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FPSC Classic Models and Media / Alpha channels & transparency

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Chris D
19
Years of Service
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Joined: 10th Mar 2005
Location:
Posted: 7th Jun 2005 20:35
Hi...

How do I make textures with transparent areas in them, like for a low-poly wire fence, grill floor panel to see room below, etc??

I've used opacity maps before for this kinda thing but how can I do this in FPSC?

I'm guessing it's got something to do with alpha-maps but I've not used them before, any clues??? FPSC supports .bmp .tga & .dds for texture maps... can I save these with alpha channel info?

Cheers!
Chris D
19
Years of Service
User Offline
Joined: 10th Mar 2005
Location:
Posted: 8th Jun 2005 08:32
Oops! Should've done a forum search "transparency", pointless post, please ignore!

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