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DarkBASIC Professional Discussion / Lets unite our power...

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DRYAD
22
Years of Service
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Joined: 20th Dec 2002
Location: Greece
Posted: 30th Jan 2003 11:08
An idea. Just a simple idea.
Lets unite our power ...lets make a team. a strong team,and
create a game. i have no idea what kind of game.
but we can talk about that.
I am a 3d artist. i use 3ds max. i can write code too,but i prefer to make 3d animation and modeling.
So what you say?
We have nothing to loose right?
Any ideas are welcome.
But hey lets try and make a very beautifull game.
We can make beautifull graphics and we have many goog programmers in dark basic pro. think of it.
Ohh by the way....
I forgot to intoduce my self.
My name is Stelios and i am from Greece.
i am looking forward.
MrTAToad
22
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 30th Jan 2003 11:28
Yes, everyone should look forward...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Pinooch
22
Years of Service
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Joined: 29th Jan 2003
Location: United Kingdom
Posted: 30th Jan 2003 13:35
Hi,

I agree. I'll offer what ever I can. I have creative consultancy experience and I can code. I'd love to get involved.

Kangaroo2
22
Years of Service
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 30th Jan 2003 14:37
I think you should have posted in "Team Requests". Or not at all I also look forward, it stops me from loosing my step

InSiDeR
22
Years of Service
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Joined: 12th Sep 2002
Location: Australia
Posted: 30th Jan 2003 17:32
nah,
only cause these things never start out well and they never end

sorry, im only going with the historical trend

InSiDeR
Visit the NEW DBPlanet, Click Here
"...Yay i got one strap loose..."
Dr OcCuLt
22
Years of Service
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Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 31st Jan 2003 00:54
i think it one of best team Requests i have seen

ie.it not

i makeing a RPG
it will have 200 levels
500 skills
700 items
a noliner plot
and by the way i can`t code or model or do Music but i`v planed the game on the back of the corn flack box.

if you what to make a team go to the "Team Requests" forum i need help no my project!

--Dr 0--
SoulMan
22
Years of Service
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 31st Jan 2003 05:55
Yes, I too look forward to making games.
With you though?
Nope.
I'll take my own chance and opt out of this group forming.
Insider you make a valid point.
Dryad, one point of view that you need to look at.
Artists are yes men. They take orders from the programmers.
Why.
Because without programmers all you have is an art show and no game. Programmers are the ones in control.
If you really want to take charge, shift from being an artist to a programmer. Then start a team.
That's what is going to matter in the end.
Plus I have found it hard to get people to do the programming for you and take orders. Usually they want to take it into their own hands and do stuff without your ok.
Trust me. I have tried this approach and nothing got done that I wanted.
SoulMan

I am my own and own my am I
Fluffy Paul
22
Years of Service
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Joined: 16th Dec 2002
Location: United Kingdom
Posted: 31st Jan 2003 18:08
Do you know what?
A team, a project, anything needs to be purpose driven. There's no point making a team to think of a game you want to make. You need to know what you're doing first.
One person needs to be in charge and they have final say on what ideas will be used in the game. Everybody has to agree to respect their decision even if they disagree. It's all very well having a reason to exist but there needs to be some sort of organisation. People need clear roles and they need to know what they're doing.
I would not put a prgrammer in charge of something, neither would I tell an artist to be the boss. The person who will oversee everything needs to have a clear vision of what the team will produce. It is that person that organises and directs the efforts of the others. If someone doesn't understand the big picture then that's fine - they only need to understand what is being asked of them well enough to do their jobs.

I'm not saying the boss can't also be a programmer or an artist - I'm saying they they should understand their strengths and weaknesses. An artist may not manage technical issues very well whilst programmer's tend not to produce attractive interfaces. The best thing for the boss is if they don't try and do something that someone else is doing e.g. a boss who also knows how to program shouldn't try to - they should leave it to the people who are employed as programmers. The number two reason why the boss should just organise and not be involved with the actual work is because they will not have enough time to do a good job if they are organising things properly. The number one reason the boss should stay out of the work is that an artist doesn't want a programmer (or even another artist) how to do their job and the same goes for a programmer. Art, coding, sound, music, program structure, tools developers, 3D modellers and so on all require different ways of doing things and there's nothing worse than a boss who interferes with your work when they don't know much about what you do.
I know programmers are important, SoulMan, but they're not more important than anyone else. If I employed you as a programmer I might give you an overview of what I want a program or a particular module to do but that would be it - I'd respect that you would write the program in your own way. I wouldn't put you in charge of the artists, or anyone but yourself and maybe other more junior programmers.
Don't get me wrong, I'm not a big fan of management and I don't like organisations that have more managers than staff (I've "worked" in places like that, as far as one can when you have twenty people telling you to do different things, each claiming to be more important than the other nineteen).
However, I do recognise that structure and authority get more things done than anarchy.

So, I recommend that the person who can provide the fullest description for a game they would like to make should put it on a website and do one of the following:

a) Get a team together to produce that game. The person stays out of the actual work involved (e.g. coding, modelling) but makes sure everybody knows wht they need to be doing. Also, they will need to sort out other things like maybe finding a publisher or sponsorship or buying in CDRW's to burn the game onto for paying customers.

b) The person finds someone else to "manage" the project so they can do what they're best at - programming, art or whatever. In this case the manager and the person should have a regular review to make sure that the project is proceeding according to the vision.

These don't have to be big groups and a single person can do more than one thing if they're competent at it. But this remains a positive method of creating anything if all the people involved are serious about it.

So what you have to ask yourselves is - how serious are you?

Ending a sentence with a French word is so passé
ZomBfied
22
Years of Service
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Joined: 2nd Oct 2002
Location:
Posted: 1st Feb 2003 00:06
Hey fluffy did you put together a team to write that response? It's very long and well written.

Rob K
Retired Moderator
22
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 1st Feb 2003 02:51
"i think it one of best team Requests i have seen

ie.it not

i makeing a RPG
it will have 200 levels
500 skills
700 items
a noliner plot
and by the way i can`t code or model or do Music but i`v planed the game on the back of the corn flack box.

if you what to make a team go to the "Team Requests" forum i need help no my project!"

Whoa! - You need to take things one step at a time DrO. A project like that would take 2 years if done OK / well. + lots of extra support and help.

NOBODY has a forum name as stupid as Darth Shader. I do.
Dr OcCuLt
22
Years of Service
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Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 1st Feb 2003 15:11
you do`t get the joke do you.

a lot of post like this go on to team Requests forum all the time for nood that do`t now how to make game.

i not that dum.

--Dr 0--
Arrow
22
Years of Service
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Joined: 1st Jan 2003
Location: United States
Posted: 1st Feb 2003 19:48
No joke, OcCuLt. It is fun to go there for a laugh though

Am I a butterfly dreaming I'm a man?
Or a bowling ball dreaming I'm a plate of samishi?
Never assume that what you see or feel is real.
Rodro
22
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Joined: 17th Sep 2002
Location:
Posted: 1st Feb 2003 21:34
I always felt with a "team" that it is "too many cooks in the kitchen". Sure, on huge creations then team's work..

Probably here, 1 person will do all the work and the rest will tag along and take the credit. No thank you.

I look foward, however, i look back too. Enemies seem to come from your back.

The sky won't snow and the sun won't shine........
UberTuba
22
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Joined: 5th Oct 2002
Location: Brittania
Posted: 1st Feb 2003 21:47
Really, the problem with all these teams is that people don't stick at it. One person quits, and the therest of the team gets depressed and floows suit

Life is a terminal disease.
You never survive it.
Daz
22
Years of Service
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Joined: 26th Dec 2002
Location: United Kingdom
Posted: 1st Feb 2003 22:44
programmers are in control, they dont need any extras cos you can just make a game with pure tasty lines of code...mmMMmMmMmm....and we all know what happened with characterartist...
.
.
.
.
.BOOM!

DarkBASIC Professional is the best programming utility.
8/10 Housewives agree!
Kangaroo2
22
Years of Service
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 1st Feb 2003 23:30
Personally I like to do everything myself just asking for help when I need it. If you are dedicated, you don't really neeeeed a team, because DBPro development is so quick in comparrisson with traditional methods. Maybe an external modeller or artist would be good for people who can't / don't have enough time, but I still prefer to do most stuff myself. It cuts down on fights

Soyuz
22
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Joined: 17th Dec 2002
Location:
Posted: 2nd Feb 2003 01:30
If you're lucky to find someone who you work well with then you can really steamroll a project - but you'll most likely need to sift through many bad apples to find the good one.
Dr OcCuLt
22
Years of Service
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Joined: 27th Nov 2002
Location: a Dark Deep Dark pit, it dark in here
Posted: 2nd Feb 2003 01:47
i thick the best way to do it wood be to code the game then go and look for sum one to help u do the modeling if you can`t model, and do the same for all over thing you can`t do.

i tryed this ones and no one got back to me.may be it bad my spelling or sum thing.

--Dr 0--
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 2nd Feb 2003 05:20
Yea um there was a post just like this over at RGT. I really dont want to venture into this because it seems like you sorta came out of the blue requesting a team with no real idea what your going to do. Just my opinion. Ive got no probs with you, I just dont really think it would be best for me to join.

RPGamer

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