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FPSC Classic Models and Media / Freeware 3DS to .X Converter?

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SkyCubes
14
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 3rd Mar 2005 05:14 Edited at: 6th Mar 2005 03:03
I've done alot of searching on Google, but I've been unable to find anything. I downloaded a tool called Crossroads, but it seems to only convert the mesh, not the textures as well.

Anyone had luck finding such a tool?

Richard Davey
Retired Moderator
17
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 3rd Mar 2005 05:31
It may cost $55 but I reckon it's the best and certainly the cheapest!

http://web.axelero.hu/karpo/

Two Worlds and in Between
Hot Metal and Methedrine
Shawn
14
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Joined: 22nd Jan 2005
Location: New York
Posted: 3rd Mar 2005 05:58
Try JTEDit. Its freeware I believe.

http://www.jtgame.com/jtedit/jteditmain.html
SkyCubes
14
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 3rd Mar 2005 06:16
Thanks guys.

guy1
14
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Joined: 1st Mar 2005
Location: Hell
Posted: 3rd Mar 2005 07:39
i know one but i can't remember the name.(it sucks though)
bigH
14
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Joined: 29th Jan 2005
Location:
Posted: 3rd Mar 2005 09:59
I have one for you :
below just unzip after download .

Keep not your blind eye . Open your heart to what is offered .For YOU are not the final judge . bigH.

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Van B
Moderator
17
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 3rd Mar 2005 23:39
Pah - I remember when that 3D Object Converter was free, it did'nt work too great back then, but from free to £55 is quite a stretch.

I like the old one that is supplied with DBC, if it's comming from Max as .3DS, then DBConv laps it up and spits out a perfect .X file.

There's also the free version of Lithunwrap which is a handy converter too.


Van-B


It's c**p being the only coder in the village.
Noldor
14
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Joined: 5th Jan 2005
Location:
Posted: 4th Mar 2005 00:03
I like "Deep exploration".
It solved all my convertation problems.
Richard Davey
Retired Moderator
17
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 4th Mar 2005 00:38
Quote: "I like "Deep exploration""


Yeah? Try loading a compressed DirectX model into it (like any of the animated models provided with FPS Creator).

It's good, but it can't handle game formats very well at all, and for the price that is shocking.

Two Worlds and in Between
Hot Metal and Methedrine
Noldor
14
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Joined: 5th Jan 2005
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Posted: 4th Mar 2005 02:41
Well yes that sux.
Funny that i never
noticed that.
Well i will have to use
more then one tool then.
maxd
15
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Joined: 8th May 2004
Location:
Posted: 4th Mar 2005 03:11
hi..

out of interest.. what process and apps are TGC's using to create entities and animations in FPSC.

I know the .x animations are compressed in some way... so how you doin it... do we need to make in say .3ds .lwo and convert or is there an easier approach, and how you compressing?. ive downloaded the DX9 SDK but some of the .x utilies arent working for me.

curious thats all...

maxd
PudBawl
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Joined: 7th Dec 2004
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Posted: 4th Mar 2005 03:23
@Richard Davey and Noldor: If you want to use Deep Exploration with the .x files from FPSC you can open them up in Mesh View (which comes with the directX SDK) and re-save it as a .x, this will increase the size a bit but now Deep Exploration will be able to open it.
Noldor
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Posted: 4th Mar 2005 03:44
But would that realy keep animation and stuff like that.
And can Deep exploration export those kind of compressed
X files that FPSC uses for animated objects?
PudBawl
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Posted: 4th Mar 2005 06:09 Edited at: 4th Mar 2005 06:24
It will export animated .x files, that is what I used for an animated alien character that has worked in DBP and FPSC, as far as I know it hasn't been tested in DBC. It will not be as small though, I have only gotten them to work when they are exported in ASCII format, so no compression.

[edit] Depending on the version you are using there might be updates available for download. In their forums I saw one post targeting .x and DB specifically, so they might have an update to improve .x support.
Cellbloc Studios
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 4th Mar 2005 22:11
Also, DirectX comes with a program called "3dstox" I believe, you just have to compile it.

@PubBawl & Noldor
I also am extremely happy with Deep Exploration and I will have a check on the Compressed format and let you all know.

-This...is my boomstick!
Deadly Shadow
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Joined: 4th Dec 2004
Location: Oklahoma , USA
Posted: 7th Mar 2005 13:45
I have the cheapest way.

http://www.delgine.com/

They have a new version out 1.1 it can do this. And its free!

Sega and Microsoft nothing but the best.
TravisP
15
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Joined: 30th Jun 2004
Location: Behind you, with a knife!
Posted: 7th Mar 2005 13:47
Use this...
(see attachment)

Note: The above I didn't say, your just crazy.

Not a ripoff of The Twilight Zone

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Jack
15
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Joined: 4th Oct 2004
Location: [Germany]
Posted: 20th Mar 2005 19:31
If you have DBC have you this converter in the same folder

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