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Geek Culture / A List of Current Projects of Forum User's

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Gil Galvanti
19
Years of Service
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 24th May 2005 12:14 Edited at: 25th May 2005 01:48
Hi everyone,
This may be the dumbest idea in the world, and now that i think about it, it probably is, but since im bored im going to write it anyways, and hope it doesnt get locked . I thought (notice past tense) it would be a good idea to compile a list of forum users current projects. Also if you have a website list it. A short 1-2 sentence description of the game, and hmmm...idk if it would be a good idea to post screenshots, maybe 1 screenshot. I know theres a "WIP Board", but some of them are just screenshots, and also it might be a good idea to put them all together, so someone could just scroll through here and think "That looks like a cool game", click on the website, and get interested in it. Im sry if this is a stupid idea, once again . So ill do mine:


Name: Pirates of Port Royale
WIP Name: Pirates...well idk
Description: Free RPG set in the setting of the movie "Pirates of the Caribbean". Do almost anything you want.
Team:
Nitrixik Studios-General Programmer
Lukas W-AI/General Programmer
Heckno-People modeller
Seppuku Giejutsu-General modeller
Gil Galvanti-Lead programmer/lead designer/"head" of team
Time in Developement:off and on for 1 year, 3 months.
Genre:RPG
Release Date: Possibly late summer 2005 for 1st demo.
Screenshots:

Website: http://expage.com/piratesmainpage




Note's: Id use http://www.imageshack.ws/index.php to post ur screenshots, its easy and gives nice little thumbnails that can be clicked on and enlarged . So my feelings about peoples responses are the two extremes: "This is a great idea", or "Your a complete idiot, whyd u do this, someone plz lock this thread" . Im guessing its gonna be the second one, but its worth a try .

-Gil Galvanti

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Raven
19
Years of Service
User Offline
Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 24th May 2005 12:56
Title: Deliverance [Anticipation]
Description: A small team has been put together by the government and sent to investigate the corporations activities over recent months in a place dubbed 'Site Two'. This was after a recent scare that a potencial incident at another facility in the Nevada region may have cause complications, and the government wants thier black book project to be far from the public eye as possible.
Genre: FPS Adventure
Current Time in Development: 14months
Release Date: TBA
Developer: Raven / Studio (Liandri)
Screenshot(s): None
Downloads(s): None
Website: None

indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 24th May 2005 19:40
Title: unknown yet
Working Title : Dwarven Tales version 2.0
Description: Hack n slash your way through over 99999 levels, pure rpg action without the fluff.
Genre: RPG
Current Time in Development: 4 years with many restarts, latest restart build: 1 month
Release Date: TBA
Developer: indi - David Smith
Screenshot(s): look in the link below for an older shot or look at the website
Downloads(s): grab the latest zip in this folder [href] www.lunarpixel.net/dt/tmp[/href]
Website: [href] www.lunarpixel.net/dt/[/href]
this website has many shots from older builds but a lot of the media is being carried over to the new version.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself
Plugged
21
Years of Service
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Joined: 30th Nov 2002
Location: Hertfordshire
Posted: 24th May 2005 19:56 Edited at: 24th May 2005 21:58
Title: unknown yet
Working Title : Demo
Description: Player with powers goes through levels either using stealth or out and out blowing stuff up and using powers to be ULIMATE
Genre: Action
Current Time in Development: Well i'm on a 30 day trial and the counters down to 7 so its getting close but i think i make it.
Release Date: First release within 7 days
Developer: Plugged - Ed (woody) Parsons
Screenshot(s): no point as no real media to show just gameplay hence the soon release date
Downloads(s): the engine with a level editor to player yours and other peoples levels in a few days
Website: none

doesn't sound very good but just wait and you'll see

cheers
Plugged


Work Hard; Play Harder ;
Neofish
20
Years of Service
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 24th May 2005 19:59 Edited at: 25th May 2005 01:31
Working Title: nGui
Description: A free (or dirt cheap) Third Party DLL for GUI creation, designed to be very easy to use.
Genre: TPC DLL
Current Time in Development: Ignoring exams/revision, 2 weeks (that was 2 months ago)
Release Date: TBA
Developer: Neofish: me.
Screenshot[s]:

Download[s]: No recent ones
Website: http://neofish.dbspot.com WILL host it, but as I have no time there is no page for it.
Example code:
This code demonstrates the ease of the DLL use, the commenting makes it look much more complex but wouldn't you like to know how it works


Pi = 8

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Drew Cameron
20
Years of Service
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Joined: 30th Jan 2004
Location: Scotland
Posted: 24th May 2005 20:21 Edited at: 24th May 2005 20:24
Title: Dumbo and Cool
Description: A 3D platforming game for 1 or two players featuring special abilities etc...
Genre: Platformer
Development time: 8 months, 24 / 7
Developer: Drew Cameron
Release date: July 31st, $9.99
Screenshots:









Downloads(s): New demo on the way, but until then - http://www.drewsgames.com/demo.rar
Website: http://www.drewsgames.com

Dumbo and Cool - DEFINATELY coming July 31st.
Also in development: Oddworld RTS, A Wonderful Thing and Scarecrow
Neofish
20
Years of Service
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 24th May 2005 20:23
Just so you know Drew you spelt definitely wrong in your sig

Pi = 8
Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 24th May 2005 20:30
WIP Title: Puzzache
Description: Puzzle compo entry
ETA:July
Team: Me

Title: Lonewolf
Description: Violent terrain based FPS game
ETA:Early August (hopefully)
Team: Me

WIP Title: Playland
Description: Crazy ass RPG
ETA:It could be some time yet
Team: Me, son Sean and brother Lee.

Title: VanMESH
Description: WYSIWYG modelling app
ETA:It could be some time yet
Team: Me


Van-B

heartbone
22
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Joined: 9th Nov 2002
Location:
Posted: 24th May 2005 20:37
HoViewer
Slide show utility to view my pron collection.
Filters images based on various physical attributes.


Peace, the anti-Bush.
Philip
21
Years of Service
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Joined: 15th Jun 2003
Location: United Kingdom
Posted: 24th May 2005 21:12 Edited at: 24th May 2005 21:15
Title: Entropy
Description: Complete freedom of career choice - be a pirate, a trader, a bounty hunter or even help fight space wars. Travel to up to 45,098 star systems realistically modelled with star data taken from the joint NASA/ESA Hip/Gliese star chart. You can buy and sell different spaceships. You can also buy/hire wingmates and can form convoys - basically you can run your own little fleet of ships. The game world also changes as the game evolves - some space empires will expand whereas others will contract. You will be able to participate in the border wars and may even have an influence on how these wars turn out. Dynamic market system means prices and goods fluctuate depending on your and other ship's actions (destroying ships heavily laden with food destined for a spacestation will eventually cause that station to starve, for example). Dynamic AI system means that the game universe is not centred around you and so the universe evolves continuously. Other ships AI mean that pirates automatically seek out and attack traders, police ships seek out and engage pirates, etc.
Features already enabled: Complete galaxy with 45,098 star systems. Largely complete local star systems each including multiple unique planets, moons, rings and spacestations. Almost complete astro-navigation controls. Largely complete ship AI (enemy ships form trading or pirate convoys, they dock with spacestations and realistically select targets and/or destinations based on trading patterns, etc.). Partly complete combat. Partly complete trading. No functionality yet to buy and sell ships.
Genre: Elite/Frontier style space trading game
Current Time in Development: 16 months
Release Date: Current intention is an alpha version released to testers in circa October 2005
Developer: Me. Also assisted by two professional modellers (in exchange for payment of hard cash!). Am presently looking for a collaborating coder as well as a musician.
Length of code: 35,000 lines+
Language: DBPro of course. What else?
Use of vector math: Way way too extensive. Vectors everywhere.
Screenshot(s): Circa September 2004 screenies can be found at: http://photobucket.com/albums/v423/d3fxyh/
Downloads(s): None
Website: None

Cheer if you like bears! Cheer if you like jam sandwiches!
P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
Neofish
20
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 24th May 2005 21:17
That sounds great Philip!

Pi = 8
David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 24th May 2005 21:24 Edited at: 24th May 2005 21:25
Title: Mercenaries 2
Description: A simple, no frills shoot-em-up Unreal Tournament style game.
Genre: FPS Deathmatch
Current Time in Development: 1 year
Release Date: Some time this summer
Developer: Me. Some models by Darkcoder and Van-B.
Screenshot(s): Look at the massive topic in WIP.
Downloads(s): Topic in WIP.
Video(s): Topic in WIP.



Title: None as yet.
Description: FPS based around seedy big city mafia life with a bit of zombie blasting as well.
Genre: FPS Adventure. More adventure than FPS. Bit like Metroid prime. And HL2.
Current Time in Development: 5 months, in spare time
Release Date: No idea
Developer: Me.
Screenshot(s):

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 24th May 2005 21:33
Looking damn nice David!


Van-B

Lukas W
21
Years of Service
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Joined: 5th Sep 2003
Location: Sweden
Posted: 24th May 2005 22:12
Title:
Horror in Edyville

Description:
Horror FPS shooter, 1st person. shoot zombies (yet another time) now using Newton physics.

Genre:
Horror FPS Shooter

Current Time in Development:
4 Months (with some on's and off's, currently not working on it)

Release Date:
Never! muahahaha

Developer:
Lukas W - Programmer
JonnyRee - Modeller
AaronF - Music

Screenshot(s):
none yet, however i do have some movies on my webpage.

Downloads(s):
no game, but i have movies go here

Website:
www.lukashangout.tk [down]
alternative website: http://freewebtown.com/lukasw/

Hawkeye
21
Years of Service
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 24th May 2005 22:27
Title: Uberninjaball Team Fortress : Blow the AMP
Description: "Ubercrazy fun" - imagine Gauntlet: Dark Legends only on steroids i.e. ubercrazy uberpowerful uberninjaball fun! (man that was fun to say...)
Genre: Third Person Shooter, Gauntlet Style
Current Time in Development: er... 3 weeks, I think. I'm just now getting started really bad considering I only have 5 more weeks before the compo ends
Release Date: July 1st, since that's the comppy deadline
Developer: Hawkeye (me!), Paradox Studios (my "company")
Screenshot(s): None that I want to show...
Downloads(s): None, tho I may create a WIP thread with some of meh stuff
Website: None
Current progress: Three songs finished. Character movement basicly finished, might add some touches to it like walljumping and the like. Menu planned out, only placeholder code currently (but it will BLOW your MIND when it's done) Enemy's, nonexistant, but planned out (I need to sort out the level scheme first) Level design, er one completed, one WIP (almost finished), one that I need to dig up, and several that I've planned out. Oh and the base level thing, that's WIP.

Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 24th May 2005 23:27
yikes david! that looks superb!

"We make the worst games in the universe."

Jonny Ree
19
Years of Service
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Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 25th May 2005 00:20
Title: Seiken Steel
Description: A political crisis has begun as one of the popular candidates for nation leader was killed. Quite a few new candidates took the opertunity to head for govern. The media can be a tricky thing however, so now its important to see that the killed remain dead.

Genre: Fighter
Current Time in Development: 6months
Release Date: TBA
Developer: WyrdLife
Screenshot(s): None
Downloads(s): None
Website: http://seikensteel.com

Drew Cameron
20
Years of Service
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Joined: 30th Jan 2004
Location: Scotland
Posted: 25th May 2005 00:56 Edited at: 25th May 2005 00:58
Title: Oddworld RTS
Description: Real time strategy based in the Oddworld universe.
Genre: RTS / shooter
Development time: 4 days
Developer: Drew Cameron
Release date: December 2005 - on hold right now
Screenshots: (EARLY, 4 DAYS WORK)









Dumbo and Cool - DEFINATELY coming July 31st.
Also in development: Oddworld RTS, A Wonderful Thing and Scarecrow
Avan Madisen
22
Years of Service
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Joined: 12th Sep 2002
Location: The Castle Anthrax
Posted: 25th May 2005 01:00 Edited at: 25th May 2005 01:01
Title: Lemmings
Description: It's Lemmings, but looks better with bigger levels and a few gameplay tweeks.

Genre: Mindless, silly, platform, puzzle/strategy.
Current Time in Development: 12 months. (has been on hold for 6 months though)
Release Date: When it's done.
Website: http://avanmadisen.dbspot.com/lemmings.html
Screen shots: See link above.
Demo Download: See link above.


I'm also working on a 3D Beat-em-up in the vein of Streets of Rage and Spike Out, but Lemmings is not dead!

I don't suffer from insanity - I enjoy every minute of it!
Current Projects: Lemmings Remake
(Untitled) Puzzle Game for the Compo
Gil Galvanti
19
Years of Service
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 25th May 2005 01:16 Edited at: 25th May 2005 01:36
wow, its working . Thanks guys . All the ones with screenshots look good from the screenshots , and the others without screenshots sound good .

EDIT:
@David T: Yeah, i saw urs in WIP, looks great .
@Drew Cameron: Thats good for only 4 days of work .
@Phillip: Sounds like a great idea, and ur actually pulling it off .

Ive edited my first post for more info.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Neofish
20
Years of Service
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 25th May 2005 01:32
Screeny edited in.

Pi = 8
DBAlex
20
Years of Service
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Joined: 4th Oct 2004
Location: United Kingdom
Posted: 25th May 2005 01:40
Name: WW2:War Offensive
WIP Name: WW2 Screens...I think...
Description: Authentic WW2 Shooter, Do what you want, Shoot soldiers, Lob grenades...
Team:
DBAlex - Programmer,Modeler,Level Design,Artist
Screenshot:



Website: None atm


AMD 64 3000 + 512mb RAM + 80GB HD + Radeon 9600se 128mb
http://www.dbastudios.cjb.net
David R
21
Years of Service
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Joined: 9th Sep 2003
Location: 3.14
Posted: 25th May 2005 01:40 Edited at: 25th May 2005 02:06
Title: Dream::Catcher

Description: Hybrid RTS/RPG game. The player is a freeform wanderer like-character, able to find native villages and take control of them (RTS-element). This an innovative idea, since most RTS game cast the player as simply just a camera; in my game the player is themselves, and customize their character appearence. There are also many other secret elements to this game (one of them makes the game stand out alot), but I wish to keep them secret ironically (make the player think they're playing some 'average' game; then add some secret sauce...)

Genre: RTS/RPG/hybrid

Current Time in Development: >15months (adapted from previous failing RTS, and combined with a new idea)

Release Date: Unknown

Developer: Lightning Studios (David Roberts, Harry Barmby, Josh Smith)

Screenshot(s): (Early)

Changed the picture. Sorry guys . People kept assuming I made the model (in the original screen) when it was actually royalty frre

Downloads(s): None

Website: http://www.lightningstudios.co.uk/main/dc.htm
(click on the big LS logo)

[url=www.lightningstudios.co.uk][/url]

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David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 25th May 2005 01:47
Quote: "Looking damn nice David!"


Quote: "yikes david! that looks superb!"


Quote: "@David T: Yeah, i saw urs in WIP, looks great ."


Thanks

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
Gil Galvanti
19
Years of Service
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 25th May 2005 01:51
@Lightning Studios: Dang, thats an awesome model!! Who made that!?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 25th May 2005 01:59 Edited at: 25th May 2005 02:01
Not me or my team!! It was free from Turbosquid. The model itself is actually kind of shoddy - its the texture that emulates the human shap (the head is actually sort of square)

That's the best screen I have at the moment sadly I'm intergrating the editor with my code today, so I should have lots of scenery soon.

I think I may actually change the screen (so people dont assume I/my team made the model). Sorry

[url=www.lightningstudios.co.uk][/url]

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Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 25th May 2005 02:02
ahhh...i see...btw, post as many screenshots as you want, i originally said just 1, but i decided itd be better for more. Just dont post like 20. Max like 5

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
robo cat
20
Years of Service
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Joined: 23rd Feb 2004
Location: In a cat litter tray, near you...
Posted: 25th May 2005 04:07
Title: Online Survival Horror (what a cool name!)

Description: A free-form FBMOSH (fairly big multiplayer online survival horror). Meet up with people and try to survive in a city infested by mind-controlling-locusts (turning people into zombies). Barricade doors, radio for help, sit in a corner crying - whatever you would do in a zombie outbreak. Wow! This sounds like a n00b's program announcement.

Genre: FBMOSH

Current Time in Development: about half a year or so

Release Date: Beta during Summer (hopefully)

Developer: ME - otherwise I wouldn't be posting this

Screenshot(s): I've attached the best screenshot I could find (also starring Benjamin)

Downloads(s): None - unless you want a rubbish offline demo which is lurking somewhere in WIP

Website: http://forum.thegamecreators.com/?m=forum_view&t=50434&b=19

Simple... yet fun!

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Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 25th May 2005 05:01
Quote: "FBMOSH (fairly big multiplayer online survival horror)"


lol...please don't use that name.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 25th May 2005 05:22
Title: Mine Field Man

Description: You walk around on difrent minefields and need to avoid hidden mines. You can buy helping devices too.

Genre: Third person/Action

Current Time in Development: Can't really remember But i think 2 weeks.. (on and off).

Release Date: I hope it will be 27 or 28 may 2005

Developer: Me

Screenshot(s): Don't really wanna show someone right now But i got some early ones in a thread in the "WIP Board".

Downloads(s): None.

Website : None.

Progress: Currently there are 3 levels you can complete. There is also a shop were you can buy helping devices(More details will come when the game is released)




Visit PanzerGames here
MiR
21
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Joined: 13th Jul 2003
Location: Spain
Posted: 25th May 2005 05:36 Edited at: 25th May 2005 05:37
Name: Dark Fighter 2
WIP Name: Super Hyper Dark Fighter Turbo 2 Platinum addition
Description: 2d Beat ´em up along the lines of guilty gear. 1 to 2 players, story mode, much much better code and graphics than the first one
Developer: MiR games(Me and my brother)
Time in Developement: 7 months on and off....mostly off
Genre: 2d Beat ´em up
Release Date: Summer some time
Concept art: We want to keep the actual graphics of the game a surprise so we´ll just show some concept art.




¿Como estas you el dia de today?
The Nerd
20
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Location: Denmark
Posted: 25th May 2005 05:40 Edited at: 25th May 2005 05:43
All those projects looks good!!

Visit PanzerGames here
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 25th May 2005 12:45 Edited at: 25th May 2005 13:57
Name: R.O.B.O.I. - ROBOI Obeys Basic Operational Instructions
Description: Having just 16 slots of memory and 9 microchips to work with, insert them in any order to program ROBOI to accomplish each level's task(s). Limitless possibilities with the 9 chips including looping technology!
Developer: Me - Jake Jensen
Time in Developement: I lost all of my original source, so I'm starting from the ground up. So far just one week of nonstop work. Now I got a job and I haven't been able to touch it in a few weeks :-|
Genre: Puzzle / Strategy
Release Date: Demo - July 1st, 2005 / Release - October 27th, 2005
Screenies: As you can tell the entire engine was remade in 3D.





The game will have about 20 levels including 5 training maps. I still need some art done so if anyone has some free time Thanks goes out to Peter for a snazzy 3D robot model (not in screenies) and geecee for the nifty font.

WIP Link: http://forum.thegamecreators.com/?m=forum_view&t=54226&b=8


--[R.O.B.O.I. and FireTris Coming Soon]--
fasdfsdaf
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Joined: 17th Jan 2005
Location:
Posted: 25th May 2005 13:08
Title: Unknown

Genre: Puzzle (For the compo)

Description: A mix of Puzzle bobble and connect four. This is a 3d game where you control a grabber-arm-thingy which moves around on top of the board, which is a 3d cube (deformed, so it could be like: "11010111"(where 1 is a block and 0 is an empty space)) This will have some good AI

Modes: I plane for many modes. Some are:

*get all the blocks off the board (you and ai drop same color)
*classic (connect-four)
*opposite of the first
*puzzle (you have to accomplish a goal)

Developing Studio: Nitrixik Studios (1 person, ME!!!)

Progress done: Almost done with the level editor, soon to be on the W.I.P board.


Great idea, Gil!!!

[me]"My throat froze!"
[other person]"Force quit it next time..."
A.K.A Death Stalker
Drew Cameron
20
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Joined: 30th Jan 2004
Location: Scotland
Posted: 25th May 2005 18:03
@ Jeku : I'd be glad to help you out a bit...

drewcameron@ddrw.com

Dumbo and Cool - DEFINATELY coming July 31st.
Also in development: Oddworld RTS, A Wonderful Thing and Scarecrow
Oneka
20
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Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 26th May 2005 02:02
Title: Daikanu Online
Genre: MORPG / MMORPG
Description: A game where you and yours friends can explore the continent of Daikanu and fight dozens of types of monsters....
Current Time in Development: 6 Months (Lost time due to no computers)
Release Date: N/A
Developer: Oneka
Screenshot(s):


Downloads(s):
Website: http://www.oneka.malinko.net

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 26th May 2005 02:04
looks nice

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Mentor
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 26th May 2005 05:01
Name: NightStorm (nights are DARK and desert storm was a BLITZkreig)
Language: C++
For: Linux platform only
R&D: 3 months design (200 pages) for core, 2 weeks codeing
Done: phase 1 and 2 done (editor working minimaly, compiler knows three commands)
It is: Games language based on Forth
Will use: Xlib and OpenGL (yup! 2D and 3D), Linux sound(ALSA) and keyboard/mouse system
So far: currently prints text and variables to screen, executes endless loops, editor skeleton complete, compiler just compiles lists of print statements and loops to defined points

not realated to DB, but more a replacement for DB under Linux (since RGT are not going that way but I am...ditching windows completley soon), if it gets finished (alllways a problem with my projects) it will be freeware but not open source since I want the language to go the way I want it too, someone is bound to miss the point and hijack it if it is open source, and it will end up with features it doesn`t need that break the design philosophy.

Mentor.

PC1:XP, P4 3ghz, 1gig mem, 3x160gig hd`s, Radeon 9800pro, 6 way sound.
PC2: Linux, AMD 2ghz, 512mb ram, Nvidia GeForce4mx, 16 bit SB.
PC3: XP, laptop, intel 2.6ghz celeron, ATI 9000igp, 256mb
Mnemonix
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 26th May 2005 05:40
Name: Demon Blocks(Possibly going to change).
Language: DBPro.
Description: Advanced take on the age old game of sokoban, in this version you will most probably have to drop the demon blocks into lava. This is for the puzzle competition.

Screenshot:


Try out the controller:-
http://controller.logicstudios.net
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 27th May 2005 03:04
anyone else?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
David R
21
Years of Service
User Offline
Joined: 9th Sep 2003
Location: 3.14
Posted: 27th May 2005 03:48
There must be more than that! Come on people - I know for a fact that;

@Baggers with Jazz (jack-rabbit thinga-ma-bob)
@Tom taylor with mechwars
@Plugged with his action powers game
...Lots lots more!

[url=www.lightningstudios.co.uk][/url]
Lost in Thought
20
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 27th May 2005 05:35
Will post mine when I have more to show and there is a definate decision on the direction we are taking. We keep changing our minds (me and my bro). All I can say is it is built around APEX's .csm importer and is currently about the same state as the example I posted in the cshop forum except with better levels (as I didn't build ours) and alot of extra bells and whistles.

IBOL
Retired Moderator
20
Years of Service
User Offline
Joined: 30th Mar 2004
Location: @IBOL17
Posted: 27th May 2005 05:49 Edited at: 27th May 2005 06:17
Name: Astrum Erus: Starlord Omega
Developer: me (bob saunders). also seeking alien race modeler and 2d texture/background artist
Current Time in Development: 1.5 years
Description: starting as the ruler of one planet in a vast galaxy, expand your empire until you dominate the galaxy.
research technology, negotiate trade and military treaties, fight large real- time tactical ship-to-ship battles and use turn-based ground combat.
Genre: 3D turn-based sci fi strategy
Release Date: within one year (up to may 2006)
Web site : http://omega.astrumgames.com/
See Also: Starlord Alpha: a highly scaled-down, fully functioning proof-i-can-do-it game: http://astrumgames.com/gpage4.html

bob

http://astrumgames.com
completed games: Astrum Erus, Centipoid, Hero Of Garaven, WarpFlight, Higher Ground , Circular Breakout
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 27th May 2005 07:43
@LIT: K, cool, but this isnt a WIP, u dont have to have much to show, its just what ur working on . I wish my bro knew/wanted to program, hehe, thatd be cool, but hes too impatient, hehe. He likes designing games though .

@IBOL: Sounds like a cool game/idea .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
PiratSS
22
Years of Service
User Offline
Joined: 18th Oct 2002
Location:
Posted: 27th May 2005 13:06
Title: GGRPG
Description: A 2d php scroller
Genre: RPG
Current Time in Development: 5 Months
Release Date: 1st Beta out, 2nd Beta TBA
Developer: Me
Screenshot(s): http://ggrpg.wowvault.net/forums/viewtopic.php?p=12#12
Downloads(s): None required
Website: http://www.ggrpg.com
Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 27th May 2005 13:31
@Drew Cameron - Thanks for the offer I just got a new job a few weeks ago so I've been way too busy with it and travelling to and from work (over 3 hours a day!) so I'm not sure how much I can work on the game. If I get any free time I'll give you an email!


--[R.O.B.O.I. and FireTris Coming Soon]--
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 28th May 2005 14:49
cmon, theres gotta be more ...
What about Urbia Rising, Anime Blood ?

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
KYP
19
Years of Service
User Offline
Joined: 5th May 2005
Location: 01110000
Posted: 30th May 2005 08:10 Edited at: 30th May 2005 08:19
uhhh.... i have 1 that i just started.... its really silly.

title: Squirrel wars
description: Squirells are planning an uprising, but they need supplies. and some of those supplies are acorns, but the acorns arent too happy about the plan. battle the squirells with the acorns. theres a few problems in the way, like Nutt (the acorn you use)'s mom says no way when he suggests fighting the squirells.
genere: unknown, mabey adventure/action...
current time in development: 2 weeks (i just started )
release date: hopefully as the holiday season starts... moneymoneymoney
developer: me, with ideas and support from don, and my little brother tests.
screens: none yet. hopefully some coming soon,
downloads: none yet.


screens coming soon.

program 'till your butt falls off, and never give up.
Dark Flame
19
Years of Service
User Offline
Joined: 15th Feb 2005
Location: England
Posted: 30th May 2005 08:30 Edited at: 30th May 2005 08:32
Title: The Wretched Dead
Description: Kill zombies
Genre: FPS
Current Time in Development: 3 weeks
Release Date: TBA
Developer: Darkflame Games
Screenshot(s):



Downloads(s): None
Website: None

Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 30th May 2005 08:56
Title: Killa
Description: An excuse to kill vast hordes of undead with massive guns in a blood thirsty manner, all tied together with a humour story.



Title: Hover Racing
Description: Super high speed, realistic physics, stunt hover racing.


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