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FPSC Classic Product Chat / Help With Trigger Zones

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Freddy 007
19
Years of Service
User Offline
Joined: 30th Nov 2004
Location: Denmark
Posted: 17th Feb 2005 06:29
Hi

I'm Just playing around with FPSC, just to see what it's able to do.
I was trying to use a Trigger Zone to open a Remote door.
Everything went on fine, and I made everything right.
I thought. It didn't work.
I walked happily in to the Trigger Zone, and heard that wonderfull "pling"-noise. I turned around to see the door, which should be open.
But it was NOT open! It was closed! WOW!
Then The Nerd told me that the Trigger Zone had to "cover" the door that it should open. So I stretched the Trigger Zone so it covered the door. There ya go. It worked.
Now, what I actuallly am trying to say is, that is there any other way to make a door open with a Trigger Zone, where the Trigger Zone DOES NOT have to cover the door?
Or is it a bug?
I don't know with you, but I think that it would be cool if a Trigger Zone could activate a door from a certain distance. If for example you place a hidden Trigger Zone in the start of your level, and if the player is that lucky to find it, he/she is rewarded by a door that opens later on in the level, with tons of ammo and cool things.
Just an example.
But is it a bug, that the Trigger Zone has to cover the door it's supposed to activate, or have I just missed something?

Thanks to you all.


KLU 007


Check out PanzerGames at: http://www.freewebs.com/panzergames
æ ø å
The Nerd
19
Years of Service
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Joined: 5th Jun 2004
Location: Denmark
Posted: 17th Feb 2005 06:39
Yeah i also need to strecth the trigger zone.


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
jasuk70
21
Years of Service
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 17th Feb 2005 07:19
You need to make the door a remote type door and give it a name like tDoor (for trigger door).

Then add in a trigger zone where ever you want it.

In the trigger zone properties, put tDoor in the IFUSED box.

Next you need to modify the script (copy the plrinzone.fpi to the userdirectory naming it something like plrinzone_door.fpi and modify the user script) Change activateallinzone=1 to activateifused=1.

This will tell the script to activte rDoor when trigger is activated.

I've attached a level demonstrating this to this message.

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"

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jasuk70
21
Years of Service
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Joined: 3rd Dec 2002
Location: Hemel Hempstead
Posted: 17th Feb 2005 07:20
Attached to this message is the script mentioned above and has to be put into the scriptbank\user directory.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"

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The Nerd
19
Years of Service
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Joined: 5th Jun 2004
Location: Denmark
Posted: 17th Feb 2005 07:39
Thanks Jasuk works great!


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Freddy 007
19
Years of Service
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Joined: 30th Nov 2004
Location: Denmark
Posted: 17th Feb 2005 07:40 Edited at: 17th Feb 2005 07:43
Sorry, but I can't make it work
I did as you said, but all I get is the door making that sliding sound, but it's not moving...

[EDIT] ahh, just got it to work!
Thanks a lot jasuk70


Check out PanzerGames at: http://www.freewebs.com/panzergames
æ ø å
Jordan Siddall
20
Years of Service
User Offline
Joined: 1st Mar 2004
Location: UK
Posted: 19th Feb 2005 23:12
Ok, I got it to work, but now an even more usfull question.
How can you make the door slab shut and not open behind you? It's in reverse some how...

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