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FPSC Classic Product Chat / Customization features of FPS Creator.

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gameboy
19
Years of Service
User Offline
Joined: 13th Jul 2004
Location:
Posted: 4th Feb 2005 06:58
1. Can user-supplied models and animations be used for the first person "gun" and "gun animations"?

2. Will collision detection for the first person "gun" and "player" be enabled?

3. Can weapon projectiles have their own user-created special effects?

4. When is online capability expected to be implemented (i.e. how many versions from the 'EA' release)?

Thanks.
Rob K
Retired Moderator
21
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 4th Feb 2005 07:37
All of these questions are answered in the FAQ (see stickies at top of thread)

Briefly:

1. Yes
2. Not Applicable
3. Yes, but limited
4. v1


BlueGUI Windows Plugin
gameboy
19
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Joined: 13th Jul 2004
Location:
Posted: 5th Feb 2005 02:50
Actually question 2, regarding collision detection of the the "gun" and "player" entities is of importance to me. I wanted to see if I could use your tool to create a game where something other than a "gun" is being animated and can change its animations based upon user input, as well as being able to collide with objects/projectiles in the game world.

From your answer to question 4 regarding online multiplayer capability, does v1 mean it will be present in the next release after the EA release? Or could it be several releases after it?
Logan 5
20
Years of Service
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Joined: 22nd Apr 2003
Location: Out using my powers for good, not evil
Posted: 5th Feb 2005 03:56
Quote: "From your answer to question 4 regarding online multiplayer capability, does v1 mean it will be present in the next release after the EA release? Or could it be several releases after it?"


@gameboy,

v1 is the next version after the EA. The current plan is that it will be a free "upgrade."

Basically dark.
Anime civil
20
Years of Service
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Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 5th Feb 2005 04:23
But there is no player, so how can the gun collide with it


Velocity Designs - Coming Soon
Noldor
19
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Joined: 5th Jan 2005
Location:
Posted: 5th Feb 2005 06:42 Edited at: 5th Feb 2005 06:42
Quote: "But there is no player"

So you will have no one playing your games.
Anime civil
20
Years of Service
User Offline
Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 5th Feb 2005 06:54
If there was a player, you could look down at your legs actually walking . But in this case, and most cases, there is just an invisible square object, and a gun in the game, and the enemies shoot at the invisible object


Velocity Designs - Coming Soon
Noldor
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 5th Feb 2005 07:17 Edited at: 5th Feb 2005 07:18
No that would be the player model.
The player is the one that plays the game.
(player input would be a keypress not something
that the player model do)

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