Ok Before I patched up DBpro all my in game text was fine. after the patch it was blown all out of wack. And I have not been able to figure out how to get it back in.
the code I'm using to change the text into BITMAP is here.
_CONVERT_TEXT:
REM charname$= "Char. Name"
tw = text width(charname$)
th = text height("A")
create bitmap 1010, tw, th
rem set cursor 0,0
text 0, 0, charname$
rem text 0, 0, charname$
get image charimage, 0, 0, tw, th
delete bitmap 1010
REM sprite 3101, 300, 503, 3100
RETURN
rem and a bit of code from main loop
INK 0,0
charname$= "NAVIGATION"
charimage= 18001
gosub _CONVERT_TEXT
sprite 18001,NAVBX+31,NAVBY+55,18001
INK rgb(255,255,255),0
charname$= "Current Thrust:"+str$(THRUST)
charimage= 18002
gosub _CONVERT_TEXT
sprite 18002,NAVBX+25,NAVBY+75,18002
Also since the 3.1 patch I am unable to make a EXE with all media attached. it seems to currpt the graphic files.
game is here so you can run it and see what I mean. Text is really messed up once in the game.
http://www.gaterunner.com/dloads/SpaceCombat.zip
Thanks in advance.