hmm... theres a big misleader to what Multi-Textureing actually is.
Some seem to believe that it is several textures layered upon each other ... for example a sword and then ontop of that you have perhaps a sphere map for the reflection.
And some believe that it is more than a single texture per mesh...
The second of these is actually what Multi-Textureing is, because although the first kinda uses multiple UV Maps (which is the main misleader to believe it is multi-textureing)
it is infact what a Texture Shader is
Ofcourse not to be confused with the other version of that which is done statically (usually on terrain)
Called Layer Shaders ...
OR to be confused with something that appears on the texture which is called a Decal Shader (eg Shadows)
From what i understand DarkBasic Pro's setup of MultiTextureing actually means a Texture Shader is now possible.
especially with the commands suchas "Set Sphere Mapping"
or something to that effect
Anata aru kowagaru no watashi! 