I Did, it doesn't help because there are FULL of functions
and commands that confusing me.
Ok, take this example and explain please how and why the multi camera DOES work this case :
rem Camera Showcase
rem Standard Setup Code for all examples
sync on : sync rate 0 : color backdrop rgb(0,128,0)
set text font "arial" : set text size 16
set text to bold : set text transparent
rem Some music
load music "misty.mp3",1 : loop music 1
rem Loading Prompt
sync : center text screen width()/2,screen height()/2,"LOADING" : sync
rem Load image
load image "wall.bmp",1
rem Create character
for t=1 to 2
load object "miko\miko.x",t
xrotate object t,270
fix object pivot t
if t=1
position object t,0,0,200
rotate object t,0,180,0
else
position object t,0,0,-200
rotate object t,0,0,0
endif
loop object t,0,9000
set object speed t,500
next t
rem Create sphere room
load object "Sphere2.x",3
scale object 3,1000,1000,1000
scale object texture 3,1000,500
texture object 3,1
rem Create reflective circular floor
make object sphere 5,1000
color object 5,0 : ghost object on 5
set reflection shading on 5
scale object 5,100,100,1
xrotate object 5,90
rem Cut-out view close-up
make camera 1
set camera view 1,320+48,16,640-16,240-48
make light 1 : color light 1,256,512,2024 : set light range 1,1000
rem Create floating globe
make object sphere 4,125
scale object texture 4,300,100
ghost object on 4
rem Create buzz globe
make object sphere 999,10 : color object 999,rgb(255,0,0)
make light 7 : color light 7,1024,100,100
set light range 7,200
rem Setup main camera and light
set current camera 0
set camera range 1,7000
set point light 0,0,0,0
set light range 0,1500
color light 0,256,512,256
camdist#=0.0
rem Rim Object
for t=7 to 28
s#=t : s#=s#/3.0
make object cube t,s#
texture object t,4
set object t,1,1,1,0,0,0,0
ghost object on t
next t
rem Effect Prompt
desc$="Multicamera and Reflection View"
rem Main loop
do
rem Character control
if leftkey()=1 then yrotate object 1,wrapvalue(object angle y(1)-3)
if rightkey()=1 then yrotate object 1,wrapvalue(object angle y(1)+3)
rem Let camera track character
a#=object angle y(1)
x#=object position x(1)
y#=object position y(1)
z#=object position z(1)
set current camera 1
set camera to follow x#,y#,z#,a#,-115,135,10.0,0
set current camera 0
rem Handle camera collision within circle
a#=atanfull(x#,z#)
d#=sqrt((x#*x#)+(z#*z#))
if d#>500 then x#=sin(a#)*500 : z#=cos(a#)*500 : position object 1,x#,y#,z#
rem Slowly move camera out
if camdist#<100.0 then camdist#=camdist#+0.1
rem Hover the orb around center
v#=wrapvalue(v#+0.5) : h#=wrapvalue(h#+2.0)
position object 4,sin(v#)*-750,100+(cos(h#)*100),cos(v#)*-750 : yrotate object 4,v#+60
position light 1,sin(v#)*-800,100+(cos(h#)*100),cos(v#)*-800
position light 0,sin(v#)*-500,100+(cos(h#)*100),cos(v#)*-500
position camera 0,sin(v#)*(camdist#*7.0),200+(cos(h#)*100),cos(v#)*(camdist#*7.0)
point camera 0,x#,y#+100,z#
rem Fire light
position object 999,0,200+(cos(h#+10)*150),sin(h#+10)*150
position light 7,0,200+(cos(h#)*150),sin(h#)*150
rem Emit particles around rim
for t=7 to 28
r#=wrapvalue(r#+0.5)
rotate object t,r#,r#*2,r#*3
position object t,cos(r#+t)*500,0,sin(r#+t)*500
next t
rem Show Framerate
center text (640-16)-(((640-16)-(320+48))/2),20,"Use Arrow Keys"
text 20,screen height()-40,desc$
fps$="DBPro Fps: "+str$(screen fps())
text screen width()-20-text width(fps$),screen height()-40,fps$
rem Update screen
sync
rem End loop
loop