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Work in Progress / [LOCKED] EZactor - Character Creator Program

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Ron Erickson
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Posted: 6th May 2005 00:15
Quote: "Wolf, I can see this being nabbed by TGC for publication!"






Well, last night I had some "thinking" time while I was cutting the grass. I came up with some new ideas for approaches to the Body Size.
I think I am going to do it like this:
There will be a range that you can choose from and the character will morph between-
AVERAGE -> THIN
AVERAGE -> MUSCULAR
AVERAGE -> HEAVY

So, basicly, your character starts out with an average build. You then select another Build to work with. You adjust a slider to go between AVERAGE and the other selected build.
This will be able to work with the entire character OR individual body parts.
This should offer a almost unlimited range of builds for your characters, instead of the 5 that I mentioned before.
Hopefully, it will all work as planned

Also, last night, I was able to finish the THIN build and get a good start on the HEAVY build (which is looking pretty cool).

Progress continues.....

EZrotate!
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Cellbloc Studios
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Posted: 6th May 2005 01:21 Edited at: 6th May 2005 01:24
@WOLF:

Let me know if you need any help. I have a few ideas. I used to use a program similar to this called Creature Creator, but it didn't have the skinning part and therefore I had to paint the model myself.

I also built something close to what you have for Manga characters (quiet or people will ask me to dig it up). I will see if I can send you some samples of what I did.

-This...is my boomstick!
Ron Erickson
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Posted: 6th May 2005 01:35
I posted earier that I may be looking for help sometime in the future. If so, help would definately be paid on a royalty basis. I think that I am going to try to complete the main app myself. After that, I have too many ideas for addon packs to possibly complete them all myself. If you are interested, send me an e-mail with some sample work and we will talk more.

Of coarse, if you do have any ideas that you are willing to share with me, I would love to hear them. That is one of the main reasons that I started this WIP thread.

Thanks!

EZrotate!
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Cellbloc Studios
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Posted: 6th May 2005 02:27 Edited at: 6th May 2005 02:30
Paid? I don't want to get paid. I'll do it for the fun of it.

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Ron Erickson
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Posted: 6th May 2005 03:16
Your hired! lol

EZrotate!
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Cellbloc Studios
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Posted: 6th May 2005 03:45
I will start next week when I am back in the states.

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Megaton Cat
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Posted: 6th May 2005 05:17 Edited at: 6th May 2005 05:17
Please oh god do not charge for this program. I never did anything to you man Please.

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Psycho Gary
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Posted: 6th May 2005 05:27 Edited at: 6th May 2005 05:30
<walks in and dies for no reason>

sooo, whats the latest progress on this then? And what are the base animations provided with the model? (sorry if someone already asked, but im a bit slow at the mo)

:p
Ron Erickson
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Posted: 6th May 2005 05:40
The latest progress was posted about 2 or 3 hours ago. Not a lot has happened since then (I'm at work).

I don't have a list of the animations yet. None have been done so far. I have a lot to do before I get to that point.

I am still a few months away from release. Just taking a guess, hopefully I'll be close toward the end of summer. Then again, it could be Christmas.

lol

EZrotate!
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Cellbloc Studios
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Posted: 6th May 2005 06:15
I would like to push for a Feb release.

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Ron Erickson
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Posted: 6th May 2005 06:23
Your pushing the wong way... lol

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Cellbloc Studios
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Posted: 6th May 2005 06:42
No, I'm a programmer, I know how this works...

Example: I came to Honduras for a "2 week project". On May 26th I would have been here 1 year.

-This...is my boomstick!
Erick G
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Posted: 6th May 2005 22:13
Hey WOLF, this product looks amazing, I would love to help you test !

I would also pay mucho $$ for this ! Cant wait man. Well done.
Ron Erickson
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Posted: 7th May 2005 01:40
Quote: "No, I'm a programmer, I know how this works...

Example: I came to Honduras for a "2 week project". On May 26th I would have been here 1 year."


lol
I have so much going on right now that it isn't funny. I know what you mean. Things are progressing a lot faster than I thought they would though.

Quote: "Hey WOLF, this product looks amazing, I would love to help you test !

I would also pay mucho $$ for this ! Cant wait man. Well done. "


I'll definately be looking for a tester or 2 in the near future. I'll keep you in mind.
By the way, I don't plan on charging "mucho $$" for this. You could always send me EXTRA though



...............

OK, progress update:
All base meshs are now COMPLETE!

Here is the THIN mesh:

EZrotate!
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Ron Erickson
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Posted: 7th May 2005 01:40
Here is the AVERAGE mesh:

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Ron Erickson
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Posted: 7th May 2005 01:41 Edited at: 7th May 2005 01:42
Here is the MUSCULAR mesh :
(This is the one that was textured in earlier pics)

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Ron Erickson
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Posted: 7th May 2005 01:41 Edited at: 7th May 2005 01:43
Here is the HEAVY mesh:


........
C/C welcome on all of them

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Baggers
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Posted: 7th May 2005 02:20
Hmm i think if Thin is as thin as their going to get he might need to be a bit weedier. Other than that looks v.nice

Ron Erickson
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Posted: 7th May 2005 03:11 Edited at: 7th May 2005 03:38
Keep in mind, that is really just the vertex/poly arrangement. He could be made to be "thinner" or "fatter" with the scaling features. I'll see if I can knock-up a couple more pics.
Thanks for the comments!


edit:
I've attached a fatter fat guy for example :

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Ron Erickson
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Posted: 7th May 2005 06:10 Edited at: 7th May 2005 06:13
Man oh man....
All kinds of progress being made today.

I now have the combining from different build sizes for different body parts working

Here is a THIN guy with the HEAVY arms:



......
Next on the plate is working morphs between two Build types! After that, I need to add it all to the interface.

EZrotate!
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Peter H
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Posted: 7th May 2005 06:19 Edited at: 7th May 2005 06:20
Looking good!

That guy scares me...so much muscle in his arms compared to his body...

"We make the worst games in the universe."

Avan Madisen
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Posted: 7th May 2005 07:57
Looks like a Popeye wannabe, (shudder)... No offense to your work Wolf!

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Cian Rice
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Posted: 8th May 2005 00:18
Looks great I'll definatly purchase this program!!

Narf The Mouse
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Posted: 8th May 2005 11:10
The feet are a little squarish.

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Prime_8
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Posted: 9th May 2005 18:47
Looks great WOlf ..

Signe me up for testing . knowing me i'll end up making an active shoulder cannon plugin/accesory (ezro joke)
I do things not people so i too can't wait
Help any way i can man

Old coder, returning to DB (DBP)
Ron Erickson
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Posted: 10th May 2005 01:32
Quote: "The feet are a little squarish."

Good Point. I'll have to fix them.

Prime_8,
Your already on the list
With the stuff that you have done with EZrotate, I was going to see if you had some time to try this out.

Well, not much was done over the weekend. I found some problems with the rigging in the shoulder area. There was a lot of pinching and bad deformation. Shoulders are HARD to tweak properly to get good deformation. I have reworked it and have pretty good results now though.
The rest of my weekend was spent working on my house. We sold it a couple weekends ago, and have the inspection this week. I'll be moving soon! I can't wait!

WOLF

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David R
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Posted: 13th May 2005 22:12
I'd love to get hold of this as soon as possible (it'll be great for my RPG/adventure/RTS game) and it looks beautiful

So roughly how far into making it are you? (% wise?)

[url=www.lightningstudios.co.uk][/url]
Ron Erickson
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Posted: 14th May 2005 03:54
I should have some new screens soon. I now have the mesh changing integrated into the editor. That was a bit more difficult to do than I expected. I had to change my approch to some things. It is now working very good though
The next part to get working (hopefully over this weekend) is the individual limb scaling.

Quote: "So roughly how far into making it are you? (% wise?)"

When it comes to getting all of the features worked out, I am probably about 30% (and moving nicely)
When it comes to CONTENT, well I'm not very far at all. lol
Even after release though, I will always be adding to the content, so it would be hard to put any kind of percentage on it.

As I said before, I'm hoping to be pretty far with this by the end of summer. More than likely though I won't be ready for release until winter.


WOLF

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Ron Erickson
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Posted: 14th May 2005 23:45
Here is a quick peek at the editor in action:

It is pretty straight forward, I think?

EZrotate!
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MikeS
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Posted: 14th May 2005 23:50
Looking good Wolf! I think the editor is fairly straight forward.

Keep up the great work on this project, it's a sure hit!



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Peter H
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Posted: 15th May 2005 00:17 Edited at: 15th May 2005 00:17
Yep, that editor looks pretty user friendly to me
[edit] third page w00t!

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Baggers
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Posted: 15th May 2005 00:56
Looks brilliant...nothing else really to say !...

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Oh yeah!

>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
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Ron Erickson
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Posted: 20th May 2005 04:00
Well, I ran into a roadblock with the way that I was doing things. After a bit of a re-write, I'm back on track and everything is working properly.

Here is a new pic:
Scaling FUN!

EZrotate!
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Avan Madisen
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Posted: 20th May 2005 07:52
Looks like dwarves and halflings should be fairly simple to achieve, elves would need ear stretching, but then I'd want that kind of diversity. Great work Wolf!

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Cellbloc Studios
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Posted: 22nd May 2005 00:26
@WOLF:

Let me know if you need help. I'm sitting around doing nothing while they check out the reports I had to make. Should take them a week or so.

-This...is my boomstick!
Altedor
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Posted: 22nd May 2005 04:58
Looking sw33t WOLF. Been trying to model humans for ages and have failed miserably, I have even resulted to looking for freebie models off of places like 3dCafé . I will definately buy this software, and sign me up for beta testing if you could. Do you have any idea of a release data for the software?

Anyway keep up the good work!

Pyro Man

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xtom
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Posted: 22nd May 2005 19:44
Looks like a great program. Keep up the good work.
Duffer
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Posted: 24th May 2005 03:59
@ Wolf,

Repeating what everyone else says - looks really useful. I'd be willing to beta test it and I'll certainly consider a purchase when it's all completed... sdk? facs to add and save out your own custom animations?
indi
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Posted: 27th May 2005 11:41
wow i should have paid more attention, that looks superb WOLF !

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David R
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Posted: 28th May 2005 04:45
Sorry for the bump here people....



Any more progress? More info? Just curious. I'm keeping some spare money in my bank account for when this is availible (I assume it'll be a while; but I don't mind being patient for AAA-standard products.... )

[url=www.lightningstudios.co.uk][/url]
Ron Erickson
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Posted: 29th May 2005 20:35
Hi all!

Sorry for the lack of progress updates. I'm in the midlle of selling my current home and moving into my new home. So, I've been pretty busy over the last couple of weeks....

Since the scaling features are now done, I am working on the skin features. The skin features are what creates the characters texture for all exposed skin areas (except on his face). This includes things such as nuscle tone, skin color, and body hair.

There probably wont be much progress to see over the next few weeks. A lot of the stuff that I am currently working on is internal to the application. My time will also be pretty limited throughout June. Between painting the new house, packing, moving, unpacking, and a week at the beach, June is going to be a busy month. That is not saying I'm not going to be working on this during June, just not at the rate that I have the last couple months.

Thank you everyone for your comments!

Ron

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Duffer
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Posted: 11th Jun 2005 08:38
@ Wolf,

Just thought I'd keep this project in the first page... keep us all informed...
Satchmo
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Posted: 17th Jun 2005 06:33
Il test.
Looks great by the way. Ever concider its own site?

thanx

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Narf The Mouse
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Posted: 13th Aug 2005 21:49
Poke?

Cheese!

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Lampton Worm
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Posted: 14th Aug 2005 02:13
This is looking great, good stuff as always Wolf

Cheers,
Ron Erickson
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Posted: 15th Aug 2005 06:43
lol

I wondered if anyone would bring this topic back from the dead.

Anyway, progress continues.... well, sort of. While working on EZactor, there were some tools that I had to create. I realized that one of those tools would be of great use to some other people. I've been working on that as of late.
The bad news is that EZactor hasn't been my only focus. The good news is that I should be finishing this OTHER tool this week. The only info right now is that it is cool, and will add great and easy customization to your games. Watch for news real soon!
Then it is back to EZactor with 100% of my programming time

WOLF

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Duffer
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Posted: 15th Aug 2005 22:13
@ Wolf,

Your other sooner to be announced project - anything to do with 3d animation? terrains? ?? oooh you tease.
Ron Erickson
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Quote: "anything to do with 3d animation? terrains? ?? oooh you tease."


Nope.

lol

Hopefully I'll be making a NEW thread in the Program Announcement board about it later this week

WOLF

EZrotate!
Ron Erickson
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Posted: 16th Aug 2005 20:56
Info on TextureMax released. Check out the program announce board

EZrotate!

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