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Dark GDK / So are there any user made example of the DSDK?

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Briere
19
Years of Service
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Joined: 28th Feb 2005
Location: Amherst New York, United States
Posted: 29th Jun 2005 12:20
If anyone has mande anything with the DSDK, can you send it to me if you are willing to? Id like to see what it produces. I mean full programs not just a model spinning.

Formerly The Fixxer
http://www.xiemsoft.cjb.net
Erick G
Retired Moderator
19
Years of Service
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Joined: 2nd Oct 2004
Location: Texas, USA
Posted: 29th Jun 2005 14:58
Bouncy the Brick made a game which is apparently good.
shiny
20
Years of Service
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Joined: 17th Jan 2004
Location: Santa Monica
Posted: 29th Jun 2005 16:53 Edited at: 29th Jun 2005 16:54
http://forum.thegamecreators.com/?m=forum_view&t=56151&b=5

walabers game was pretty cool. It integrated Newton SDK too : ).

OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 29th Jun 2005 18:59
Should point out that mine is better...

Briere
19
Years of Service
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Joined: 28th Feb 2005
Location: Amherst New York, United States
Posted: 29th Jun 2005 23:21
bouncy fun game

took me a few times to get the hang of it, buts def a unique game idea .

Formerly The Fixxer
http://www.xiemsoft.cjb.net
OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 29th Jun 2005 23:55
Have you found any bugs with it ? Of the few people that have bothered to play it, no one has mentioned whether there are any bugs in it.

scooby bloke
19
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Joined: 4th Nov 2004
Location:
Posted: 30th Jun 2005 00:00
Only had time for a quick play so far, but no bugs found yet bouncy. Looks and sounds good

Incidentally, it's very similar to a game I wrote for the Atari ST in STOS basic many years ago (although that was 1 player against the computer)
OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 30th Jun 2005 00:03
Its a conversion of an Amiga/ST game (I had played the Amiga version years ago). I had thought about writing it a couple of years ago, but never got around to it...

I would have like to have added computer opponents, but couldn't think of a good way of implementing it.

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