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FPSC Classic Models and Media / Request - new type of decal

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Cloud of Crows Studios
14
Years of Service
User Offline
Joined: 22nd Nov 2004
Location:
Posted: 23rd Feb 2005 22:28
The current decal system is adequete, but produces some strange results. For example when you display a fire decal and walk around, it becomes very obvious that the decal is always facing the player. The effect is akin to the decal being rotated to always face teh player (not exactly what is going on, but thats how it can be percieved)

My suggestion is an additional decal entity that is just a small cylinder with a decal wrapped around it as a texture. I know This is basically asking for animated texture support, but if done right it would be more immersive and make some decals look more 3 dimensional.
eek
14
Years of Service
User Offline
Joined: 26th Dec 2004
Location:
Posted: 24th Feb 2005 15:07
Thats because the decal is a 2d image. To make it look 3d it has to rotate, even though it's obvious it's not. It's basically like really old shooters that were all pixels. Sorry I can't make a good fire effect though.

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