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Geek Culture / More on Nintendo's Revolution---- Nintendo back-catalogue of games will be downloadable for free??

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Jeku
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Posted: 4th Jun 2005 02:51
According to this article, yes:

http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=36071&subsectionid=1587

George Harrison seems to be saying that all of the Nintendo-made past games will be downloadable for free, and third party titles may cost a little bit of money, or may be free.

I believe this will give Nintendo an even bigger advantage over Sony and MS come next year during the console wars. I'm definitely getting a Revolution now


--[R.O.B.O.I. and FireTris Coming Soon]--
David T
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Posted: 4th Jun 2005 02:54
Yep, sounds like good news.

I'm still waiting on this snippet of information about indie developers...

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
Jimmy
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Posted: 4th Jun 2005 03:04
Quote: "Nintendo of America vice president George Harrison"


He's back from the dead! And in a more corporate form. Kudos to you, George.

They should definitely provide all nes and snes games, that would just be smart. And then I could feel less guilty about the gigantic pile of roms on my hard drive... somewhere.

ReneGade RG
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Posted: 4th Jun 2005 03:30
Quote: "
Jeku
--------------------------------------------------------------------------------
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Joined: Fri Jul 4th 2003
Location: Vancouver, Canada Posted: 3rd Jun 2005 18:51

--------------------------------------------------------------------------------
According to this article, yes:

http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=36071&subsectionid=1587

George Harrison seems to be saying that all of the Nintendo-made past games will be downloadable for free, and third party titles may cost a little bit of money, or may be free.

I believe this will give Nintendo an even bigger advantage over Sony and MS come next year during the console wars. I'm definitely getting a Revolution now



--[R.O.B.O.I. and FireTris Coming Soon]--
"


Pure rubbish! Nintendo are traditional liers who hope to much, why would game developers want to make games for free, even Nintendo! DS was a disappointment. PSP was capable of playing games identical to the ones on our modern home consoles whilst DS had half the graphics power and its only excuse was "the touch screen rubbish"! Ever since nintendo released the Virtual Boy, it has been giving false hope and lies! Mario 128 was meant to be released on the GC as a launch title 5 years ago and we haven't heard much of it since, instead they are releasing it on the Revolution! If that is true then the n5 may still be a 128-bit console....

The PS3 has an extremely powerful processor called Cell and another processor called RSX which is just as powerful! The PS3 is still backwards compatible with ps1 and ps2 and has many-many-many developers producing amazing breath-taking games for it which have almost 10x the polygon count of todays games!

Even the 360 has its plus points!

Nimntendo talk nonsense!

It's amazing you're reading this, surprise... you still are.
robo cat
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Posted: 4th Jun 2005 03:34
This is great news, but it also has its hidden advantage. It also means that there won't be any lame remakes on the DS, since you can play them for free on your Revolution. Theres nothing wrong with remakes but I'm sure many more people will buy a DS now there will only be brand-new Nintendo games on them - making full use of the touch screen. What would be cool is if the DS connects to the Revolution through Wifi (which I think it will) and will be able to play some free games via download play.

Simple... yet fun!
Jimmy
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Posted: 4th Jun 2005 03:49 Edited at: 4th Jun 2005 03:49
Quote: "Pure rubbish! Nintendo are traditional liers who hope to much, why would game developers want to make games for free, even Nintendo!"


They're talking about past games, NES, SNES, Gameboy, N64, already developed and barely selling anymore, if at all. The games released FOR the Revolution will not be free. Way to use your thinker.

Megaton Cat
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Posted: 4th Jun 2005 04:51
Don't get too excited guys.

Quote: "Third-party developers could charge for the privilege to download though. Or, alternatively, they could offer downloadable classics as an incentive to buy their next-gen full price releases."


Ah here I was excited that I could download Wind Waker on the Revolution.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Jeku
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Posted: 4th Jun 2005 05:01 Edited at: 4th Jun 2005 05:01
That's third party titles, Megaton, and Wind Waker was a first-party title. And they won't be offering NGC titles as far as I know, because they're too recent and too large for downloading purposes! The biggest N64 game, as far as I know, was Conker--- about 32MBytes, which would be very fast to download on modern broadband lines.

They also said that not ALL Nintendo games will initially be available to download. That being said, let's hope they eventually put them all out.


--[R.O.B.O.I. and FireTris Coming Soon]--
Raven
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Posted: 4th Jun 2005 05:34 Edited at: 4th Jun 2005 05:35
Quote: "George Harrison seems to be saying that all of the Nintendo-made past games will be downloadable for free, and third party titles may cost a little bit of money, or may be free."


Sweet mother of all that is good. ^_^
I wonder if that counts games that were created by Nintendo owned companies at that time.

If so.. YAY Final Fantasy 1-6!
That said I'm fully prepared to pay like £5 or something for the old games, I mean that's what you'd expect to pay in shops for them.

Quote: "Pure rubbish! Nintendo are traditional liers who hope to much, why would game developers want to make games for free"


What exactly have Nintendo lied about?
Nintendo haven't said they're releasing NEW games for free; but thier own PERSONAL Back-Catalog.
Effectively this means any game made by a Nintendo company.. for example Pokémon, Mario, Zelda, Starfox, Donkey Kong, Super Smash Bros, Goldeneye, etc..

3rd Party Developers will be releasing thier Back-Catalog, potencially for a small cost (no doubt under £5) or again for free.

There wasn't a mention if this included GameCube games, but as it will still be considered a Current System; I'd very much doubt it. Besides waiting for a 62MB N64 Game to download is fair enough, but for a 1.5 -> 3.0GB game. The Console just doesn't have the RAM for that; because they said it was using CompactFlash over a Hard-Disk.

Quote: "even Nintendo! DS was a disappointment. PSP was capable of playing games identical to the ones on our modern home consoles whilst DS had half the graphics power and its only excuse was "the touch screen rubbish"!"


Do you own a Nintendo DS? Because I do, and I don't feel in any shape or form that it is a disappointment.

I can play ALL of my old Gameboy / Color / Advance games on it, plus the new DS games. Although sure it doesn't have quite the graphical prowess of the Playstation Portable.. does that really matter on something with a screen so small?

Sorry but I'm in Europe and we are STILL waiting for Sony to release the Playstation Portable. A console that is set to retail at over twice the price of the Nintendo DS which actually was released the day Nintendo said it would be!

When you clock on the fact that Nintendo have actually improved the device before it came to europe after complaints of the drop problem and out of thier own pocket replaced damaged hardware.. when Sony don't even acknowlage the Disc Ejection Problem and force people to pay to have thier buttons repaired when they break.

Oh and lets not forget the fact that currently the Nintendo DS has the largest library of games not even including the back compatible games but just games full-stop. This is in addition to the fact that Nintendo were proudly showing off much of the additional potencial and games due out over the next year having a HUGE presence for DS at E3 while the PSP had a handful of games there were being downplayed.

In the end Nintendo have proven in the past that the handheld market is not about how awesomely powerful the device is. After all the Gameboy lasted for over a decade without changing much past shrinking; this was against some FAR FAR superior handheld machines like the Lynx, GameGear, WonderSwan and NeoGeo Pocket.

Sorry but if you don't like the DS then well tough, Nintendo haven't lied to us about what the machine is capable of; they're not trying to claim that it can play Starfox like you can on your GameCube. They've provided a machine capable of some quite unique games while retaining what makes the Gameboy awesome.

Nintendo are the ONLY company at E3 not to be trying to [censor] everyone with awesome visuals, and trying to claim demos of Killzone 2 were being rendered R/T (sorry but Killzone 2 was pushing almost 40 million polygons per-scene, which is 10x what NVIDIA have said it can physically handle!).

Quote: "Mario 128 was meant to be released on the GC as a launch title 5 years ago and we haven't heard much of it since, instead they are releasing it on the Revolution! "


You mean Mario 128, which was given the retail name Mario Sunshine?

Quote: "The PS3 has an extremely powerful processor called Cell and another processor called RSX which is just as powerful! The PS3 is still backwards compatible with ps1 and ps2 and has many-many-many developers producing amazing breath-taking games for it which have almost 10x the polygon count of todays games!"


The NVIDIA Geforce 7 (NV51a/RSX) is capable of 3x the power of a GeForce 6800 Ultra. That card is capable of pushing just over 32million Shader Operations Per Second and 0.8 Million Polygons Per Scene set to 1024x768@60FPS.

So what your talking about is yes, while the RSX is capable of delivering 3x the power of the top-end single graphics card.

That is of-course on the Standard Settings. You can easily over-clock your Geforce 6 cards, and REALLY see a huge performance boost.

With SLi Geforce 6600 (Unlocked) GT you can effectively close the gap to 2x the power; if that. This is roughly the speed increase we saw between the FX and 6-Series.

Graphics aren't everything either. Nintendo have never said they're trying to make the most awesome graphically potent machine on the market. In-fact by not revealing thier specifications, it means that they can go back.. and tweak with them as needed.

The technology for both the X-Box 360 and Playstation 3 is now available for IBM Developer Solutions. Although sure you can't get the same performance or release until post-Console release; the fact of the matter remains is that they can use the technology or have thier own developed quickly.

If that was something that really mattered.
In all honestly the last generation GameCube games relied very little on the graphical prowess to WOW the audiences. Instead they used it to create awesome works and fun environments to play in.

Graphics being used to enhance the overall of the games for the console not there to make the games sell. Nintendo have quite clearly been about providing more innovation over the past generations; while sure this won't appeal to your 18-26yo bloke who thinks that graphics are the dogs naggers and all that is important to games.. to those of us who actually ENJOYED games 10-15 years ago when they were only just trickling on to the market Nintendo provide something we've missed.

Entertainment. So you can take your Sony fan boy-ism, shove it up your [censored] and be happy with your overhyped DELL-Stylisted printer. While the rest of us have fun blowing the crap out of our mates on some of the best Multiplayer games ever made.

robo cat
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Posted: 4th Jun 2005 05:34
There is a potentially major problem. You better be able to save your game status for downloaded games on the memory cards or whatever Revolution uses for this. Otherwise many games wouldn't be worth downloading. Will be great to be able to play some old classics - hopefully they will have all the Donkey Kong Country games as they have graphics that still look great today and gameplay better than many modern titles.

Simple... yet fun!
Megaton Cat
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Posted: 4th Jun 2005 05:35 Edited at: 4th Jun 2005 05:37
Oh...

Well the site did say "any past generation games" and I thought that included the GCN.

Well this isn't that big of deal considering there's emulators around everywhere. But still the idea is cool. As long as we don't have to pay for it.

EDIT: Good god, in the time it took me to write this message, Raven coughed up a post the size of my History Final.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
robo cat
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Posted: 4th Jun 2005 05:38
Quote: "Well this isn't that big of deal considering there's emulators around everywhere"


I personally don't use emulators but I'm sure its still more convenient to just turn on your Revolution, select a game from the list, wait a few minutes and play!

Simple... yet fun!
Megaton Cat
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Posted: 4th Jun 2005 05:40
Quote: "I'm sure its still more convenient to just turn on your Revolution, select a game from the list, wait a few minutes and play!"


You've got that the other way around.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Raven
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Posted: 4th Jun 2005 05:46
Actually I think the plus side of the Revolution is that it's 100% Compatible with the old controllers.

There is that face-panel on the front, you can just slot in an old NES or GC controller.. bam you can instantly play your classic game not only perfectly (given from what I understand the system doesn't emulate, it literally has each of the past consoles inside cept for the GC which shares most of it's technology allowing it to be pretty seemlessly compatible iwth the new hardware) but also with the old controllers.

Super Street Fighter 2 and Super Bomber Man are gonna be awesome with the old SNES controller.

Plus you know unlike the PS3 or XB you won't get problems trying to play specialised games (like FF7/8/9! )

Jeku
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Posted: 4th Jun 2005 06:11
Quote: "You mean Mario 128, which was given the retail name Mario Sunshine?"


Technically Mario 128 is a different game than Mario Sunshine. I just read this a few days ago and I forget where--- but they are two separate games.

Raven --- they're obviously going to be emulated games, as they have also hinted at the possibility of making some of the older games multiplayer online, like Mario Kart for example. That would require some modification that the NES/SNES/N64 doesn't support.


--[R.O.B.O.I. and FireTris Coming Soon]--
Raven
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Posted: 4th Jun 2005 07:15
Quote: "Raven --- they're obviously going to be emulated games, as they have also hinted at the possibility of making some of the older games multiplayer online, like Mario Kart for example. That would require some modification that the NES/SNES/N64 doesn't support."


Not really, the NES and SNES can effectively fit into a single chip now; so the came can internally calculate away as it pleases; but on the outside they can have a seperate program running on the Revolutions main hardware wrapping features.

So say you want Mario Kart online, what each machine would be doing is effectively playing it as if you had a Multi-Tap; but then the Revolution would have network patch code for when that is run, and access the registers that the game expects, it could also I/O the memory area (given it would be being accessed through an interface anyways) to provide the updated data.

So while sure the Multiplayer End would be new technology, the actual game itself would remain solely on the original hardware.

This would mean that you don't get any of those horribly Emulation problems, because emulation no matter how well you do it unless it's being done through an InterOp language WILL have issues.

Having a clever Operating System capable of using the old technology with the new however would mean 100% compatibility; because it's technically running on the real hardware.

Kinda like how Pentium Processors have a special 8086/286 unit so that rather than emulating old machines it just shifts the machine to change the processor to a 286/86 processor.

It's still running at like several GHz; but the point is that the CPU calls don't cause crashes because they're trying to access parts of the x86 CPU that no longer exist. (hense the whole A20 issue lol)

If you think about it, it's not like this sort of thing hasn't been done in the past. I always wanted to have one of those Mesh/Dell Sega Computers.; which had a Mega Drive built-in

Jeku
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Posted: 4th Jun 2005 08:19
Actually you're right--- this is what I've been doing for ages with XLink/Kai to play the original Halo Xbox game online


--[R.O.B.O.I. and FireTris Coming Soon]--
robo cat
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Posted: 4th Jun 2005 18:57
Quote: "Technically Mario 128 is a different game than Mario Sunshine. I just read this a few days ago and I forget where--- but they are two separate games."


Jeku is right that it is a seperate game. They have apparently been working on it all this time but then released Sunshine as a token Mario game for the console (since each Nintendo console has to have one). Its meant to be the true successor to Mario 64. However, Raven is correct in that it won't be called Mario 128 since it won't be on Gamecube even though that was its working title, originally intended for Gamecube.

What would be cool for Mario Kart would be if you could select any course from any of the games, any handling from any of the games and any weapons from any of the games!

Simple... yet fun!
Raven
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Posted: 4th Jun 2005 22:53
There is a second Mario game due out for the GameCube before the Revolution's release next April.

Considering from what I remember Mario 128 was NEVER the name given to any projects but was the rumoured title of the next generation game because SO many fans believed the GameCube (Dolphin) was going to be a 128bit Console.

The Revolution isn't even a full 128bit console, and honestly I don't see the big deal about it. It's CPU is a 64/128bit; just like the GameCube itself is a 32/64bit (not even a true 64bit Conosole like the N64)

I'd wager large wads of cash that the game that people 'believe' was Mario 128 became Sunshine. Mario Sunshine is in NO WAY some token game, even remotely; It's not the same as the Zelda game, but then The Wind Waker wasn't a token game either.. they did have Twilight Princess' engine being developed first, and it was originally ment for The Wind Waker; but there was a decision to base the new game on the Cartoon Series that as the time was airing in Japan.

Obviously given it's never aired in the US or Europe, not exactly a surprise everyone was kinda shocked to the change in style; and going back to the original engine for the Twilight Princess really is mostly to keep the fans happy after the poor reception the previous game got.

I know of so many RUMOR that people take as gold are REAL, then bitch when something else takes it's place and are like 'Oh no the company is just waiting to release the REAL game we heard about years ago'.. bull-[censored].

Wake up and smell the coffee. If your going to believe all of the rumours flying around the industry you might as well get pumped about how truely awesome Killzone looks right now, because OF COURSE the Playstation 3 will be able to handle almost Cinematic graphics in Real-Time @ the proposturous resolution or 2048x1024 with no slowdowns at 60FPS.

: rolls eyes :

MiR
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Posted: 4th Jun 2005 23:14
Quote: "
I'd wager large wads of cash that the game that people 'believe' was Mario 128 became Sunshine. "

Then start paying out. Mario 128 is apart from sunshine. They don´t even know if they will release Mario 128 for the revolution. In an interview Miyamoto stated that he is not sure if the Mario game for revolution will be another sunshine or Mario 128. I think it was with IGN.


¿Como estas you el dia de today?
Raven
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Posted: 5th Jun 2005 00:04
Quote: "Then start paying out. Mario 128 is apart from sunshine. They don´t even know if they will release Mario 128 for the revolution. In an interview Miyamoto stated that he is not sure if the Mario game for revolution will be another sunshine or Mario 128. I think it was with IGN."


Seen each of the interviews on GameSpy/IGN (I practically live off that for information), don't remember seeing anything about 'Mario 128'

As I said there is another Mario game due out for the GameCube, plus one due for the Revolution. There quite frankly is no such thing as this 'Mario 128'

robo cat
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Posted: 5th Jun 2005 00:42
In plenty of the magazines they say Nintendo is making Mario 128 but is keeping its details a secret in case they get stolen before its released. Apparently its going to be extremely ground-breaking.

Quote: "they did have Twilight Princess' engine being developed first"


I think the new zelda was being worked on at the same time as Wind Waker. Wind Waker wasn't exactly HUGE by Zelda standards. It was a great game and loads of fun but the padding created by sailing and thus the lack of depth to the world - in that it lacked the deep background of races that were present in Ocarina and Majora's Mask - leads me to believe that they were focusing their efforts on the new Zelda and using Wind Waker incase they didn't finish Twilight Princess in time for the Gamecube - whilst also testing the popularity of cell shading. Likewise, its my oppinion that Mario Sunshine was released so there would be a Mario game on the console incase Mario 128 (or whatever it will be called) isn't made in time - which it hasn't been.

Simple... yet fun!
Osiris
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Posted: 5th Jun 2005 02:19
You guys, nintendo is just fine, I got my parents hooked on video games, they cant play 3d ones it makes them dizzy, so they are going to get the revolution and download all of the old fun games they remember, and nintendo makes good consoles for young people for thier first ones, because there are almost no violens games on it.

ReneGade RG
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Posted: 5th Jun 2005 02:58
Quote: "You mean Mario 128, which was given the retail name Mario Sunshine?"


ehum...ehum...no! Nintendo only recently released news on M128 after 5 years of leaving us in the dark! Check out your facts, Sunshine was not a directt sequel to mario64 and even Miyamoto said that!

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 03:10
Did your hear? Miyamoto doesn't like "long games"! Go on [/href]http://www.gamespot.com [href] Goodbye to final fantasies, tales of.. and legend of zelda games for the Revolution! Miyamoto says that games are "too long" these days, he says that GTA and Halo suck!

Miyamoto, let me take you through the stages of videogame "evolution":
Game physics and AI
Color
"Length"
3d

Nowadays, long games are more popular than short games! Vice City and Halo 2 sold millions! 360 is getting Halo 3 and Quake 4 and PS3 is getting Killzone 2 and a few new brands of FPSs! How are you gonna match up! This is probably bad news to even nintendo fans, has Miyamoto lost his mind!?

Well.... It seems that Nintendo has gone !!!
...And for what?

Family entertainment!

95% percent of people I know who own a PS2 have parents which wouldn't wanna pick up the most family friendly eyetoy games!

It's time Nintendo either fire Miyamoto or say goodbye to videogames and go back to being a trading card and taxi company!

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 03:12
No more Zelda and Pokemon rpgs, just think....

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 03:13
Twilight Princess may be the last Zelda! Now that is harsh!

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 03:20
What about controller issues? How are they going to have one universal controller for five different consoles!

How can a console slimmer than a roof tile have four emulation devices in one and still support "modern" games? Not very realistic, is it?

And what about memory and power! Maybe it is another 128-bit system!

If this is to be ANY good then it's probably gonna be a 2007 release date to fix all these logical issues!!

It's amazing you're reading this, surprise... you still are.
Richard Davey
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Posted: 5th Jun 2005 03:29 Edited at: 5th Jun 2005 03:29
Quote: "360 is getting Halo 3 and Quake 4 and PS3 is getting Killzone 2 and a few new brands of FPSs! How are you gonna match up!"


Simple - Killzone was utter shite. Quake 4 will be yet another FPS run around bored-to-tears affair. Only Halo 3 shows any signs of being worth actually playing.

Nintendo make bloody good games, they always have and they always will. I turn on my Gamecube far more often than my PS2 because the games are simply more fun.

Don't under-estimate the sheer size and money to be made from "family entertainment". Of all the next gen consoles Revolution is top of my list because I know the games will be fun to play and not trudging through mindless FPS wannabes.

Two Worlds and in Between
Hot Metal and Methedrine
ReneGade RG
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Posted: 5th Jun 2005 03:30
Quote: "The NVIDIA Geforce 7 (NV51a/RSX) is capable of 3x the power of a GeForce 6800 Ultra. That card is capable of pushing just over 32million Shader Operations Per Second and 0.8 Million Polygons Per Scene set to 1024x768@60FPS.

So what your talking about is yes, while the RSX is capable of delivering 3x the power of the top-end single graphics card.

That is of-course on the Standard Settings. You can easily over-clock your Geforce 6 cards, and REALLY see a huge performance boost.

With SLi Geforce 6600 (Unlocked) GT you can effectively close the gap to 2x the power; if that. This is roughly the speed increase we saw between the FX and 6-Series.

Graphics aren't everything either. Nintendo have never said they're trying to make the most awesome graphically potent machine on the market. In-fact by not revealing thier specifications, it means that they can go back.. and tweak with them as needed.

The technology for both the X-Box 360 and Playstation 3 is now available for IBM Developer Solutions. Although sure you can't get the same performance or release until post-Console release; the fact of the matter remains is that they can use the technology or have thier own developed quickly.

If that was something that really mattered.
In all honestly the last generation GameCube games relied very little on the graphical prowess to WOW the audiences. Instead they used it to create awesome works and fun environments to play in.

Graphics being used to enhance the overall of the games for the console not there to make the games sell. Nintendo have quite clearly been about providing more innovation over the past generations; while sure this won't appeal to your 18-26yo bloke who thinks that graphics are the dogs naggers and all that is important to games.. to those of us who actually ENJOYED games 10-15 years ago when they were only just trickling on to the market Nintendo provide something we've missed.

Entertainment. So you can take your Sony fan boy-ism, shove it up your [censored] and be happy with your overhyped DELL-Stylisted printer. While the rest of us have fun blowing the crap out of our mates on some of the best Multiplayer games ever made.
"


I heard that rubbish before from a 360 fan and only when he looked a little bit deeper, then he realised that Cell is more powerful than the 360 processor and that PS3 has got some amazing online multiplayer support! Go on Gamespot.com! What Microsoft said was a lie! And I did exaggerate on the RSX, which is 4x LESS powerful than the NVidia 360 processor and about 7x less powerful than cell!

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 03:33
Quote: "Simple - Killzone was utter rubbish. Quake 4 will be yet another FPS run around bored-to-tears affair. Only Halo 3 shows any signs of being worth actually playing."


Firstly, I know killzone 1 was a disappointment! You haven\'t seen the sequel yet, have you? I myself did NOT like the original and the PS2 was alittle too weak to handle a Halo-beater but not PS3, I swear it!

Quake was fun! Too most people at least!

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 03:42
Quote: "Only Halo 3 shows any signs of being worth actually playing.
"


I played Halo 1 and 2 many times and I can say, I actually think the "master chief wearing a space-age suit killing aliens" idea is getting old, welcome Killzone 2! Hundreds of actors being blown up at once on screen, yay!!!!!!

It's amazing you're reading this, surprise... you still are.
Raven
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Posted: 5th Jun 2005 03:52 Edited at: 5th Jun 2005 04:02
Quote: "ehum...ehum...no! Nintendo only recently released news on M128 after 5 years of leaving us in the dark! Check out your facts, Sunshine was not a directt sequel to mario64 and even Miyamoto said that!"


If there was no news on it for the entire life-time of the GameCube, then what the hell are you on about.

Sorry but this is like getting pissed off that Half-Life 2 ended up comming out in 2004 rather than 1998 when it was started; despite not knowing about it even being in development until 2003!

Yeah that's some superior logic you have there!

Quote: "Did your hear? Miyamoto doesn't like "long games"! Go on http://www.gamespot.com Goodbye to final fantasies, tales of.. and legend of zelda games for the Revolution! Miyamoto says that games are "too long" these days, he says that GTA and Halo suck! "


Grand Theft Auto and Halo did suck. The only good thing about Halo was the Multiplayer aspect, more importantly the Cooperative.

Just because the President of Nintendo doesn't like long games, means [censored] all. The CEO of Microsoft hates the X-Box, and thinks it's a waste of Microsoft resources. The CEO of Electronic Arts hates Sports games; but thats thier largest market right now.

A companies president/ceo is just that.. the top man, they don't have absolute power though. Decisions are made by a board often swayed by the Shareholders themselves; it takes months for actions and decisions like 'no long games' to come in to effect.

I can see where the PoN is comming from, because he no doubt has little time like most of the rest of the industry to play games, so having 6hours loading times.. with over 40hours of gameplay is just too much because you'll be stuck on a single game for months.

Yet from gamers points of view, games are getting far too short.

We've gone from 10hours (which used to be long btw) to 20hours, now back down to 10hours again. Mostly due to rising costs and development times required that gamers just don't want; so compromises need to be made.

Still the fact remains, there's little chance in hell that the PoN's personal preferences will have much sway in the grand scheme.

..

Also on a smaller note, GameSpot are reknown for being F-O-S
Most inteviews they do aren't Video, Audio, nor do they write down EXACTLY what the Interviewee said.

I know this from experience, being quoted that Tomb Raider Chronicles was going to have full-hand-to-hand combat, but when the game was release fans found out that the feature was something WE HAD PLANNED, which is actually what I said.

Quote: "What about controller issues? How are they going to have one universal controller for five different consoles!"


a/ There is an LCD Controller that can change it's setup to whatever you need.
b/ The face panel allows you to connect any old controller (Nintendo will be retailing them as Multi-Packs)
c/ Each game will be able to default to the GameCube controller, which is set to be the Default Controller shipped.

Quote: "How can a console slimmer than a roof tile have four emulation devices in one and still support "modern" games? Not very realistic, is it? "


Perhaps because it's not what hardware you put in to the machine, but how it's used.

The Nintendo GameCube technically was the lowest powered of the last generation consoles; but because of how it was set-up it was capable of pushing bounderies almost as far as the X-Box with all of it's super-powerful hardware.

Quote: "And what about memory and power! Maybe it is another 128-bit system!"


More Bits != More Power

32-bit 4 Register 400MHz Processor
will run at the exact same speed as a
128-bit 4 Register 400MHz Processor

if you are doing, say Color Integer Math. those Extra bits are useful for extra depth and precision; but without extra Registers your limited to the speed of the actual processor.

At the end of the day most games use 32-bit FP and 32-Bit Integer Mathematics; there's really little need for anything more aside from specific graphics and physics operations.

The reason the PS2 is faster though is because it can split up it's registers.

So rather than 4x 128-bit, you can have 16x 32-bit. There-in you have much more processing power.

Quote: "I heard that rubbish before from a 360 fan and only when he looked a little bit deeper, then he realised that Cell is more powerful than the 360 processor and that PS3 has got some amazing online multiplayer support! Go on Gamespot.com! What Microsoft said was a lie! And I did exaggerate on the RSX, which is 4x LESS powerful than the NVidia 360 processor and about 7x less powerful than cell!"


Bollocks.

Playstation 3 Cell Processor can output 215 GFlops
X-Box 360 3Core Processor can output 197 GFlops

The speed difference in Floating-Point Operations is minor considering what both processors will be through-putting. Those are the only values both processor manufacturer has PUBLICALLY released though.

And Floating-Point Operations means jack-all given that over half of all program operations are Integer-Based. I can tell you for nowt that the X-Box 360 3Core is capable of out-performing the Playstation 3 Cell by over 2x in this aspect.

Graphics wise, yes the RSX is 2x more powerful than the R520; but that said... again this is down to how you look at it.

Somehow though I have a feeling you SEE big numbers and feel.. "oh BIGGER = BETTER"; when it comes to development this can't be further from the truth.

Also USE THE [CENSORED] EDIT BUTTON!

Quote: "Go on Gamespot.com! What Microsoft said was a lie! And I did exaggerate on the RSX, which is 4x LESS powerful than the NVidia 360 processor and about 7x less powerful than cell"


Sorry but this is gotta be the most [censored] retarded thing I've ever heard.

RSX is capable of 1.8 TFlop and over 2.5 DTips .. the GPU on it's own is what makes the PS3 so much more powerful.

Richard Davey
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Posted: 5th Jun 2005 04:10
Quote: "Firstly, I know killzone 1 was a disappointment! You haven\'t seen the sequel yet, have you? "


Sure I've watched the E3 videos like everyone else has, but you have to admit that although they look stunning - no-one has actually played the game yet, and if its not yet another on-rails FPS shooter I'll gladly eat a copy The FPS genre is tired no matter how much graphical shine they throw at it - it doesn't interest *everyone* and I think Nintendo knows this.

I've had far more fun playing Wario Ware or Donkey Konga than any PS2 FPS game I can think of. Then again, I did love Ico, Rez, Frequency, Amplitude and all the SSX games - true console masterpieces that would just be out of place on a PC (the real home of the FPS). It's just a crying shame MS and Sony only care about following tired trends rather than doing anything especially innovative.

Two Worlds and in Between
Hot Metal and Methedrine
ReneGade RG
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Posted: 5th Jun 2005 04:14 Edited at: 5th Jun 2005 04:32
Quote: "
Massive quote edited out by a Mod - start quoting properly please.
"


Either way, it is good bye to Pokemon and Zelda, they are quite "LONG"! Nintendo are going mad! I now WANT TO BELIEVE that nintendo are making n5 games free, I pay $50 for a SHORT game, no way! I actually want it to occupy me, so I can spend my 5 hours spare time doing something I find fun, I want LONGER games!

If you hate GTA and Halo then it makes no difference... Goodbye to all RPGs, adventure games, FPSs and so on....

It just does not simply add up! Revolution is going to SUCK!

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 04:15 Edited at: 5th Jun 2005 04:34
Quote: "
Another massive quote trimmed.
"


"How can a console slimmer than a roof tile have four emulation devices in one and still support "modern" games? Not very realistic, is it? "

Perhaps because it's not what hardware you put in to the machine, but how it's used.

The Nintendo GameCube technically was the lowest powered of the last generation consoles; but because of how it was set-up it was capable of pushing bounderies almost as far as the X-Box with all of it's super-powerful hardware.


Quote: "And what about memory and power! Maybe it is another 128-bit system!"

More Bits != More Power

32-bit 4 Register 400MHz Processor
will run at the exact same speed as a
128-bit 4 Register 400MHz Processor

if you are doing, say Color Integer Math. those Extra bits are useful for extra depth and precision; but without extra Registers your limited to the speed of the actual processor.

At the end of the day most games use 32-bit FP and 32-Bit Integer Mathematics; there's really little need for anything more aside from specific graphics and physics operations.

The reason the PS2 is faster though is because it can split up it's registers.

So rather than 4x 128-bit, you can have 16x 32-bit. There-in you have much more processing power.



Either way, it is good bye to Pokemon and Zelda, they are quite "LONG"! Nintendo are going mad! I now WANT TO BELIEVE that nintendo are making n5 games free, I pay $50 for a SHORT game, no way! I actually want it to occupy me, so I can spend my 5 hours spare time doing something I find fun, I want LONGER games!

If you hate GTA and Halo then it makes no difference... Goodbye to all RPGs, adventure games, FPSs and so on....

It just does not simply add up! Revolution is going to SUCK!


It's amazing you're reading this, surprise... you still are.

My post went wrong! Sorry..

It's amazing you're reading this, surprise... you still are.
Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 5th Jun 2005 04:16
Quote: "There quite frankly is no such thing as this 'Mario 128'"


Just because yhou haven't read about Mario 128 on your beloved GameSpy, doesn't mean that it doesn't exist, ok? You are simply talking out of your behind on this one, so just drop it

Quote: "Grand Theft Auto and Halo did suck. The only good thing about Halo was the Multiplayer aspect, more importantly the Cooperative."


Tell that to the millions who still play Halo single player, including me. Not everyone has a wife who or other family who plays Halo--- so single-player is all you've got. And Halo has a damn great single-player experience mind you.


--[R.O.B.O.I. and FireTris Coming Soon]--
ReneGade RG
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Posted: 5th Jun 2005 04:19
Quote: "
If there was no news on it for the entire life-time of the GameCube, then what the hell are you on about.

Sorry but this is like getting pissed off that Half-Life 2 ended up comming out in 2004 rather than 1998 when it was started; despite not knowing about it even being in development until 2003!

Yeah that's some superior logic you have there!


"Did your hear? Miyamoto doesn't like "long games"! Go on http://www.gamespot.com Goodbye to final fantasies, tales of.. and legend of zelda games for the Revolution! Miyamoto says that games are "too long" these days, he says that GTA and Halo suck! "

Grand Theft Auto and Halo did suck. The only good thing about Halo was the Multiplayer aspect, more importantly the Cooperative.

Just because the President of Nintendo doesn't like long games, means [censored] all. The CEO of Microsoft hates the X-Box, and thinks it's a waste of Microsoft resources. The CEO of Electronic Arts hates Sports games; but thats thier largest market right now.

A companies president/ceo is just that.. the top man, they don't have absolute power though. Decisions are made by a board often swayed by the Shareholders themselves; it takes months for actions and decisions like 'no long games' to come in to effect.

I can see where the PoN is comming from, because he no doubt has little time like most of the rest of the industry to play games, so having 6hours loading times.. with over 40hours of gameplay is just too much because you'll be stuck on a single game for months.

Yet from gamers points of view, games are getting far too short.

We've gone from 10hours (which used to be long btw) to 20hours, now back down to 10hours again. Mostly due to rising costs and development times required that gamers just don't want; so compromises need to be made.

Still the fact remains, there's little chance in hell that the PoN's personal preferences will have much sway in the grand scheme.

..

Also on a smaller note, GameSpot are reknown for being F-O-S
Most inteviews they do aren't Video, Audio, nor do they write down EXACTLY what the Interviewee said.

I know this from experience, being quoted that Tomb Raider Chronicles was going to have full-hand-to-hand combat, but when the game was release fans found out that the feature was something WE HAD PLANNED, which is actually what I said.


"What about controller issues? How are they going to have one universal controller for five different consoles!"

a/ There is an LCD Controller that can change it's setup to whatever you need.
b/ The face panel allows you to connect any old controller (Nintendo will be retailing them as Multi-Packs)
c/ Each game will be able to default to the GameCube controller, which is set to be the Default Controller shipped.


"How can a console slimmer than a roof tile have four emulation devices in one and still support "modern" games? Not very realistic, is it? "

Perhaps because it's not what hardware you put in to the machine, but how it's used.

The Nintendo GameCube technically was the lowest powered of the last generation consoles; but because of how it was set-up it was capable of pushing bounderies almost as far as the X-Box with all of it's super-powerful hardware.


"And what about memory and power! Maybe it is another 128-bit system!"

More Bits != More Power

32-bit 4 Register 400MHz Processor
will run at the exact same speed as a
128-bit 4 Register 400MHz Processor

if you are doing, say Color Integer Math. those Extra bits are useful for extra depth and precision; but without extra Registers your limited to the speed of the actual processor.

At the end of the day most games use 32-bit FP and 32-Bit Integer Mathematics; there's really little need for anything more aside from specific graphics and physics operations.

The reason the PS2 is faster though is because it can split up it's registers.

So rather than 4x 128-bit, you can have 16x 32-bit. There-in you have much more processing power.

"


Either way, it is good bye to Pokemon and Zelda, they are quite "LONG"! Nintendo are going mad! I now WANT TO BELIEVE that nintendo are making n5 games free, I pay $50 for a SHORT game, no way! I actually want it to occupy me, so I can spend my 5 hours spare time doing something I find fun, I want LONGER games!

If you hate GTA and Halo then it makes no difference... Goodbye to all RPGs, adventure games, FPSs and so on....

It just does not simply add up! Revolution is going to SUCK!

Sorry, it went wrong again!


It's amazing you're reading this, surprise... you still are.

It's amazing you're reading this, surprise... you still are.
Benjamin
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Location: France
Posted: 5th Jun 2005 04:22
I just thought I would post to ask the idiot who keeps doing huge quotes to kindly shut his mouth. And calm down.


"Lets migrate like bricks" - Me
Raven
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Location: Hertfordshire, England
Posted: 5th Jun 2005 04:35
Quote: "Just because yhou haven't read about Mario 128 on your beloved GameSpy, doesn't mean that it doesn't exist, ok? You are simply talking out of your behind on this one, so just drop it"


I'll believe it when a reputable website posts information.
I mean if you believe what you read on GameSpot do you also believe what you read on TheInquirer?

Quote: "Tell that to the millions who still play Halo single player, including me. Not everyone has a wife who or other family who plays Halo--- so single-player is all you've got. And Halo has a damn great single-player experience mind you."


Millions?
I'd quite happily tell to any Halo player that I feel that the game wasn't anything special.

Atleast not as special as it was suppose to be. The level were repetitive (Oh dear sweet jesus! is that ever true).. weaponry wasn't anything particularly impressive, the vehicles were cool because it was almost literally the first game to feature them; but ultimately as disappointing as Half-Life 2's vehicles.

On the whole the game tried to be too many things at once, and the one thing it wasn't (atleast for me) was fun. I'm not the first to say it (even in this thread) and I'm sure I won't be the last.

Personally I found Goldeneye, Perfect Dark, and Medal of Honor (Playstation One version) to be the best FPS games on consoles.

The recent bought of them on the console (and on the PC for that matter) have left a bad taste of lacking promised features, or just plain boredom.

Instead finding myself turning to more enjoyable games like Full Spectrum Warrior for my war-time buzz

Richard Davey
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Posted: 5th Jun 2005 04:40 Edited at: 5th Jun 2005 04:41
Quote: "I pay $50 for a SHORT game, no way!"


On this thread - if you follow the recent news about how much it costs to make games these days I would be amazed if the really good 360 and PS3 games are that cheap when they come out. Even the EA boss has gone on record saying the price of games needs to go up due to the development process taking so much longer now. An interesting side effect of all this "wonderful" new hardware. The games will look stunning, mostly still play like crap, but cost a third of the price of the console itself. Life's a bitch

Two Worlds and in Between
Hot Metal and Methedrine
Richard Davey
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Posted: 5th Jun 2005 04:53
Quote: "I'd quite happily tell to any Halo player that I feel that the game wasn't anything special."


That game rocked, especially when it first came out (how many years old is it now? 4? 5? maybe more?). There wasn't any one thing about it that made it special: it was all down to the beautiful game design. Once one task/area started to get a little repetitive the whole game changed tack and you found yourself driving instead, or flying, or whatever. The voice effects for the little aliens were sublime, truly funny. Real quality dual-fire weapons. Pretty good AI, lovely atmosphere, great music, strong characters. Friggin' masterpiece. At the time it pushed the FPS genre further forward than all of its contemparies, save perhaps for HL.

The problem is that now many years later the genre is stagnant and overcrowded beyond belief, no matter how many pretty effects are shoved up the pipeline. Damn shame really.

Two Worlds and in Between
Hot Metal and Methedrine
ReneGade RG
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Posted: 5th Jun 2005 05:06
sorry, the third post I made was the right one!

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 05:09
Can you argue with the idea that there will be no Pokemon or Zelda games for Revolution, come on! They are long!

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ReneGade RG
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Posted: 5th Jun 2005 05:11
I dare you to argue with me! What are you gonna do with no LONG games!

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Richard Davey
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Posted: 5th Jun 2005 05:23 Edited at: 5th Jun 2005 05:24
I think you're getting your knickers in a twist over something that is merely ASSUMED, has no official announcement behind it and is based totally on a quote from a single person known to be very outspoken who isn't the only decision maker at Nintendo.

In short, it's not worth the paper it's written on re: being valid.

Two Worlds and in Between
Hot Metal and Methedrine
ReneGade RG
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Posted: 5th Jun 2005 05:51
Quote: "On this thread - if you follow the recent news about how much it costs to make games these days I would be amazed if the really good 360 and PS3 games are that cheap when they come out. Even the EA boss has gone on record saying the price of games needs to go up due to the development process taking so much longer now. An interesting side effect of all this "wonderful" new hardware. The games will look stunning, mostly still play like crap, but cost a third of the price of the console itself. Life's a bitch "


Nowadays, game developers make money by advertising their games and making sure that they are good, after that, if they are successful, they will make money and the game will sell alot. As long as the price is reasonable, it makes no difference about the price! The average price for a new game is $50 and $30 for some older games.

Question is, $30 is still too much for a SHORT game which is pretty sucky, SHORT games cannot be advertised as well and aren't involving enough!

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 05:55
That probably means that REVOLUTION games may be more expensive because less people are gonna buy! They are SHORT!
Quote: "
I think you're getting your knickers in a twist over something that is merely ASSUMED, has no official announcement behind it and is based totally on a quote from a single person known to be very outspoken who isn't the only decision maker at Nintendo.

In short, it's not worth the paper it's written on re: being valid.
"


That "decision maker" is responsible for half of what made nintendo good and you can work out why! And now he's gone bonkers!

It's amazing you're reading this, surprise... you still are.
ReneGade RG
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Posted: 5th Jun 2005 06:07
Is anyone agreeing with me? Is anyone on my side? I'm lonely!!

It's amazing you're reading this, surprise... you still are.
Jeku
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Posted: 5th Jun 2005 06:26
Renegade - You should really learn to put all your comments inside of just one post, as people get annoyed easily when somebody posts 3 times in a row.

And I don't know what you're harping about. Because a game is short doesn't mean it's a crappy game, ok? I think it's stupid how the industry goes by hours anyhow--- I mean it would take me a year to get through some of those massive RPGs if I was inclined to take one on. But the reviewer may say it's a 20-30 hour game.

And I for one will not be spending more than $70CDN on a new title, so I guess I will have to wait for the new console games to go down in price.


--[R.O.B.O.I. and FireTris Coming Soon]--

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