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FPSC Classic Models and Media / models and textures

Author
Message
Sgreco
14
Years of Service
User Offline
Joined: 16th Feb 2005
Location:
Posted: 18th Feb 2005 16:16
I can make models of weapons, ammo, furniture etc as well as textures for them and for walls, floors and cielings. Please tell us what formats of models and images are required (as well as image dpi etc) and if possible your reccomendations of modellers. I use Lightwave mainly. If youre able to relate this nitpicky stuff, i can make a large assortment.
glyvin101
14
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 18th Feb 2005 22:57
.x
Cellbloc Studios
15
Years of Service
User Offline
Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 19th Feb 2005 01:15
Try page 78 of the manual.

-This...is my boomstick!
Acolyte Entertainment
14
Years of Service
User Offline
Joined: 28th Dec 2004
Location: Oregon, US
Posted: 19th Feb 2005 01:35
sgreco could u please make a pretty big texture download in BMP format

-thanks

You want fighting...
...you got fighting here: http://www.gamesloth.com/games/fightman.html
Sgreco
14
Years of Service
User Offline
Joined: 16th Feb 2005
Location:
Posted: 22nd Feb 2005 01:51
hmmm .x --Lightwave doesn't export to .x, neither does carrarra. Anyone suggest a modeller for .x? doesn't have to be freeware
Rick O
14
Years of Service
User Offline
Joined: 19th Feb 2005
Location: Arizona
Posted: 22nd Feb 2005 05:16
You can get a free version of Gamespace (GS Light) and it outputs .X with texture files. I think it's at www.caligari.com/gamespace. (It's a game model development tool based on Truespace.
boywundr
14
Years of Service
User Offline
Joined: 22nd Feb 2005
Location:
Posted: 23rd Feb 2005 03:08
I use Lightwave and 3ds max, neither export .x files. Is there a converter or plug-in out there that does this for either program? Thanks ahead of time for any help.
eek
14
Years of Service
User Offline
Joined: 26th Dec 2004
Location:
Posted: 23rd Feb 2005 12:22
milk shape 3d, a low poly modelor: 20 bucks

http://www.swissquake.ch/chumbalum-soft/

3d Canvas Pro, (i like milkshape better):70$

http://3dcanvas.thegamecreators.com/

Noldor
14
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 23rd Feb 2005 21:57
I use "Lightwave" and "Milkshape"
And i convert the finished models
into x using "Deep exploration"
Squids Revenge
15
Years of Service
User Offline
Joined: 19th Jul 2004
Location: Washington
Posted: 24th Feb 2005 02:27
I use JTEdit: [href]www.jtedit.com[/href]


A squid making your day better! [href]www.land-o-games.com[/href]
T700mhz
14
Years of Service
User Offline
Joined: 22nd Feb 2005
Location:
Posted: 24th Feb 2005 04:12
Hi this is t7 I use lightwave 8.0 I found a good program that is very easy and cheap. This program can import any 3D file you have and export it out in over 400 formats. It also show your 3 D work in a 3D view as you work. check it out http://web.axelero.hu/karpo/
boywundr
14
Years of Service
User Offline
Joined: 22nd Feb 2005
Location:
Posted: 24th Feb 2005 21:29
ok... it took awhile for my post to make it up here, and by the time it did, I found a free plugin for Lightwave. Check out D-Storm's site for it...

http://www.dstorm.co.jp/english/plugin/object.htm

NOW my problem is, I have the .x file and .dds but I can't convert it in to a usable entity... I don't seem to have this .exe file that does it (like the "manual" suggests) and just dropping it in to the folder obviously doesn't do the trick. Does anyone have any suggestions because I am dying to actually make my own content and such for this program! Thanks ahead of time for any help.

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