Quote: "ehum...ehum...no! Nintendo only recently released news on M128 after 5 years of leaving us in the dark! Check out your facts, Sunshine was not a directt sequel to mario64 and even Miyamoto said that!"
If there was no news on it for the entire life-time of the GameCube, then what the hell are you on about.
Sorry but this is like getting pissed off that Half-Life 2 ended up comming out in 2004 rather than 1998 when it was started; despite not knowing about it even being in development until 2003!
Yeah that's some superior logic you have there!
Quote: "Did your hear? Miyamoto doesn't like "long games"! Go on http://www.gamespot.com Goodbye to final fantasies, tales of.. and legend of zelda games for the Revolution! Miyamoto says that games are "too long" these days, he says that GTA and Halo suck! "
Grand Theft Auto and Halo did suck. The only good thing about Halo was the Multiplayer aspect, more importantly the Cooperative.
Just because the President of Nintendo doesn't like long games, means [censored] all. The CEO of Microsoft hates the X-Box, and thinks it's a waste of Microsoft resources. The CEO of Electronic Arts hates Sports games; but thats thier largest market right now.
A companies president/ceo is just that.. the top man, they don't have absolute power though. Decisions are made by a board often swayed by the Shareholders themselves; it takes months for actions and decisions like 'no long games' to come in to effect.
I can see where the PoN is comming from, because he no doubt has little time like most of the rest of the industry to play games, so having 6hours loading times.. with over 40hours of gameplay is just too much because you'll be stuck on a single game for months.
Yet from gamers points of view, games are getting far too short.
We've gone from 10hours (which used to be long btw) to 20hours, now back down to 10hours again. Mostly due to rising costs and development times required that gamers just don't want; so compromises need to be made.
Still the fact remains, there's little chance in hell that the PoN's personal preferences will have much sway in the grand scheme.
..
Also on a smaller note, GameSpot are reknown for being F-O-S
Most inteviews they do aren't Video, Audio, nor do they write down EXACTLY what the Interviewee said.
I know this from experience, being quoted that Tomb Raider Chronicles was going to have full-hand-to-hand combat, but when the game was release fans found out that the feature was something WE HAD PLANNED, which is actually what I said.
Quote: "What about controller issues? How are they going to have one universal controller for five different consoles!"
a/ There is an LCD Controller that can change it's setup to whatever you need.
b/ The face panel allows you to connect any old controller (Nintendo will be retailing them as Multi-Packs)
c/ Each game will be able to default to the GameCube controller, which is set to be the Default Controller shipped.
Quote: "How can a console slimmer than a roof tile have four emulation devices in one and still support "modern" games? Not very realistic, is it? "
Perhaps because it's not what hardware you put in to the machine, but how it's used.
The Nintendo GameCube technically was the lowest powered of the last generation consoles; but because of how it was set-up it was capable of pushing bounderies almost as far as the X-Box with all of it's super-powerful hardware.
Quote: "And what about memory and power! Maybe it is another 128-bit system!"
More Bits != More Power
32-bit 4 Register 400MHz Processor
will run at the exact same speed as a
128-bit 4 Register 400MHz Processor
if you are doing, say Color Integer Math. those Extra bits are useful for extra depth and precision; but without extra Registers your limited to the speed of the actual processor.
At the end of the day most games use 32-bit FP and 32-Bit Integer Mathematics; there's really little need for anything more aside from specific graphics and physics operations.
The reason the PS2 is faster though is because it can split up it's registers.
So rather than 4x 128-bit, you can have 16x 32-bit. There-in you have much more processing power.
Quote: "I heard that rubbish before from a 360 fan and only when he looked a little bit deeper, then he realised that Cell is more powerful than the 360 processor and that PS3 has got some amazing online multiplayer support! Go on Gamespot.com! What Microsoft said was a lie! And I did exaggerate on the RSX, which is 4x LESS powerful than the NVidia 360 processor and about 7x less powerful than cell!"
Bollocks.
Playstation 3 Cell Processor can output 215 GFlops
X-Box 360 3Core Processor can output 197 GFlops
The speed difference in Floating-Point Operations is minor considering what both processors will be through-putting. Those are the only values both processor manufacturer has PUBLICALLY released though.
And Floating-Point Operations means jack-all given that over half of all program operations are Integer-Based. I can tell you for nowt that the X-Box 360 3Core is capable of out-performing the Playstation 3 Cell by over 2x in this aspect.
Graphics wise, yes the RSX is 2x more powerful than the R520; but that said... again this is down to how you look at it.
Somehow though I have a feeling you SEE big numbers and feel.. "oh BIGGER = BETTER"; when it comes to development this can't be further from the truth.
Also USE THE [CENSORED] EDIT BUTTON!
Quote: "Go on Gamespot.com! What Microsoft said was a lie! And I did exaggerate on the RSX, which is 4x LESS powerful than the NVidia 360 processor and about 7x less powerful than cell"
Sorry but this is gotta be the most [censored] retarded thing I've ever heard.
RSX is capable of 1.8 TFlop and over 2.5 DTips .. the GPU on it's own is what makes the PS3 so much more powerful.