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FPSC Classic Scripts / If an object gets destoyed...

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xmgax
15
Years of Service
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Joined: 23rd Mar 2004
Location: Wheelbarrow stealing
Posted: 24th Apr 2005 06:01
I want to know how to script: when object is destroyed (e.g Artillery Gun) The game ends (or go to the next level). Thanks in advance.
Shadow Angel
14
Years of Service
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Joined: 28th Oct 2004
Location: UNKNOWN LOCATION
Posted: 24th Apr 2005 21:46
Easy!

Place the object wherever you want, then put and end zone on it
ctm
14
Years of Service
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Joined: 25th Feb 2005
Location:
Posted: 25th Apr 2005 00:27 Edited at: 15th May 2005 19:33
I didnt try this with a built level but in the testmode it works if you type a other value than 0 in the "IsObjektive" field of the entity you want to destroy.
Try 1 or 2.

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