I don't experiance this bug with this code.
load image "img.bmp",1,1
paste image 1,0,50
print "press key to load again"
wait key
delete image 1
cls
load image "img.bmp",1,1
paste image 1,0,50
wait key
It works fine with all the image attachment options, compression etc.
Just incase you don't know the attachment compression isn't much use. It makes the game load slower since it has to decompress everything.
It makes the exe harder to compress, your final .zip that people download is usually bigger with media compresssion than without.
Quote: "I do not believe this is a bug. Without this functionality how could you delete an image from memory to increase performance as it would still be there to load again when needed?"
DELETE IMAGE deletes the image from memory and LOAD IMAGE loads the image from disk not from memory.
dbhelp - online dbpro help files with user comments