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DarkBASIC Professional Discussion / Introductions and BSP

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Pinooch
22
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Joined: 29th Jan 2003
Location: United Kingdom
Posted: 30th Jan 2003 02:56
Hi all, I'm a delphi programmer. I've just discovered DB and ordered DBP within a week. Cant bring myself to go back to delphi again!!
Great work guys!

I have a brief quastion about BSPs. I have experimented with the pak0.pak in Halflife but the lighting comes out all messed up as well as no textures. Where does the media have to be placed in order for the bsp to work properly? I assumed that it stays as is in the .pak file. What am I doing wrong? (forgive the n00bness of it all)
Bighead
22
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Joined: 1st Sep 2002
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Posted: 20th Feb 2003 09:01
I don't know 'bout the lighting, but in order to get the world fully textured you should put the "pak0.pak" and all of the "wad" files in the same folder.
the architect
22
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 20th Feb 2003 16:43
If you use quarke 6.2 it will lay out the files as they should be in your pak files. These would be laid out in a tmpquarke file in the game directory you are using.

ie if you are using half-life bsp they would be found in the half-life directory.

Secondly, you will need to download patch 3.1 to make the most of BSP as it stands at the moment. Lee Bamber says that level editing is going to have a few suprises in the near future. I believe a line of sight command for BSP is in order.

BSP levels reputed to work in DBPro are Half-life, Quake 2+3, RTCW.

If you use Quarke 6.2 you can edit all these and import your own textures. It is very easy to use once you familirize yourself with it.

However, Raven Regatta, has modified a new version of Quoole XP which he says works well, but I have not used it myself, yet.

OrcishBlue
22
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Joined: 9th Feb 2003
Location: Canada
Posted: 20th Feb 2003 18:36
Hi Pinooch,

I'm still on the DBP demo as well and ordered DBP, same as you, coming from a C++/Delphi background. I'm hooked on DBP !

As far as editors are concerned, i found Worldcraft Hammer eddition with zoner's compile tools to work best with DBP.
note:When in Worldcraft, don't load the HalfLife .fdg file or you levels will come out black.
DBP dosen't seem to like the light definitions from that file.
you can create your own .fdg with the correct definitions:
Class _light _intensity ...etc

next, either put the textures you used in your map in a wad file. you can use Wally to create your wads, you leave your textures in the same directory as your exe.
you can also use Set Dir and put your textures in that dir i beleive.

Next part i haven't been able to get going yet, but i'm working on it
use pakscape to create pk3 files that will hold your bsp and wad file.

you can get most of the files i mentionned above from this link:
http://www.valve-erc.com/content/?page=utilities

Hope this helps a bit,

OrcishBlue

ps: if you are still using the DBPdemo, you will get texture streching on your walls..etc, but the full final version patched to 3.1 is working fine. Raven and others have tested my levels and they where fine with DPB 3.1
The Demo is not as up to date.

k, i'm done babbling
Bighead
22
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Joined: 1st Sep 2002
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Posted: 21st Feb 2003 09:40
Well, I'm having trouble with Q3 bsp files since everytime I try to load a level it comes out black.

1) I'm using Quarke 6.3 so I put all the folders I find within "tmpquarke" in a pk3 file, and as I said, the world is loaded but totally black.
2) If a put the files in a pak format (with Pakscape), an error message pops up: "Runtime error 7151 - Could not load BSP file at line ..."
3) If a leave the folders (maps, textures, etc.) out of the pak/pk3 files, I mean, they are in the same folder of my application -uncompressed, DBP crashes (it holds in a black screen "forever" as if it were still loading the level).

I don't have these problems with Half-life bsp files.

Any ideas?
roswell
22
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Joined: 17th Dec 2002
Location: United States
Posted: 21st Feb 2003 15:10
Does anyone have a tutorial out there for configuring Hammer for DBPro? OrcishBlue mentioned having to modify the .fgd file, but what needs to be changed?

/* You are not expected to understand this. */
the architect
22
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 22nd Feb 2003 01:59
hammer expects royalties if u use it in ur games.

I have patch 3.1 on my dbpro (bought and paid for) and I can tell u that quarke 6.2 works fine. It is also royalty free.

the architect
22
Years of Service
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 22nd Feb 2003 02:01
hammer expects royalties if u use it in ur games.

I have patch 3.1 on my dbpro (bought and paid for) and I can tell u that quarke 6.2 works fine. It is also royalty free.

Pinooch.

wait until u get the full version and tyhen use patch 3.1 to update.

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