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FPSC Classic Product Chat / Seperate music

Author
Message
Nosce
19
Years of Service
User Offline
Joined: 23rd Oct 2004
Location: Deep Underground
Posted: 16th Feb 2005 05:12
How do I set each level it\'s own music? Whenever I go to build the game
I can only set 1 track for all the levels, and strectiching a sound trigger zone acorss the whole map is impractical.

temet nosce
jasuk70
21
Years of Service
User Offline
Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 16th Feb 2005 05:23
I havent tried this, but in a script, maybe putting music={wav file} will override the currenlt playing music.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 16th Feb 2005 13:25
Simply putting a trigger zone on the same tile as the player start marker will ensure you can trigger any FPI script you wish. Within the FPI you can do anything any other FPI script can do, after all, it is a mini programming language. Steal some code from the setuplevel.fpi and paste it into your own FPI script and see what happens after changing some values or filenames around. I recommend using the USER folders to store all your own work so you do not modify the original files and keep all your work in a predictable place.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"

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