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FPSC Classic Models and Media / For those useing milkshape

Author
Message
Disturbing 13
19
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 21st Jul 2005 04:50
what export are you useing and are there any settings that you're changeing?


Noldor
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 21st Jul 2005 07:24 Edited at: 21st Jul 2005 07:25
I do not export .X files from milkshape.
My experience is that when exporting .X files
milkshape screws upp the rotation and size
of the objects.

I loaded a wall from a .3ds file.
(that is correct in size and rotation)
Then i used that wall as a size and rotation
template for a new wall. When i saved the new
wall and then loaded the resulting file into
FPSC, milkshape had screwed up the position and
rotation of the model. Maby this has just
happened to me but it never worked. The
milkshape .x exporter is horrible.
(don't even get me started on the .x import tools)

i don't use milkshape any more. I use lightwave instead.
If i were to use milkshape i would save my models to
the .3ds format and then convert them using some other
application.
Sorry i could not be of any "REAL" help.
Blazer
21
Years of Service
User Offline
Joined: 22nd Oct 2002
Location: United States
Posted: 21st Jul 2005 12:00
I have troble with the .x exporter as well. I export it as an ASCII, import into Character FX, then export as an .X

I discriminate against discriminating people....
Frozen Flame
19
Years of Service
User Offline
Joined: 22nd Jul 2004
Location:
Posted: 21st Jul 2005 13:08
i do .3ds for all my models. compatible with nearly everything and almost all modelling programs can import .3ds models.


School is supposed to be teaching our kids how to read and write. Not about dangerous drugs like PHP.

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