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DarkBASIC Professional Discussion / Application Error DBPro Trial

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TogaMario
22
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Joined: 30th Jan 2003
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Posted: 8th Feb 2003 06:03
Hola guys, I've got this niftly little code all figured out, right? So i've already loaded my object (which is called trunk.x cause it's only the trunk of the tree, and it's object 1) Here's the code that I was using to ground it on my matrix that i've made (1000x1000) And I get an error after the blank screen with the Dark Basic watermark comes up, saying 0x0000000 yadda memory can't be 'read'. Any idea? I've officially stepped into something I have no idea about. Thanks guys!

TogaMario
22
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Joined: 30th Jan 2003
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Posted: 9th Feb 2003 19:47
Oh boy, even worse, now I get the error constantly with the full version ... any help would be greatly appreciated. My code won't run regardless of if I've put that snippet in or not. I just can't have nice things...

MrTAToad
22
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 10th Feb 2003 00:39
Probably the matrix is too big...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
Arrow
22
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Joined: 1st Jan 2003
Location: United States
Posted: 10th Feb 2003 00:45
No joke, that's 1,000,000 tiles, man. Try 10x10 and see if it's as big as you need it.

Am I a butterfly dreaming I'm a man?
Or a bowling ball dreaming I'm a plate of samishi?
Never assume that what you see or feel is real.
TogaMario
22
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Posted: 10th Feb 2003 01:11
Oh, hmmmm, never thought of it that way. Can I still have multiple matrices and glue them together and run that on each? Not sure how to glue them together (i know Magic World could do it for DBC) Thanks all, i'll see if that does the trick!

TogaMario
22
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Joined: 30th Jan 2003
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Posted: 10th Feb 2003 01:13
Nope, didn't work. I now have a 1000X1000 matrix with 10 tiles up and across, still no luck. Same error.

Arrow
22
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Joined: 1st Jan 2003
Location: United States
Posted: 10th Feb 2003 01:14
You missed the point, you're making too many tiles. Why do you need so much room? If you really need that much room, scale down your models.

Am I a butterfly dreaming I'm a man?
Or a bowling ball dreaming I'm a plate of samishi?
Never assume that what you see or feel is real.
TogaMario
22
Years of Service
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Joined: 30th Jan 2003
Location:
Posted: 10th Feb 2003 01:22
i'm trying to pull realistic terrain for a multiplayer FPS and i only have a 10x10 matrix with 10 tiles up and across ... still an error

TogaMario
22
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Joined: 30th Jan 2003
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Posted: 10th Feb 2003 01:22
2 up and 2 across, still and error

TogaMario
22
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Joined: 30th Jan 2003
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Posted: 10th Feb 2003 01:26
something about clone my computer does not like, i did a step by step debug and it killed right on clone object 1

MrTAToad
22
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 10th Feb 2003 11:29
at the moment clone object crashes on most things (.x files etc)

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
TogaMario
22
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Joined: 30th Jan 2003
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Posted: 11th Feb 2003 05:44
Oh, that's peachy ... fixed in patch 4 hopefully? Thanks

MrTAToad
22
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 11th Feb 2003 16:56
Hope so too...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!

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