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FPSC Classic Product Chat / Enemies Short On Brains

Author
Message
JerBil
20
Years of Service
User Offline
Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 26th Feb 2005 00:53
Sorry to go on about this, as I am sure things will improve, but enemy characters do not live up to their part. Sure, they will chase and shoot at you, but you don't feel much of a threat from 'em. If anything, they are not agressive enough. It's like they don't really mean it when they attack. They just stand there, waiting to be mowed down. This is my major concern with FPSC, and I think, one of the most important when presented to the public.


JerBil

Ad Astra Per Asper
Opus
19
Years of Service
User Offline
Joined: 10th Jan 2005
Location:
Posted: 26th Feb 2005 01:32
After playing a number of FPSC created demos I have to agree with you. The nature of the AIs make even a hacker of a player such as myself feel nearly invincible most of the time. So far people have been compensating by increasing the hit points for each shot; i.e. making the player more vulnerable. Smarter AIs with selectable aggressivness levels would be good.

Eternal student in search of knowledge. But will settle for the occasional epiphany.
Coldnews
19
Years of Service
User Offline
Joined: 16th Nov 2004
Location: Liverpool
Posted: 26th Feb 2005 01:57
you can change their firing rate. and you can code your own AI. Jeez, do you want TGC to do everything for ya?! lol.

www.ColdNews.co.uk - the worlds first solo band.
New coldnews single avalable from here
Samoz83
21
Years of Service
User Offline
Joined: 3rd May 2003
Location: Stealing Ians tea from his moon base
Posted: 26th Feb 2005 02:25
yep

SaM
glyvin101
19
Years of Service
User Offline
Joined: 27th Jan 2005
Location:
Posted: 26th Feb 2005 15:37
yes that is why i bought the editor

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