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Bug Reports / SAVE OBJECT command !!!!!!!!!

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Try
19
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Joined: 16th Aug 2004
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Posted: 12th Apr 2005 19:44 Edited at: 12th Apr 2005 19:59
Just try to save the object in that NEW COMMAND example in the end of the first section! and everything is going wrong(the vertexes are in the wrong place!)

Here is a little code (form your codes)
Try
19
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Joined: 16th Aug 2004
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Posted: 13th Apr 2005 20:34 Edited at: 13th Apr 2005 20:36
OK, more than 30 visits and no reply from anyone

I don't know which command has the BUG in it (LOCK VERTEXDATA FOR LIMB, SAVE OBJECT, SET VERTEXDATA POSITION or SET VERTEXDATA UV, etc.)

Even when I'm trying to make a CLONE from the object that I have used those new commands to make a simple! multitexturing effect, the object WILL explode!!!

What a great bug week a FEW BUGs fixed and alot of new BUGs

I really feel bad! And NO-ONE cares

It really seems that BUGS are far more stronger than Lee and Mike

Then cheers for the BUGS ...

It seems that I'm BUGed as well CRYING..........!!!!!!????
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 13th Apr 2005 21:44 Edited at: 13th Apr 2005 21:46
Yes the SET VERTEXDATA UV line seems to be causing the error though I have not played with it to see how to use it properly.

Try
19
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Joined: 16th Aug 2004
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Posted: 13th Apr 2005 23:44 Edited at: 13th Apr 2005 23:46
@Lost in Thought:
Thank you very much for replying. (At least, now I know it's DBP not me!)

Actually this is really annoying! But I've find a work around!

You can make a mesh from your model, add it to your model as a limb again; set the UVs and Then save it as .dbo

Here is a little code...


GOOD LUCK!
Mike Johnson
TGC Developer
21
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 1st Oct 2005 20:47
Tested the "save object" command in 5.9 and not encountered any problems yet.

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