i can tell you know... anyone who believe they can see more than 60fps on a monitor running at 60hz is a lying idiot
why?
i'll break this down simple, a monitor runs at a specific hz which is how quickly the pictures are refreshed. Now if this hz is out of sync with the set hz (either faster or slower) you get that weird vhold loss.
Now this hz is a constant speed, so let for examply say my monitor (is a CTX VL700 which is it is hehee) now it can run at 2048x960 @ 60hz (which funnily enough it does)
now this means whatever resolution the monitor is changed to ... it will ONLY refresh 60times per second.
(you can probably see where this is going)
so say you darkbasic program is running at 100fps ... AS the monitor refreshes 60x a sec, and your trying to render 100 pictures in a sec, this means one of two things.
You either have to combine them to blur them or drop those which can't be render'd.
Historically DirectX did the latter which causes a kinda jumpy effect
however that said ... this means the maximum fps you can have is 60 - making it impossible to spot if it is running any faster because as far and your monitor and eyes are conserned its not.
This is why anything over 60fps you can't see the difference of, but you can under 60fps.
becuase the monitors buffer keeps showing the same image until a new one is sent
now without blurring scientest reckon the adverage person can see between 100-200billion images per second - whether you could tell the difference at that level is another matter ... but i say adverage because each persons brain works at a different speed and its really the brains speed that dictacts this value.
You can teach it to veiw more than adveragely possible. For example people who fight other people usually learn to see more so they can react quicker and effectively their perception of time during this time also slows enabling them to move quicker
The TVs can run at much slower speeds than Monitors simply because of motion blurring. Which is a similar technique to Dithering a picture colour ... you can fool the perception of frames shown by combining several and blurring the images so it actually gives the brain the impression that its actually seeing almost 2-3x more images
which is more than enough for adverage movements, but if you notice when they show something liek football - try to follow the ball and you start to notice that the movement isn't as smooth as you thought, because it only really works well with relatively slow actions and if there are fast actions then it usually isn't for too long
next time you see a machine gun fired on TV take notice of it - because they do look difference in real life ... kinda like car wheels, they never appear to be turning the wrong way on TV ... yet they will in real life because you brain is processing far more images a second
i know this was long but hopefully this makes it all alot clearer.
one last thing - as standard VSync is on in DirectX and OpenGL ... this sets the montior to 60hz at all resolutions (because it is a the failsafe hz speed)
Anata aru kowagaru no watashi! 