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DarkBASIC Professional Discussion / Set mipmap mode....

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TerraX
21
Years of Service
User Offline
Joined: 28th Sep 2002
Location: United Kingdom
Posted: 30th Sep 2002 19:16
The "Set mipmap mode" is in the helpfile under the a-z list of commands, but when I click on the entry, it is not found. The IDE does not recognise this command either.

I'd like to get mipmapping working, but with no luck
I've managed to bind the texture to the object and use the "set object texture objID,clamp,mipmap" with a 1 for the mipmap parameter, but in the distance, it doesn't look like mipmapping is working.

Am I missing something?
Please help, A newb.
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eprodigy
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location:
Posted: 30th Sep 2002 21:38
from the DBpro help:

"Four BASIC3D commands have been removed, found to be redundant in the latest implementation of the
language:

3DS2X
ENABLE TNL
DISABLE TNL
SET MIPMAP MODE
"

I believe mipmapping is automatic. however if you use the "set display mode" command instead of relying on the IDE I have had more luck with it that way.

TerraX
21
Years of Service
User Offline
Joined: 28th Sep 2002
Location: United Kingdom
Posted: 1st Oct 2002 00:11
Using the 'set display mode' sorted out the mipmapping perfectly!
Cheerz for that

Does anyone have any idea why this is?

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