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Geek Culture / Nuclear Glory and where NGC is headed

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Shadow Light
21
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Joined: 13th Sep 2003
Location: W. Ks USA
Posted: 15th Jun 2005 18:46
Good to see your back and Coding as hard as ever...... ....ehhemm.........*begins dance of codinging*

"ooooooh, Goooooooood ooooooooof cooooooooding. Pleeeeeaaaase heeeeelp NnnnnnnnnnnG tooooooo cooooooode quiiiiiiiiiiiiklyyyyyyyy......(even in thier sleep) Pleeeease!"

Now I shall fast from talking untill NGCP is mine all mine.
begining.......in 3.......2.......1.....0.5.......0.25........0.125......NOW

To Fragg or Not To Fragg....
Yea right. Let's FRAGG EM ALL!!!!
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 15th Jun 2005 19:15
I'm considering giving you hell...but it's 1 in the morning .

I see success in your future dude, great stuff. Perhaps people will see you here and I dunno...be inspired to restart game development in AZ out of random chance. I've got to find some money.

Crazy Donut Productions
Current Project: A Redneck game
nuclear glory
21
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Joined: 2nd Oct 2003
Location:
Posted: 16th Jun 2005 04:21
I tink I'm blind...

Quote: "Don't let it wake you up lol. "


So far I haven't gone to sleep. 30+ hours and counting. Been working on this release the whole time.


@Shadow Light
And the new clock begins?

@BearCDP
That'd be great (if people got inspired).

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Freddy 007
19
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Joined: 30th Nov 2004
Location: Denmark
Posted: 16th Jun 2005 04:47
Quote: "So far I haven't gone to sleep. 30+ hours and counting. Been working on this release the whole time."


I know this is great and all, but could you work a bit on the website now? We are some members waiting to be able to log in again

*** PANZERGAMES ***
nuclear glory
21
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Joined: 2nd Oct 2003
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Posted: 16th Jun 2005 05:01
Yes, we're going to turn (at least most) of the website around this month. We're working on a whole new forum system with a lot of options (instant messaging, etc...) and there's a system in the backend (designed in early Jan.) to help us manage mass amounts of products, links, images, and downloads. It was all predone for our work efforts now.

So, as much as it looks a disoriented now, it's all part of the "plan". I just can't cover all of the bases at once on my own.

Should be fully usable again by very late June/early July.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
21
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Joined: 2nd Oct 2003
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Posted: 17th Jun 2005 04:57
Thanks everyone who came by live help just to "give me hell".

40 hours of awakeness, 8 hours of sleep, and I'm fresh as a daisy and back at it.

Everything in N3D was overhauled (including the documents).

I have the new layout for the marketing release and the (new) forum software should be here shortly.

Everyone who sent us "we support NG!" emails during our downtime are getting cushy moderator positions.

Now, if you'll excuse me, I need to make some tracks for the next 40 hours.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
21
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Joined: 2nd Oct 2003
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Posted: 17th Jun 2005 11:52 Edited at: 17th Jun 2005 11:53
All of the sofware is here (including our forums).

The 2.06 N3D release is about 1 hour away from completion. I'm making a final pass to make sure everything is ship-shape.

Everyone stick with us until July and we'll be rockin' again

That's convenient, just in time for the 4th of July.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 17th Jun 2005 13:03
Looking forward to it. Just don't kill yourself. How would we get updates then?

Seriously though, I am willing to wait for the update as long as it takes you. As long as you keep giving us updates on the progress of NG. It's not the lack of updates/bug fixes that makes customers unruley as much as being kept in the dark. I think alot of people (including me) lost faith in NG from the complete silence for months. I have regained my faith since this thread started. Always keep people informed and you will always have loyal customers. Good luck.

nuclear glory
21
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Posted: 17th Jun 2005 14:51
Quote: "It's not the lack of updates/bug fixes that makes customers unruley as much as being kept in the dark."


Understood, that's the part I'm working on.

I'm trying to keep the division between business and personal life, although I began realizing that the effects are worse then just admitting what happened.

I was surprised by how widely this post was accepted.

I'm thinking of putting a similar post at NG for those people who've used our products but are not part of this community.

Quote: "I have regained my faith since this thread started. "


I am glad and honored.

I also hope it helps anyone who's going through trouble (or dealing with people telling them they're wasting their time )

We want to release updates and news once every 3 days (at least once a week) so people know we're workin'

Today people were here asking me about "my story" so I took some time out to tell them what they wanted to know. I also had some people take an interest in helping (as employees or cotractors) with doing NG-based work for very low costs (next to nothing). They're all trying to get into the industry and are excited about it too

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 18th Jun 2005 04:40
I love the NG DLL!

I also think your site might use a few improvements

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
nuclear glory
21
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Joined: 2nd Oct 2003
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Posted: 18th Jun 2005 04:44
Quote: "I also think your site might use a few improvements"


The install apps have all been uploaded, tested, and are a green light. The next stop is the marketing (which means the website!).

We haven't updated the website for awhile, so this'll be fun

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
21
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Posted: 18th Jun 2005 23:08 Edited at: 18th Jun 2005 23:10
Progress went excellent yesterday.

We finished ALL of the packages for the 2.06 release of N3D and I also got the forums up and running.

Screens at:
http://www.nuclearglory.com/php-bin/t2/manage/images/forum/forum_01.jpg
http://www.nuclearglory.com/php-bin/t2/manage/images/forum/forum_02.jpg
http://www.nuclearglory.com/php-bin/t2/manage/images/forum/forum_03.jpg

It even includes the ability for members to create polls, etc...

They will go live once the membership section of the site has been revised a bit.

I was doing the test-download for the NGDN package last night when I passed out. I woke up and realized the computer was extrmemely hot, I shut her off, took her apart, had the peices cool off, re-assembled, and she fired back up. She seems to be running fine.

I'm doing software backups now.

I'm also testing the NGDN package now (and then all NGDN members will receive their download info )

Letting you all know we're flying. There should be good progress today as well I'm sure.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Eddie B
19
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Joined: 10th Apr 2005
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Posted: 18th Jun 2005 23:16 Edited at: 18th Jun 2005 23:16
Hey, It's Eddie , I was talking to you on IRC and I see you now have your forums up. Do you still want me to do that job for you?
nuclear glory
21
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Posted: 18th Jun 2005 23:25
Yep, just replied to your email

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Eddie B
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Posted: 18th Jun 2005 23:29
He He , Your like me lol, I check my emails every time I am waiting for somthing to compile etc etc.
nuclear glory
21
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Posted: 19th Jun 2005 10:03
Sorry for missing you BearCDP

We were about 30 seconds late getting to your request. It was noisy over here and around dinner-time and we noticed the "live help" noise too late.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
BearCDPOLD
21
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 19th Jun 2005 15:01
It's all good dude, and I got your email too btw, you guys are going to be kick-a at customer support. It was actually dinner time for me as well, so had food not been waiting I would have held out a bit longer for you. The important thing is the food.
Just wanted to say you rock and I'm excited about N3D. I know C++, but not any useful APIs, so as I started thinking more and more about it, the more jittery and excited I got.

Crazy Donut Productions
Current Project: A Redneck game
nuclear glory
21
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Posted: 20th Jun 2005 10:33
Thanks

If you have any questions about the engine or progress of the engine feel free to contact us and we'll let you know what's available, what's coming, where it's at, etc... We don't mind going out of our way to explain it

The "members" link on the website will be active within the next few hours so you could communicate on our forums too.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 20th Jun 2005 12:14 Edited at: 20th Jun 2005 12:17
Quote: "Everyone who sent us "we support NG!" emails during our downtime are getting cushy moderator positions. "

heh, shouldn't i get one for giving you hell?

(well..i was going to say "and because it's the --th post"...but then i realized what post number it was )



"We make the worst games in the universe."

nuclear glory
21
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Posted: 20th Jun 2005 12:50
The forums are up everyone

They can be accessed here:
http://www.nuclearglory.com/php-bin/t2/forum/

You can also go to our homepage and click on the "Members" link.

Soon there will be a new link at the top of the member's section allowing you manage product registrations and downloads (for the NGC, etc...)

@Peter_
Haha

Let me know your user account on our system and I'll mod you.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Lost in Thought
20
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Location: U.S.A. : Douglas, Georgia
Posted: 20th Jun 2005 15:53
Awesome but why do all my posts there show up as guest?

nuclear glory
21
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Posted: 20th Jun 2005 18:46 Edited at: 21st Jun 2005 00:00
Thank you for pointing out the problem. I looked into it and found that it was an oversight in the transition to the new forums.

I tracked a list of accounts that the problem affected, and only a handful were compromised. I checked each one and the only account that it actually created a problem with was yours.

I'm working on a utility app at the moment to fix the problem.

Edit:
Alright, all of your posts appear to be fixed now

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Peter H
20
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Location: Witness Protection Program
Posted: 21st Jun 2005 01:38
lol

BTW i clicked on that forum link you gave and i get this error "Fatal error: Call to undefined function: main_menu() in /htdocs/php-bin/t2/forum/lib.php on line 2489
"

same thing happens when i click on the "members" section...

oh, and i don't think i have a user name on your system

"We make the worst games in the universe."

nuclear glory
21
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Posted: 21st Jun 2005 02:50
I was just about to post on that. That was happening because I was re-loading the database because something went haywire when we did the fix to adjust Lost In Thought's account. We had been doing incremental backups, we just restored the database to full functionality, and all of the settings have been restored.

Give it a shot now.

You'll be able to signup as a new user when you visit the member's section.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Lost in Thought
20
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Location: U.S.A. : Douglas, Georgia
Posted: 21st Jun 2005 05:40 Edited at: 21st Jun 2005 05:49
Seems to be working now. Setting up my profile again now

[edit] One problem though. In the old forum I changed my name from joeyb to lost_in_thought and now I log in and post as lost_in_thought but all my old threads say joeyb and I can't edit them No be deal though as long as I can post with my new name

nuclear glory
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Posted: 21st Jun 2005 06:13
Quote: "all my old threads say joeyb and I can't edit them "


If you want, I can change all of the joeyb's to lost_in_thought's on our boards. Give me the word and I'll run the conversion

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Lost in Thought
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Location: U.S.A. : Douglas, Georgia
Posted: 21st Jun 2005 06:30
If it's no trouble that would be cool as I may need to edit some of them. It's no really that big of a deal though as most of what I posted was related to v3 and when v4 comes out all of that will be old news anyway

nuclear glory
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Posted: 21st Jun 2005 06:57
Okay, I'll make the change as soon as I finish replacing the live-help system here.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Lost in Thought
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Posted: 21st Jun 2005 07:02
Thx I will be posting a couple of examples (in the next couple of days) on that forum (or links to examples on this forum) of using NGC v2.03 with DBP matrixs, advanced terrain, .csm imported objects with entity support, and anything else I can find laying around. Will convert examples to v4 when it arrives

Peter H
20
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Location: Witness Protection Program
Posted: 21st Jun 2005 10:36
yay, i thought that maybe you were updating it!

i'm on now as "HellmuthArts" (Peter was taken...it always is)

"We make the worst games in the universe."

nuclear glory
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Posted: 21st Jun 2005 14:00 Edited at: 21st Jun 2005 18:36
I just replaced our entire live help system. It looks almost identical from the stand-point of the website, but it is a completely different machine. Our last version was dropping messages, this one is run on our own servers and should therefore eliminate the problem.

All of the rest of the website is being moved to the "front" soon, including the product registration system, etc...

With all of this we will also see the launch of the new N3D software. So all of the updates and launching will flow right together.


@Lost in Thought
That will be great and very appreciated. I'll be interested in your 2.03 snipplets so we can allow the user that same level of integration with the new directly integrated v4 engine. I don't want to be compromising functionality for users like yourself.

I'll be moving your post names over shortly.

@Peter_
Your account has been upgraded. It's good to have you aboard as well.


Edit:

@Lost in Thought
Your posts have been updated for your new user name.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Eddie B
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Posted: 22nd Jun 2005 00:55
Being a mod fun

I like the new help system it actually recives message now

Eddie B and always will be
nuclear glory
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Posted: 22nd Jun 2005 23:18


We're behind schedule but at the result of all of our software and releases being rock solid.

I'm satisfied with everything we're about to do.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
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Posted: 23rd Jun 2005 12:14 Edited at: 23rd Jun 2005 12:14
Emails are going out.

New site, new forums, new live help, redone homepage and N3D page(s), full N3D release, redone backend system (to send HTML newsletters), and we're movin' ahead.

We're working on the new updates and software to release. The NGCP v4.0 will be the cherry on top of it all.

I'm looking forward to working to regain the respect we've lost from some of our members.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Lost in Thought
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Posted: 23rd Jun 2005 15:21
Cool. I should have time hopefully in the next couple of days (been working too much ) to update my NGC examples for DBP 5.8 and post on the NGC forums. Should I just create 1 NGC examples thread there, or create 1 thread for matrix's as collision objects, 1 for terrains, and so on? If you think it will be better I can create 1 universal include file to work with it all, including my static collision objects to save memory and post 1 thread showing all examples using the same include file.

BatVink
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Posted: 23rd Jun 2005 21:05
Looking good, and my old account still works!

BatVink
nuclear glory
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Posted: 24th Jun 2005 02:00
Things are rolling this morning. I keep yellin', "throw some more coal in the fire!" to get this train making some time.

The journal us being updated today (and will be kept up to date) and there are a set of other aspects of the site I'm going to re-arrange and tune up.

There is some release-level woprk to be done today as well to get the new N3D release ready (for the weekend update). The special price-offer rolls over then, and I plan to have the release done ahead of time.

Quote: "Should I just create 1 NGC examples thread there, or create 1 thread for matrix's as collision objects, 1 for terrains, and so on?"


Either way is fine. If you make multiple threads (with the different subjects) it may help people find what they're looking for faster.

Quote: "If you think it will be better I can create 1 universal include file to work with it all, including my static collision objects to save memory and post 1 thread showing all examples using the same include file."


That would be excellent for us internally. I'm interested in seeing what you have done so we can quickly use many of the same features in our newest release. It would save us debugging time too.

Quote: "and my old account still works! "


Yep. Everything is intact.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Lost in Thought
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Posted: 24th Jun 2005 05:25
Things are looking really busy here but I will try to make some room for updating the code very soon as I have made a few improvements over what I posted here. I just need to gather it all up and make it easier to understand. Here are the links to the posts I made here, all use NGC, if you want to look at basically what I have done before I post the updates.

http://forum.thegamecreators.com/?m=forum_view&t=53213&b=13

http://forum.thegamecreators.com/?m=forum_view&t=52075&b=6

http://forum.thegamecreators.com/?m=forum_view&t=42114&b=6

nuclear glory
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Posted: 25th Jun 2005 13:14
Sweet, thanks.

Lost in Thought, would you mind if we made you a moderator on our forums?

The journal has been updated. There are a bunch of pics and downloads, especially for the month of May.

I'll be livening up some more parts of the site soon, releasing some new screenshots, and making some new software update(s)/releases/etc...

It'll be a busy weekend and week following.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Lost in Thought
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Posted: 25th Jun 2005 15:40 Edited at: 25th Jun 2005 16:00
Quote: "Lost in Thought, would you mind if we made you a moderator on our forums?"


I won't mind, but I might not be able to spend much time on the forum. I only have time to check it once a night or so.

[edit] Also another fix I posted was a new command to replace instance object. I have lost this code but will remake it when posting others.

New command was CollInstanceTypePRO()
Syntax is : CollInstanceTypePRO( instanced object number, object it was instanced from, coll type )

If you do somnething like this you can use the source object to enter the vert info to the collision system and use the instance for collision feedback (position and rotation) and it no longer crashes when using instances as poly collision.

nuclear glory
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Posted: 26th Jun 2005 03:37
Understood. I look forward to your posts.

Member notices have just been sent out regarding the site and forums. Getting everyone updated and aware of our upcoming events.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Keaz
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Posted: 26th Jun 2005 06:14
Great work. Anyone know any threads on Nuclear Glory collision dection speed and peformance?

Breaking Stuff=Fun!,Bug Testing<>Fun!, Bug Testing=Breaking Stuff, so...
Bug Testing=Fun! Hmmmm....
DOES NOT COMPUTE! SYSTEM MALFUNTION!
nuclear glory
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Posted: 26th Jun 2005 14:04
Which version? v2 has good clock speeds, v3 "can" have good clock speeds if tweaked properly (not fully recommended), and v4 will top them all. It's probably a good idea to wait for v4 to do a clock/performance test on it so you fully know what you're getting and what's available.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Lost in Thought
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Posted: 26th Jun 2005 18:56
Here is the replacement command for instance object that allows you to use instanced objects with polygon and ellip collision with NGC without crashing. What's the chance of us getting a code snippet's type box on the NGC forum so posting code doesn't take up as much room?



nuclear glory
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Posted: 27th Jun 2005 04:45
Thanks a lot.

Quote: "What's the chance of us getting a code snippet's type box on the NGC forum so posting code doesn't take up as much room?"


Slim for right now. Possibly in 3 or 4 weeks though (once a large part of our load clears out of the way).

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
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Posted: 29th Jun 2005 01:24
I lost my drive last night. All of my files were lost. Fortunately I have a second drive on hand and I'm trying to restore Windows and my backup files to it. This event sets me back to about Saturday. I was not at all happy.

We would've had about 60 new commands done yesterday (a new 80 commands since Sat!). I'll post as soon as my machine is moving again, then we'll hit it (the software) hard.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
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Posted: 29th Jun 2005 06:55
Alright, it's working again. I'm on the restored machine as I type this. I'm working on getting the data moved over and backing up some drivers and things in the event that this happens again.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
Baggers
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Posted: 29th Jun 2005 13:02
Good good, glad its all ship-shape again.
Sorry Jonny hasnt emailed you yet. He's been busy, Im back needing it again now that my exams are over so youll probably get an email soon.
Now back to Jazz...

nuclear glory
21
Years of Service
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Joined: 2nd Oct 2003
Location:
Posted: 3rd Jul 2005 06:00


Hardware failures have been slowing things down. Our main workstation is "going" We'll be getting a new one within a few weeks.

Backups are being made regularly so progress is not lost.

Journal entries are being updated as I speak. A set of commands are slated to be completed today and tomorrow (to catch us up for the week). Things will likely launch off again on Monday (instead of yesterday, when we wanted them too).

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com
nuclear glory
21
Years of Service
User Offline
Joined: 2nd Oct 2003
Location:
Posted: 8th Jul 2005 06:15
I've been hauling butt. An update of the journal will happen tonight.

If some stupid small thing doesn't hold me up we'll have another weekend launch.

Lead Programmer/Director
Powerful Collision DLL for DBPro and DBC: http://www.nuclearglory.com
Lightwave Scene Exporter to .X also at: http://www.nuclearglory.com

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