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Bug Reports / v5.8 - point camera

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Philip
20
Years of Service
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Joined: 15th Jun 2003
Location: United Kingdom
Posted: 29th May 2005 05:55
Anybody remember a few patches ago when use of commands like pitch camera, etc., used to break the point camera command?

Well... it looks like its back ...



Some of these bugs are like vampires. Nothing short of a stake through the heart and chopping their head off seems to stop them from resurrecting.

Philip

Cheer if you like bears! Cheer if you like jam sandwiches!
P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
OSX Using Happy Dude
20
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 29th May 2005 09:01
Philip
20
Years of Service
User Offline
Joined: 15th Jun 2003
Location: United Kingdom
Posted: 29th May 2005 20:53
Does anybody else get the same problem though? Is this a genuine bug or have I erred somehow?

Cheer if you like bears! Cheer if you like jam sandwiches!
P3.2ghz / 1 gig / GeForce FX 5900 128meg / WinXP home
OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 30th May 2005 19:28
It certainly seems to be a problem...

Mike Johnson
TGC Developer
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 1st Oct 2005 20:57
I fixed this earlier on today when making a change for another bug report. All it needed was for the "point camera" to revert back to Euler rotation instead of free flight ( which happens when using the likes of turn camera left ). Now your source works exactly as it should do.

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