Thanks for the comments all!
Nitrixik Studios: Good idea for the beam of energy, but it would comletely defeat the prupose of it. You see, the beam basicaly kills you, which means you get sent back to the starting point, and you drop a block if you were carrying one. But here's how you beat 'em. The blocks in the game are made out of the srongest stuff in the universe (call it blocolium if you must), and thus is indestructible. So blocks can be placed into the energy beam, and you can walk over them! This makes it manditory to have a certain amount of blocks to get over a certain amount of beams, and adds more puzzle to the game.
As for the block AI, could you make it a bit clearer what you're suggesting? I can think of a few diffrent things you may have meant.
Screen of the fourth level:
Sorry, but still no demo! There are still three bug in the game I can't fix, which appeared when more levels wre built:
-At random times when getting off a block, you stay in the air. This seems to have no relation to collision. I think Nitrixik Studios spotted this earlier.
-At random times when releasing the block, it stays in the air. This seems to have no relation to collision.
-This really isn't a bug, but it's a huge problem- frame rate. In the first level, there are seven
boxes,and in the fourth there are seventy. If anyone has an idea on how to stablize framerate, let me know!
Currently working on BlockMan Remix