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DarkBASIC Professional Discussion / I think i'll buy now...

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ShockFire
22
Years of Service
User Offline
Joined: 18th Jan 2003
Location: United Kingdom
Posted: 18th Jan 2003 15:02
Ive been put off buying DBP for so long, now ive decided its the time to buy. I havent been on for so long even my forum nick has dissapeard lol.

Anyway, ive got a new project which is going to require alot more power than DB. I thought about making it in C++, but then remembered about good old DBP. My new project is a web designing app by the way.

Im going to buy it off amazon.co.uk (its still cheaper there than sending in my DB1 book and everything).

There was some things i was wondering though, i thought i'd ask you guys and see if i could get answers to them all here...

1. Can you easily implement the Windows GUI in your programs, and sort of use all the colours that the user decided for for windows?

2. I know theres problems with 24bit colour graphics cards. Im using a 32bit card at the moment, and was wondering if you can run it on a card set at 16bit?

3. Are the exe files created generally larger, smaller or the same size as a DB exe file? (Say you had a DB1 game, then compiled it with DBP, which exe would be the biggest?)

4. Is it a resource hog like DB1? Like would someone need a 2.8 ghz pc just to run a simple game? (slight over exaggaration lol).

Thanx people...
Kangaroo2
22
Years of Service
User Offline
Joined: 26th Sep 2002
Location: United Kingdom
Posted: 18th Jan 2003 17:57
1. Depends on your definition of "easily". You can with Dll calls but many prefer to write their own customisable Gui
2. Both 16 and 32 bit modes work fine
3. They are sadly inflated at the moment, unneccessarily big However an upcoming patch will reportedly soon fix that
4. I never found DB1 a problem on my old 800Mhz Machine, but DBP runs at least 5 times as fast. So... No. So long as you have a decentish 3d Graphics card

If you know your HTML it would be quite possible to design a Website App with DBP, the file creating and editing commands are pretty good. Howver to be honest personally I would make such an App in VB or C Ignore that last comment tho and buy DBP anyway, and you'll soon start building cool games! Much more fun than a boring App lol

Just make sure you install the latest patch before you try and use DBP

Kangaroo2
22
Years of Service
User Offline
Joined: 26th Sep 2002
Location: United Kingdom
Posted: 18th Jan 2003 17:59
PS I wasn't implying 800Mhz was particularly slow, I have heard of users with a much lower processor than that My New machine's 1800 tho, and some people here are over the 3 gig mark

ShockFire
22
Years of Service
User Offline
Joined: 18th Jan 2003
Location: United Kingdom
Posted: 18th Jan 2003 18:15
thanx for your help, ive made quite alot of games with DB1 and found it really really easy, and some apps aswell, but the problem was that some simple apps needed 400mhz processors, whereas if they were written in c they would of needed something like a 133.

I ordered it about 3 hours ago, should be here by tuesday hopefully, i cant wait to get into it. Ive just downloaded the demo too, i had it before but it wouldnt run on my old 24bit gfxcard. I was installing it and i saw it put up the help documents about FTP, so i suddenly rushed over to the help dir and found how easy it was to use ftp

I have made a simple HTML save and read program in DB1, although all it did was make a page with a customizable title bar, and customizeable text. It wasnt that bad, although for some reason it was 3megs (only 700k when i compiled it with the old version i have on cd).

Anyway, after i get this HTML app up and running, i'll start playing around with DBP gaming im looking forward to that, might recompile some old games, hmmm,

Anyway, thanx for your help

Benjamin
22
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 18th Jan 2003 19:20
if DarkBasic stuff goes slow then use this at the top of the program/game:


xxxpetratxxx
B. R. W
ShockFire
22
Years of Service
User Offline
Joined: 18th Jan 2003
Location: United Kingdom
Posted: 18th Jan 2003 19:30
lol i know that :

anyway, most of my games/programs would run too fast on really fast machines, so i always use 30fps rate. E.g. i have a game that gets faster and faster every level, if the sync rate was 0 then some people's level one would be faster than others, which wouldnt be fair on the online score system i have/had on it.

Kangaroo2
22
Years of Service
User Offline
Joined: 26th Sep 2002
Location: United Kingdom
Posted: 18th Jan 2003 20:49
If you look through these forums, there's a preferable way to do this, using the timer function to work out how quickly a particular PC is running a program, then move everything at the right ratio to that speed. That lets you have a sync rate of 0 and therefore the smoothest on each separate pc, yet keep it running at the same game speed on each different spec machines, making an online scoring system fair

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