with an object using the built in BSP collision:
position camera 0,object position x(1),object position y(1),object position z(1)
assuming you are using x# to position the objects x position
object position x(1) does not return object 1's actual x position in the world, it returns object x's (x#) variable, which is not correct because of the automatic bsp collision not returning the proper location back to the variable (I guess)
I believe this makes it pretty much impossible to make a semi-decent 3rd person camera since trying to set the camera to object x's ACTUAL position during a BSP sliding collision until the collision condition is gone.
for example
position object 1,x#,y#,z#
position camera 0,object position x(1),object position y(1),object position z(1)-5
the camera will not follow the object if the object is being repositioned by the automatic BSP collision.
Anyone else notice this? Any work around?
Zep--