Quote: "Wolf, I can see this being nabbed by TGC for publication!"
Well, last night I had some "thinking" time while I was cutting the grass. I came up with some new ideas for approaches to the Body Size.
I think I am going to do it like this:
There will be a range that you can choose from and the character will morph between-
AVERAGE -> THIN
AVERAGE -> MUSCULAR
AVERAGE -> HEAVY
So, basicly, your character starts out with an average build. You then select another Build to work with. You adjust a slider to go between AVERAGE and the other selected build.
This will be able to work with the entire character OR individual body parts.
This should offer a almost unlimited range of builds for your characters, instead of the 5 that I mentioned before.
Hopefully, it will all work as planned
Also, last night, I was able to finish the THIN build and get a good start on the HEAVY build (which is looking pretty cool).
Progress continues.....
EZrotate!
Tokamak Physics Wrapper!