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DarkBASIC Professional Discussion / LIMB ANGLE Z() reads zero all the time.why?

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Gilfalas
22
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Joined: 26th Jan 2003
Location: Luxembourg
Posted: 26th Jan 2003 20:41
Hi

I am trying to use LIMB ANGLE Z() but it reads 0 all the time. LIMB ANGLE X and Y work fine on the model though. LIMB ANGLE Z() shouldn't be 0.

Any ideas?

Thanks for your help
Rob K
Retired Moderator
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 26th Jan 2003 20:53
Hmm ... are you using the demo?

NOBODY has a forum name as stupid as Darth Shader. I do.
Gilfalas
22
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Joined: 26th Jan 2003
Location: Luxembourg
Posted: 26th Jan 2003 21:21
Actually no. I am using DB 1.31 with the most recent patch.

Gilfalas
22
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Location: Luxembourg
Posted: 26th Jan 2003 21:32
Typo..it's version 1.13

mimesis
22
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Joined: 26th Aug 2002
Location: Norway
Posted: 26th Jan 2003 22:43
"Gilfalas"
Can you post some code?
What kind of object are u doing the LIMB ANGLE Z() on?

LIMB ANGLE Z() not working, bugged me for !!years!! in DBC.
Seems like DBS are keeping the tradition, I wonder WHY???
IanM
Retired Moderator
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Location: In my moon base
Posted: 26th Jan 2003 22:45
Compatibility
mimesis
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Location: Norway
Posted: 26th Jan 2003 22:49
"Gilfalas"
Do u mean DBCrappy or DBPro?
Gilfalas
22
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Joined: 26th Jan 2003
Location: Luxembourg
Posted: 26th Jan 2003 23:45
Well I do mean DBCrappy But it seems to me that only Pro users are even considering my problem

Gilfalas
22
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Joined: 26th Jan 2003
Location: Luxembourg
Posted: 26th Jan 2003 23:54
@Bassi:

I am quite sure it's not code related. Limp Angle X and Limp Angle Y really work fine. II am working on this limp that is supposed to be the barrel of a gun. In order to know what way I am shooting I need to get x,y,z axis angles of the barrel. Works fine for x and y as said before but not for z

mimesis
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Joined: 26th Aug 2002
Location: Norway
Posted: 27th Jan 2003 02:51
"Gilfalas"
Limb Angle Z() does not work in DBCrap, Why? ask Lee/Mike

Can anyone confirm that the command works in DBP?
I'm to lazy to test it my self, I'm into 2D at the moment.

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