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Dark GDK / WINSOCK EVILLLL

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Mr Snuggles
14
Years of Service
User Offline
Joined: 7th Dec 2004
Location:
Posted: 27th Jan 2005 11:59 Edited at: 27th Jan 2005 12:00
The SDK's multiplayer functions aggravate me and I don't like them... I've looked around on the internet and I have not been able to find any useful tutorials or information on using network API's in VC++6. Can anybody help me? I'm trying to create my own multiplayer library to use in conjunction with the SDK, any help on how to go about doing this will earn the favor of Snuggles.

(sorry about the title caps, couldn't change it after posted)

ooo isn't that precious
posting unit #42
14
Years of Service
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Joined: 10th Dec 2004
Location:
Posted: 27th Jan 2005 21:00
Have a look on gamedev.net.
In the article\multiplayer section,lots of stuff there.But winsock is not easy to understand.

http://www.gamedev.net/
Mr Snuggles
14
Years of Service
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Joined: 7th Dec 2004
Location:
Posted: 1st Feb 2005 05:15
*sigh* Thank you. *runs back to SDK's multiplayer functions with tail between legs*

ooo isn't that precious
posting unit #42
14
Years of Service
User Offline
Joined: 10th Dec 2004
Location:
Posted: 1st Feb 2005 05:31
I'm only too happy to crush peoples dreams.
Benjamin
16
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 3rd Feb 2005 05:41
I'm in the process of making an easy to use multiplayer DLL for DBPro. It would work with DarkSDK I'm sure..

Multiplayer DLL on its way! Easy to use DLL for client/server multiplayer games.

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