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FPSC Classic Models and Media / How do you elimintate the dead space under created Segments?

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earth prime
14
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Joined: 3rd Jun 2005
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Posted: 1st Jul 2005 02:42
I am able to create a segment by saving it as an already created segment in FPS. However, when i import it into my game, the boundaries of the old segment literally carve holes in the floor creating areas of deadspace around my segment. Is there anyway I can create a segment without the deadspace? Thanks.
earth prime
14
Years of Service
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Joined: 3rd Jun 2005
Location:
Posted: 1st Jul 2005 03:58
Yes the floor is gone, and the deadspace is a square. I have actually found that I can eliminate it by placing a grate on the floor to fill in the space. However, my segment is still incorrectly rotated. Do you know the x,y, and z values to get a segment to rotate so that it is normally on the ground? Thank you for your help!
earth prime
14
Years of Service
User Offline
Joined: 3rd Jun 2005
Location:
Posted: 1st Jul 2005 04:28
well, when i import my model into the segment editor, my model is verticle. Imagine a long building, but up on one side. I am able to rotate it in cicles, and I am able to rise it up and down, but I cannot find the keys to rotate it vertically to make the model lay flat on the ground. When you import your own models, do you jhave this issue?

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