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FPSC Classic Product Chat / doors and keys problem. how to use

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Deion
21
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Joined: 13th Sep 2002
Location: United States
Posted: 15th Feb 2005 12:51
i set the key name to key1 and set it in the entery to have to use on the door but the door still opens even without teh key. how do you fix this ?

Cheers,
Deion G.

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Deion
21
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Joined: 13th Sep 2002
Location: United States
Posted: 15th Feb 2005 12:52
and here is the other

Cheers,
Deion G.

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Deion
21
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Joined: 13th Sep 2002
Location: United States
Posted: 15th Feb 2005 14:19
changed doors and still had problems....

opps never mind found bug..
well switching my display mode from 32 bit to 16 bit seems to do the trick it now holds the correct values on all my problems

Cheers,
Deion G.
glyvin101
19
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Joined: 27th Jan 2005
Location:
Posted: 15th Feb 2005 21:40
make sure the door is a dynamic set static to know in it properties for somereson it makes doors that need keys static they need to be dynamic
00bk
19
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Joined: 13th Jan 2005
Location: Digging thru the earth to get to china
Posted: 16th Feb 2005 03:31
how the...?
How DO you asign a key to a door? I'm completely lost...


the apocalypse is coming!
Deion
21
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Joined: 13th Sep 2002
Location: United States
Posted: 16th Feb 2005 03:53
you pick a door that has teh key word in it from teh enteties list

Cheers,
Deion G.
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 16th Feb 2005 13:32
The manual explains step by step how to assign a key to a door. Work from the idea that you start by entering the segment library and picking a door whos name ends with (key), then go to the entities library and select any key from any category. Paint the door into your level and drop the key into your level. Test the game and you can approach the door, a message appears, collect the key and then you can open the door with the RETURN key. The SCIFI level 2 FPM shows this in action.

To make the key ONLY open THAT door, you change TWO items of data. You change the NAME OF THE KEY (from 'key' to 'ironkey'), by right clicking the key entity and modifying the first field item at the top left area of the proprties window. Do not forget to click APPLY CHANGES! You then right click the door, and you will notice the properties for the door entity shows a field called USE KEY with the na eof the key to the right, ie 'key'. You can guess what you need to do, that is right, change the name of this field from 'key' to 'ironkey'. You have now assigned this unique key to this unique door.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"
Eric T
21
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Joined: 7th Apr 2003
Location: My location is where I am at this time.
Posted: 16th Feb 2005 13:36
Off topic:
I almost thought lee said:
Quote: " how the...?
How DO you asign a key to a door? I'm completely lost..."

Took me a sec to see it was just someone else with the vader avatar.

Just thought i'd point that out before i went to sleep...

If you love someone, set them free; If they come home, set them on fire.
00bk
19
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Joined: 13th Jan 2005
Location: Digging thru the earth to get to china
Posted: 16th Feb 2005 16:47
THAT'S what I tried doing... except that the door STILL opens without needing the key! How do I stop that?


the apocalypse is coming!
Ominous
19
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Joined: 25th Jan 2005
Location: Hollowed-Out Volcano Lair
Posted: 17th Feb 2005 01:40
Does it still say "you need a key", even when you don't. If not, you must have placed a rgular door where you want a door(key).xxx (replace xxx with whatever the file letters are). If it does, then you probably have found a bug.

Now is the winter of your discontent.
-Stewie from Family Guy
00bk
19
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Joined: 13th Jan 2005
Location: Digging thru the earth to get to china
Posted: 17th Feb 2005 03:42
It doesn't say that you need a key... it just opens, regardless of whether I have the key or not.


the apocalypse is coming!
FernandoK
21
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Joined: 4th Feb 2003
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Posted: 17th Feb 2005 03:57
[img]You need to use a door that has a key script attached to it.
Take a look at the attachment. On the left are the door properties, and, on the right, the key's.
I've renamed the key to Firstkey. Now, the door can only be opened with "Firstkey".

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Peter
21
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Joined: 12th Sep 2002
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Posted: 17th Feb 2005 04:05
Deion, be sure that in the properties of the door as AI main script "Doorkey.fpi" is activ.

Regards Peter
00bk
19
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Joined: 13th Jan 2005
Location: Digging thru the earth to get to china
Posted: 17th Feb 2005 04:13
AAAAAAAAAAAAHHH... doorkey.... NOW it works!!!
Thanks a lot guys


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