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FPSC Classic Product Chat / Questions: Player AI File and Character Transporter Use?

Author
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JerBil
19
Years of Service
User Offline
Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 17th Feb 2005 01:55
First, isn't there a main player fpi? All I see is what there for the main player marker, no fpi.

Second, how can we make other characters use transporters?

-JerBil

Ad Astra Per Asper
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 17th Feb 2005 02:32
There is no main player FPI or the ability to transport characters around the level. Both good suggestions though. The nearest to main player AI is to manually edit the setuplevel.fpi in the files\gamebank\mygame (or whatever your project is called). This FPI is called at the start of the level and keeps running constantly. You can add code in here that runs throughout the level, a very close approximation to a main player FPI script.

"We are the knights who say...eki eki eki fatang loopzoing, zanziga....ni"

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