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FPSC Classic Models and Media / Can I rotate models with the segment editor?

earth prime
Years of Service
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Joined: 3rd Jun 2005
Posted: 30th Jun 2005 01:53
All of my models in the segment editor are elevated off of the ground and on their side. This results in a 'hole in space' below the model where I can fall through and die. Can I rotate my model in the segment editor so when i import it the model is on the ground and 'right side up'? Thank you all in advance.
Years of Service
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Joined: 14th Jun 2005
Posted: 1st Jul 2005 07:00
I Dont know if your last post wherever you posted it got answered or not. But ill answer that for you. Its actually quite simple. All you need to do is play around a bit. Find the .fpe of the file you wanna rotate, open the .fpe you'll see this

model = meshbank\ww2\scenery\furniture\beda\bed_a.x
offx = 0 <---------- These here are what you need
offy = 0 | to mess with. Remember you can
offz = 0 | also make them a negative using
rotx = 0 | the - sign such as -80. Just play
roty = 0 | with that and you will get what
rotz = 0 <--------- you want. Also remember, everytime
defaultstatic = 1 you make an adjustment. You need
materialindex = 0 to restart FPSCREATOR. and load
collisionmode = 1 the model again.

Hope this helps you out. It should. It just may be time consuming.
Semper Fidelis

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