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FPSC Classic Product Chat / Built Level/Game so large

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game Spacer
19
Years of Service
User Offline
Joined: 24th Jul 2004
Location:
Posted: 15th Feb 2005 19:54
I made one room with two models and built an exe
it came out at 33MB,is there anything that can be done
to reduce the final game size?
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 15th Feb 2005 22:06
Only two main ways I know of.

1. Reduce the quality (size of textures, no of model ploygons etc) of all your content. Thats down to users.

2. Have the programme and engine make use of various optimisation and compression techniques across differing disciplines and areas of content (e.g. use wma or ogg for audio) - thats down to TGC I guess so you cant affect it. Of course compression can have undesirable effects on gameplay.
game Spacer
19
Years of Service
User Offline
Joined: 24th Jul 2004
Location:
Posted: 15th Feb 2005 22:12
I had everything on the lowest settings,my guess is that it saves all the engine stuff every time whether needed or not.
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 15th Feb 2005 22:30
Well it would save all the default required stuff thats for certain so the larger your game the less of the default stuff becomes a high proportion of it. i.e. thereafter only your particular game content is added.

game Spacer
19
Years of Service
User Offline
Joined: 24th Jul 2004
Location:
Posted: 15th Feb 2005 22:34
The default stuff seems like about 98% of it,but I suppose thats the trade off using a game creator

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