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DarkBASIC Professional Discussion / Help with game maths

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Net Commander
22
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Joined: 12th Sep 2002
Location: United Kingdom
Posted: 28th Jan 2003 15:53
Can anyone point me to some resources/sites that list the major 2D/3D game maths/physics algorithms, you know, for things like inertia, gravity, acceleration, point-to-point movement etc etc and sin/cos stuff? I can't seem to find anything good on the net where it's all nicely explained and lumped together, hopefully using DBPro examples.

Maybe someone in the know could do a definitive article on it or something...

Fanx.

DJ
Real programmers don't document. If it was hard to write, it should be hard to understand.
Beta1
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Posted: 28th Jan 2003 16:49
Sorry this isnt more specific but when I was doing my physics stuff (mostly 2d elastic collisions) I found typing "2D elastic collisions" into google found the formulas pretty quickly...

Although if you havnt a basic understanding of vectors and trigonometry you might be better off starting out looking for a secondary school A level physics textbook.

you could try http://www.explorescience.com/activities/activity_list.cfm?categoryID=10
http://www.hazelwood.k12.mo.us/~grichert/sciweb/momentum.htm

Theres plenty out there if you look!

IanM
Retired Moderator
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Location: In my moon base
Posted: 28th Jan 2003 19:24
Net Commander
22
Years of Service
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Joined: 12th Sep 2002
Location: United Kingdom
Posted: 28th Jan 2003 23:08
Will do, thanx.

DJ

Real programmers don't document. If it was hard to write, it should be hard to understand.

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