader’s issues, etc... There is a lot of greatness to the "drag and drop" editor, being able to design worlds etc.

Bad: Because you don't have to code, there will be a huge amount of people trying this. Example. If you look at the Team Request, you will see numerous people asking for Modelers, Coders, etc. They usually start of with "I have an idea for a great game, but I cannot code and I cannot model, please help me". With the huge amount of people trying this, a lot of them will be "graphics happy" always trying to make the next greatest explosion, effect, ai, etc. My issue is that since it is so easy, and the huge number of people that will be doing it, I was afraid that it would take over the forums with request like "Greatest Game Ever". Take a look at WIP for example. People are posting game in WIP that they don't even have a screen shot for. How can you call it WIP when you have done no work? It's not "idea in progress".

Game Programming is not easy. You work a lot of hours in your own free time to get something together to show someone. In this respect, it gets the "wanna be's" away from the "dedicated" people.

FPSC is going to make it easy.

All I was suggesting is that there be a forum dedicated to the FPSC (which David T said there will be) so the people not using the FPSC can get along with their happy lives without seeing spam request on each forum telling people "Play my awesome game, join my clan, join my forum/chat board".

It's not that I do care, just when a great product such as this comes out, and everyone thinks they are an instant game programmer, they tend to try and "out do" each other, which is all fine and dandy until it starts to creep out of the box they are in "FPSC Showcase" I believe it's called, and spam into the other forums.

I speak from experience. I have been coding for almost 20 years now (god, really that long?) and I have seen this type of stuff happen and it could really start to offend other people who are creating non-FPSC games.

I really, really hope the FPSC is going to be a success, for both the clients (people who buy it) and the company behind it. I think it's a great idea and I wish them the best of luck with it.

-This...is my boomstick!
Coldnews
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Posted: 25th Jan 2005 00:04
theres a word for people like you Cellbloc: elitist.
You've worked hard at what you've done and now theres an easier way to do it, you just piss on the product. Yeah sure, theres going to be a load of crap games/people on these forums annoying the hell out of people like you with virtually no coding knowledge and creating games really easily. Its bound to happen. And you dont like FPSC because its "not the real way of making games" etc...
I've seen this happen before in the music industry. An application called "Garageband" came out and split the industry right down the middle.
And all it sounds like is that you're bothered by people with "no coding knowledge" flooding the forums. This has been happening all over the industry for ages. We've had klik and create, The Games factory, Torque etc... they are all doing the same sorta thing. Are you REALLY bothered that the The 3d GameMaker links to this website? If you dont like the people who come here, go somewhere else. I, for one, am a relative newb when it comes to cosing (i used Amos and Blitzbasic for a bit) But you just need to remember, it doesnt matter THAT much to how well you code, these people will be staying away from thew DBpro forums etc... I think that a larger and more varied community is a better way to have a website.

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David T
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Posted: 25th Jan 2005 00:34 Edited at: 25th Jan 2005 00:35
The only thing that I have a gripe abbout FPSC with is not the software, but the possible clientele it cousl attract.

FPSC does not do everything. It's designed to hopefully cover as much as possible, yet for full control over every aspect of a game you need to code it youself.

If you can't code, FPSC is fine for your needs - however I've got a feeling when its released a lot of people will find feature X or feature Y is missing from it which is vital to their game, and so there'll be a lot of complaining about how these features aren't in.

I'm lokking forward to seeing the reaction, I just hope people remember that drag and drop game making will always be more limiting than freestyle coding

Get 15 new commands, all the date / time commands left out of DBPro for free!
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Cellbloc Studios
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Posted: 25th Jan 2005 01:02 Edited at: 25th Jan 2005 01:07
@Coldnews

I follow and agree with what you were saying on the issues of other Engines, but your quote:

Quote: "you just piss on the product"


I am a little confused. I believe FPSC is/will be a great product and I am looking forwards for it to become a part of TGC community.

Quote: "And all it sounds like is that you're bothered by people with "no coding knowledge" flooding the forums"


Quote: "these people will be staying away from thew DBpro forums etc"


Yes. My point was, and that what I think I was having trouble communicating, is that personally I would rather not see on the "DarkBASIC Professional Discussion", "Dark Game SDK", "Work In Progress" spammed for request for people to play their FPS. I know these people will be anxious to show their work and will/may spam other forums for people to see their work.

The WIP I somewhat understood, since the person who did use the FPSC *DID* create something, and therefore it is WIP, but as I mentioned earlier, I believe that a lot of people are going to "Pre-Post" their games, there by having the people who are not using the FPSC to create games will have their work not shown properly nor get the help/comments they are searching for by posting their work.

Example: 20 people buy the FPSC. And 20 people post thier "Best Game Ever" on the WIP forum. Course, now they changed their game and need to create a new post of thier new game (lets say half do this), now the 20 request is 30. All the people who have slaved for months coding, debugging, modeling, etc just got their work pushed to the bottom of the list. I believe that was a little unfair.

This has been solved by David T explaining that there would be a FPSC Showcase for people to display their work.

I know there is going to be a huge flood of request for people to make models and textures (and of course, offer nothing but "your name in the credits") which is fine, since that is what the Team Request forum is all about.

Hopefully this better explains what I was talking about.

-This...is my boomstick!
SkyCubes
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Posted: 25th Jan 2005 05:40
Quote: "In this respect, it gets the "wanna be's" away from the "dedicated" people."


I'm I to understand that anyone who wishes to create a game, but cannot or does not want to hand code it is a "wanna be"?

Interesting.

I tend to agree with coldnews on this one. Very "elitist" mentality.

I choose to look at FPSC (and T3DGM) as a tool to get the average person interested in game design. When I teach game design in my classroom to 6th, 7th, and 8th graders, I know they in the short 12 weeks they have in my class they aren't going to be designing the next Halo 2. There are no delusions there. But, at the same time I wouldn't call them "wanna be's" either. I'd call them beginners. Isn't that where everyone starts, as a beginner?

The point is, tools such as FPSC are going to create a new influx of game designers. It is going to help get young people interested in the field. Some of them will design a few games and share them with friends. Others, however, are going to get so interested in design that they take it to the next level. That is where the real power of FPSC lies. It doesn't really matter what features it has and what features it doesn't have. Most, if not all of that is really irrelevant. What matters is that the tool is going to help spawn a multitude of people who will eventually make it to where you are, cellbloc, a coder and "real" game designer.

If the industry needs anything right now, it needs fresh new designers and coders. The more we have, the better the games are going to become. Above all else, that is where the true power of FPSC resides.
nemo85
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Posted: 25th Jan 2005 05:44
@fdecker
Couldn't agree more!
Cellbloc Studios
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Posted: 25th Jan 2005 06:49 Edited at: 25th Jan 2005 07:03
@fdecker

I agree with you also. I may have misspoken when I said "Wanna be's" that may have been an incorrect statement, and for that I apologize.

Quote: "I'm I to understand that anyone who wishes to create a game, but cannot or does not want to hand code it is a "wanna be"?"


No. Anyone who wishes to create a game I think may not realize that it is a huge task. There are storyboards, models, sound effects, level design, functional business specs, initial write up for the publisher, etc. I just hope that the people who purchase FPSC, which I will say again, appears to be a fine product, will understand that there is more involved. I cannot tell you how many times I see "Can someone make me a model for free?" Those are the people I was refering to, whom seem to think that they can build a quality product for nothing but the cost of the FPSC. If you shell out, what, $14 for MilkShape and learn to model (free tutorials online) and PaintShop Pro (free versions exist) for texturing, you will be a better game designer and use the FPSC "better than your average bear" and therefore make a great quality product that people can enjoy.

A friend of mine from Epic, started out making levels for Jazzy Jackrabbit, now he's head level designer for one of the most FPS games on the market (The Unreal Series) so I look at FPSC as a fresh start for "beginners".

There is going to be a flood of "new talent", and I hope they really start "small", like a couple levels, test it, add more content, etc.

-This...is my boomstick!
nemo85
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Posted: 25th Jan 2005 07:07 Edited at: 25th Jan 2005 07:08
Yet some poeple simply want to make games for fun so what does it matter. I honestly couldn't give a rats arse about publishing my games, just knowing someone atleast got some enjoyment out of them is more than enough for me!

uman
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Posted: 25th Jan 2005 07:23
Making a game NOW with FPSC wont be such a huge task if the game is not huge - it depends on what you regard as a game, though it may still take a considerable time. Making a complex game that plays for any length of time if its intended to be a commercial success will still be a somewhat gigantic undertaking however I fear, whatever tools we currently use.

Making a game at least for those new to the field could be a matter of having their game plan or design and aiming for one level at a time adding further and perhaps better levels as they go.

Anyway to the point of the thread which I will address - Yes I will buy FPSC unless anything else better in its class comes along in the mean time - but dont hold your breath on that one.
Cloud of Crows Studios
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Posted: 25th Jan 2005 07:44
Quote: "Making a complex game that plays for any length of time if its intended to be a commercial success will still be a somewhat gigantic undertaking however I fear, whatever tools we currently use."


That has to be the understatement of the year!

At least some of us are going in with our eyes open and realize what it will take to make a even marginally good game.

Does this mean your game uman won't be:
"I'm gonna make this kewl game and your gonna be this guy that is just like a normal dude and one day all this crazyass like stuff happens to him and it's gonna have a lot of interactive levels and really great effects and stuff! yea!"
uman
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Posted: 25th Jan 2005 09:12 Edited at: 25th Jan 2005 09:20
PogoPogo,

Understatement - yeah. Tell me about it. I know cos I've been around engines since the first desktop computers became available to normal human beings like many others here. Like when my hard disk was an external floppy disk and nothing was saved on the hard disk itself cos there was not enough room. I was lucky, I had a top of the range Atari with 1mb hard disk. Now my 2048gb hard drive makes that seem a long time ago and I still aint got enough hard disk space. Keep filling it up with game engines and content and alike - all I need to do now is get FPSC and make that game

I am not really in any rush to make a game with FPSC as to be honest with you the EA wont have some of the things the game concept ideally would need. Terrain for instance.

So after reading the manual I will need to basically just make some test levels and insert those things that need testing, before I embark on making any actual levels for my game. I would like to gain an understanding of the features and functions which are not relatively obvious and how they behave, some under stress as no doubt the game concept will require that all of the capability of FPSC be called upon to be pushed to the limits whatever they may be.

Then I would like to study and test the scripting functions as I recon I will want to make as much use of them as they will allow in order to give originallity to the game. Same goes for Content so I would want to see how we can utilise our own content wherever possible and do so. e.g. textures, sounds, enemies, possibly weapons and so on. Of course I would probably use much of the supplied media initially as it makes some sense to do so, particularly with basic content other than textures and default sounds etc as creating new enemies for instance is a rather more difficult and lengthy task and one would need to find the best method of doing that.

I would like to re-create around seven levels that I have already built and port them to FPSC if possible. As the game concept requires some features in levels that may not be available in future versions for quite some time I have to ascertain if its possible to create those levels I am able first and then others when features are updated and tag them together. I have some ideas for doing this.

A lot of the levels are set in outdoor areas and some of those may have to wait and see if we get the terrain and some other possible suggested future version features too.

""Does this mean your game uman won't be:
"I'm gonna make this kewl game and your gonna be this guy that is just like a normal dude and one day all this crazyass like stuff happens to him and it's gonna have a lot of interactive levels and really great effects and stuff! yea!""

Not sure if you mean I'm crazy or the games gonna be crazy?

Anyway the game I guess is not going to be crazy though if I could fill it with stuff that would impress you I would certainly do so.

There are not really many ideas of any kind that have not been done before so its good to get a different angle somewhere on what you do to make it different and somewhat individual. FPSC is not really designed to have features that have not been seen before so you a cant rely on that... good story and interesting gameplay is what I will be looking for to set the mood of interest and then the best content I can create.

I have the story set and much content already available so as soon as I can crack on I will and although the overall story and the ending may remain relatively obscure purposefully, and any acttual game may be a considerable time before any release, I will make progress details, screen shots and videos available as it develops.

I dont like releasing any such progress stuff unless I am happy with what it shows so if FPSC proves to be not as expected I am not sure when you may get to see anything made with it by me. However it seems that it may be a capable program and in that case I will post some stuff as soon as I can get a couple of levels full to the brim and reasonably complete.

I have a domain name which I have kept registered for some years in readiness for a launch of the title and if all goes well with FPSC you may see some an announcement about that later this year.

Much of the story will become apparent in the start of the game though the storyline (storytelling) itself may be dropped out initially cos Its a secret at the mo.

All I can say is it has kinda two halves, set in the near(ish) future. First part is on Earth second on another planet - nothing new about that. Its been done to death I guess, but its they way its done that matters and I wrote the storyline long before most game development companies came into existance and I see no reason to change my original concept..........rather evolve it.

One thing is for sure the idea is to make the best environments for gameplay I possibly can and create something memorable and enjoyable worth playing.

Otherwise you wont want to play the sequel will you?

Sorry the posts so long , hope you enjoyed reading it.

cheers
Plazmeh
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Posted: 25th Jan 2005 09:35
Let me start this post saying: I suck at coding.

And lets say: If I was good at coding, I could make a very good and complete game.

Don't expect my games to be pointless.

They will have a plot.

I will make my own guns, bullets, worlds.

And when I finish, people will like it. Thats what I want

I don't care if I get rich, but just the fact that people like the game means my life to me.

FPSC is good for the start out kind of game.

You know, the kind you can share with a friend, and make em say: "How did you do that?"

Of course I wouldn't tell them...

But, being a coder makes it a lot better, but its good for sucky coders.

Like me!

Cloud of Crows Studios
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Posted: 25th Jan 2005 11:52
uman - hmmm very intriguing! I'll be interested to see how (if) it develops.

I too am an old-timer as far as computers are concerned. My first was a Timex Sinclair 1000... I remember trying to program a basic race car game on that one - pretty fun at the time, pretty pointless now

To any one who would say to us "if you don't like x then you should learn to code" I would say "son I've been 'coding' since you were in diapers... hell I've been doing it before the word was invented - shockingly it used to be called programming heh "

The problem is I'm no good at it. I simply don't enjoy the cold analytical methodical approach of programming. I much prefer dabbling in the creative freedom of art

I see FPSC as another kind of artistic tool that I can use to create with. No matter what is or is not added to FPSC I will still use it and like all my tools I will experiment and push it to it's limits and beyond.

I know many people look at the screenshots and think "wow I am going to make such a cool game with this" and to them all the included media is perfect for putting together a simple and complete shooter.
For myself however long corridors of repeating textures, rooms bare of detail and swarms of mindless enemies are just not good enough. I want to create a game that when Rick, Rich, Lee or anyone else sits down to play will be so unique and different from the norm that they won't believe that it was actually created in FPSC... and I'm just crazy enough to believe that I can do that with the right combination of textures, models, ambient sounds, lights, and captivating storyline.

Like you I have been working on a game concept for a while and it won't feature anything really groundbreaking, but it will be fun and interesting to play... I hope

I do intend to make this a commercial venture (I figure I have sunk nearly $300 into it already over the last year buying software and various model packs, texture CD's and so forth). I don't want to get rich, but just not having debt would be a nice change of pace... maybe drive a car that wasn't more than 10 years old, send my kids to college or even just buy a couple more pizzas and a few new computer games

I think the real fun is in the making of the game... I might even be sad when it's finally over!

Once I've secured a couple of domain names and written up a reasonable (read hat as coherent) description of the game I'll post it up for others to read.
The Nerd
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Posted: 25th Jan 2005 21:48 Edited at: 25th Jan 2005 21:50
My programming skills ain`t that bad. I have made small games and i have just finished a plane crash simulator but im gonna buy FPSC anyway



Well i have worked on a game i wanna make in FPSC so far only 1 complete level design and the story is done... This took me a week The thing that took me longest was to find out how to make the first level good But the first level is done now and i really like it

The title of the game is "Dark corridors" i think its gonna take some time to make it but im only enjoy to work much on a game project!


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
uman
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Posted: 25th Jan 2005 23:45
PogoPogo,

I have quite a few engines - I even have TDGM - actually I made some quite good games with that in terms of interesting gameplay though its so restrictive theres a much greater limit than what you hopefully will be able to achieve with FPSC. Particularly if it is developed further.

We cant really sy until it comes out can we but I am sure that we wont take long to access any possibilities and its potential.

My cars older than yours then.....
The Nerd
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Posted: 26th Jan 2005 00:00 Edited at: 26th Jan 2005 00:01
Well they said it would maybe be out in the first week of february Im hoping its gonna be out there!

I can`t wait !


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Red Ocktober
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Posted: 26th Jan 2005 00:05
i'm a coder by nature, but that is not to say that i would totally ignore a good construction type development environment because of that... especially one that allows scripting of the clicked together scenes like FPSC promises...

so while i am looking forward to some of these code features that will preview in FPSC to be implemented in DBPro...

... i may license FPSC to get a look at what's happening.

who knows... it may even surprise me enough to make me put together a game out of it

--Mike
Coldnews
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Posted: 26th Jan 2005 00:09 Edited at: 26th Jan 2005 00:11
at the end of the day, a summary:
Its the final product, not the tools you use.

edit: just thinking, is Counter Strike not a "decent" game because it was created just by modifying the Halflife engine? hmmm.

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Red Ocktober
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Posted: 26th Jan 2005 00:11 Edited at: 26th Jan 2005 00:13
hahahaaaa that sounds good CN...

question though...

ever tried making one of these final products without any of those 'tools'...

nahhh... as far as i'm concerned, especially at this level... it's the tools that count.

--Mike
Coldnews
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Posted: 26th Jan 2005 00:13
that should have been "its the final product that counts, not the tools." maybe u didnt understand...
what im saying is that the tool doesnt count.

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uman
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Posted: 26th Jan 2005 00:15
Ever tried making one of those with those tools?

Red are you going to use FPSC?

Hows your Submarine game? - did you ever finish it?

Just wondering - I used to see some nice screen shots of it around.
Red Ocktober
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Posted: 26th Jan 2005 00:15 Edited at: 26th Jan 2005 00:34
well... like i said above CN... lets see an example of any 'final product' that you've made without a good tool at your side...

uman... the sub game in about another 3 weeks (optimistic)... finishing up changes now... i'm finally starting to have fun with it myself

thx for asking...


as for FPSC, i probably will license the first release of FPSC... mainly out of curiosity... then, if it looks promising, i may upgrade to the commercial license and do something with it, although i'd feel more comfortable coding a project in DBPRo, which itself makes me feel a lil guilty of taking the easy road and not using the DX SDK more

just gettin lazier and lazier by the day i guess


i'll be honest... i was verrrrrry suspect of this thing early on... but the openess of the dev team, plus the fair treatment (unexpected i must say) i got from the administrators here during an early incident, led me to make a point of following this project...

... just to see how wrong i could be.

i don't mind being proven wrong for something like this...

plus... i've found, that it's the people that count more than anything else... the people that you associate yourself with that make the difference... these people here (the dev team and admins) have impressed me as being straight forward, forthright, and worthwhile of association.

if would be nice too if FPSC doesn't turn out to be crap

--Mike
The Nerd
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Posted: 26th Jan 2005 00:16
This FPSC board is very active at the moment up to the release date


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Coldnews
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Posted: 26th Jan 2005 01:14
I've made loads of things without a "good" tool actually. Its what you do with them, not what they are. A bad workman blames his tools. Are you saying you couldnt paint a masterpiece with some cheap watercolours? Or write the most amazing song in the world with a £30 guitar? think about it.

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Red Ocktober
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Posted: 26th Jan 2005 01:35 Edited at: 26th Jan 2005 01:41
nothing to think about CN... and lets limit our conversation to making 3D Games...

without a good tool, you aint makin' squat... good dev tool, good modeling tools, etc...

and i think that what i asked you for was for you to show me an example of one of these 'final products'... not for you to show me an example from your 'loads of things' box...

you're the one who said 'final product'

Quote: "Its the final product, not the tools you use."


i think that you're off in left field on this, but i'm willing to see what you've got...

... so, show me some of these things you've made with these bad tools, i'd be interested to see some of em... even just one.


--Mike
David T
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Posted: 26th Jan 2005 01:40
YOu're both right. Yes a good workman doesn't blame his tools, but there are some limits as to how bare-bone your tools can be otherwise it would be imposible to make anything.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Red Ocktober
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Posted: 26th Jan 2005 01:43 Edited at: 26th Jan 2005 01:47
i disagree David... and i never mentioned anything about 'blaming the tools'...

he said...
Quote: "Its the final product, not the tools you use."


i merely assert that without 'the tools', there will be no final product...

so his views and follow up posts, based on his original statement, would therefore, by extrapolation... be a logical absurdity... thereby making him wrong.



--Mike
uman
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Posted: 26th Jan 2005 01:43 Edited at: 26th Jan 2005 01:46
"that should have been "its the final product that counts, not the tools." maybe u didnt understand...
what im saying is that the tool doesnt count."

Of course the tools count. Given all else is equal the developer with better tools has the advantage and has a potential to make better games.

Just try animating a character with an animation prog that supports applying animation via motion capture files and then one in an ap that you animate with by hand. A simple walk animation for instance - you will never match the quality of motion capture animation with one done by hand.

I have a piece of wood to saw so I think I'll use a knife and fork.



And yes the artist with better quality watercolours does have the potential to create a better masterpiece.
David T
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Posted: 26th Jan 2005 01:45
What does this have to do with FPSC anyway?

Get 15 new commands, all the date / time commands left out of DBPro for free!
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uman
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Posted: 26th Jan 2005 01:47
FPSC is a good tool I guess
Red Ocktober
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Posted: 26th Jan 2005 01:47 Edited at: 26th Jan 2005 01:50
David : FPSC is THE NEW TOOL we are waiting for... isn't it.

that's what we were discussing in the first place... wasn't it...

like uman correctly points out... all else being equal, the tool, or the lack of, will be the final arbitrator...

and yes, we are hoping that FPSC is the right tool for what we want to do.

me thinks that's what this is all about... don't you...


--Mike
nemo85
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Posted: 26th Jan 2005 01:50
Childish Squabble!

May aswel close the thread, it serves no purpose now.

The Nerd
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Posted: 26th Jan 2005 01:50
Well i think FPSC is gonna be a really good tool
As i`ve seen in the screenshots and movies you can make some really good looking things!


The part im looking most forward to is to sit and play around with the editor


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
uman
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Posted: 26th Jan 2005 01:51
And it has something to do with making games in the wider sense which is what FPSC is going to be used for. The better FPSC is the better potential one has for making a better game with it is. Thats all.
Red Ocktober
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Posted: 26th Jan 2005 01:53 Edited at: 26th Jan 2005 01:55
nvc : if it bores you... there are a few other places you could be right now...

and this is no squabble... so, your suggestion about locking the thread is premature... and one might see that as being a childish request... if one were to make rash judgements as you seem apt to do...

in short, if you aint interested, go visit the screenshots forum, or the DBPro forum...

... or go to another, more interesting thread, but whatever you do... people are exchanging points of view here that are quite relevant.

to suggest the thread be locked just because you don't see anything in it is ridiculous... and quite selfish.

--Mike
David T
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Posted: 26th Jan 2005 01:56
Quote: "that's what we were discussing in the first place... wasn't it..."


You were having some argument about bad software or something.

Quote: "nvc : if it bores you... there are a few other places you could be right now..."


If you have the time to reply to all these posts so quickly, there are also a few other things you could be doing right now.

Take it elsewhere guys. Start up this argument again and I'll make sure it doesn't last as long as this

Quote: "so, your suggestion about locking the thread is premature"


No in the slightest.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Cellbloc Studios
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Posted: 26th Jan 2005 02:40
I may buy it just for giggles.

I have never played Half-Life nor Counter Strike so I can tell you how the tools are to make the other.

The editor for FPSC is pretty impressive, similar to mine except I have terrain and some AI/Waypoint controls.

Looking forward to playing with it.

-This...is my boomstick!
The Nerd
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Posted: 26th Jan 2005 02:44
Well since this thread is unlocked lets try to get an interesting talk instead


I really wanna hear if some of you have any idea to a mini game or test game or a big game


I have already told you about "Dark corridors"

So lets get the talk started!


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Logan 5
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Posted: 26th Jan 2005 03:00
What does your editor do, Cellbloc?

Basically dark.
Cellbloc Studios
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Posted: 26th Jan 2005 03:04 Edited at: 26th Jan 2005 03:09
Same thing the FPSC does but for 3rd person.

Think Morrowind. I personally like to see the player that I am creating/playing insted of a arm and a gun.

-This...is my boomstick!
Logan 5
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Posted: 26th Jan 2005 03:06
Cool. Is this something you intend to release? If so, when? (he said, getting way off topic )

Basically dark.
The Nerd
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Posted: 26th Jan 2005 03:08 Edited at: 26th Jan 2005 03:09
I still wanna hear what games(test games or projects) you guys wanna make in fpsc


So come on tell me!


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Cellbloc Studios
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Posted: 26th Jan 2005 03:13
@Logan 5

It's not mine to release, I made it for a client. I will thou work on a stand alone version which I will be allowed to distribute.

@The Nerd
Ok, here's my story...

I am sitting at work, next to the Giant Panda, when I look over to see all my co-workers who don't speak any English start to stare at their screens....

They seem hypnotized.
They are all using the FPSC creator to make games!
Then they all turn into Zombies and demand that I play their level!
I pull out my LFG 20900-Z and start firing point blank into their heads with no effect!

Just kidding. No ideas yet.

-This...is my boomstick!
The Nerd
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Posted: 26th Jan 2005 03:22
Well there must be somone with an idea


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Cellbloc Studios
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Posted: 26th Jan 2005 03:26
Um, isn't what this thread is all about?

http://forum.thegamecreators.com/?m=forum_view&t=46514&b=21

-This...is my boomstick!
The Nerd
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Posted: 26th Jan 2005 03:31
Yes it is but we dont have anything to talk about on this thread


This thread should be locked or deleted and then we could use the other one instead..


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Cellbloc Studios
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Posted: 26th Jan 2005 03:34 Edited at: 26th Jan 2005 03:35
<EDIT>
End Of Line

-This...is my boomstick!
Chimera
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Posted: 26th Jan 2005 05:33 Edited at: 26th Jan 2005 05:34
OK, the nerd...
here's my story: it all started in the summer of '69, it was a cold... never mind :p I restart

You are sitting in front of your desk and you are working for a computer company. You know the cellblocks like in the matrix huh... well nothing happens just yet, you walk around, finish some documents and bring it to your boss, end of work. After work you go to a restaurant (something strange happens, still secret) and after that day strange things keep on coming. Then you wake up in a strange building, your instinct tells you you have to get out of it. So you find a weapon, enemies appear (which you find strange off course). Then finally when your out of it, you hear a voice over the microphone saying it all was a big set up and that you've been approved to join (I can't tell). That's where it begins...

still this post belongs in another tread, it's just that the nerd asked for it...

Don't eat yellow snow!
Freddy 007
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Posted: 26th Jan 2005 21:10 Edited at: 26th Jan 2005 21:11
My story is not ready yet, but I´ll soon write it all down(when I get some time).

By now, all I can say, is that you play as a professor(haven´t even figured his name out yet).
You invent something great, a revolutionary thing(don´t know what yet )
But then the things goes bananas, and causes a lot of trouble.
You get hated by everyone on earth, so you escape to some place far far away.

And then I haven´t figured out the rest of the story... But it´ll come


[EDIT] Hey! I got post number 100


Check out PanzerGames at http://www.freewebs.com/panzergames

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